【问题标题】:Draw on HTML5 Canvas using a mouse使用鼠标在 HTML5 Canvas 上绘图
【发布时间】:2011-01-23 01:13:26
【问题描述】:

我想用鼠标在 HTML Canvas 上绘图(例如,画签名、画名字……)

我将如何实施?

【问题讨论】:

标签: html canvas gesture gesture-recognition


【解决方案1】:

这是一个工作示例。

 <html>
    <script type="text/javascript">
    var canvas, ctx, flag = false,
        prevX = 0,
        currX = 0,
        prevY = 0,
        currY = 0,
        dot_flag = false;

    var x = "black",
        y = 2;
    
    function init() {
        canvas = document.getElementById('can');
        ctx = canvas.getContext("2d");
        w = canvas.width;
        h = canvas.height;
    
        canvas.addEventListener("mousemove", function (e) {
            findxy('move', e)
        }, false);
        canvas.addEventListener("mousedown", function (e) {
            findxy('down', e)
        }, false);
        canvas.addEventListener("mouseup", function (e) {
            findxy('up', e)
        }, false);
        canvas.addEventListener("mouseout", function (e) {
            findxy('out', e)
        }, false);
    }
    
    function color(obj) {
        switch (obj.id) {
            case "green":
                x = "green";
                break;
            case "blue":
                x = "blue";
                break;
            case "red":
                x = "red";
                break;
            case "yellow":
                x = "yellow";
                break;
            case "orange":
                x = "orange";
                break;
            case "black":
                x = "black";
                break;
            case "white":
                x = "white";
                break;
        }
        if (x == "white") y = 14;
        else y = 2;
    
    }
    
    function draw() {
        ctx.beginPath();
        ctx.moveTo(prevX, prevY);
        ctx.lineTo(currX, currY);
        ctx.strokeStyle = x;
        ctx.lineWidth = y;
        ctx.stroke();
        ctx.closePath();
    }
    
    function erase() {
        var m = confirm("Want to clear");
        if (m) {
            ctx.clearRect(0, 0, w, h);
            document.getElementById("canvasimg").style.display = "none";
        }
    }
    
    function save() {
        document.getElementById("canvasimg").style.border = "2px solid";
        var dataURL = canvas.toDataURL();
        document.getElementById("canvasimg").src = dataURL;
        document.getElementById("canvasimg").style.display = "inline";
    }
    
    function findxy(res, e) {
        if (res == 'down') {
            prevX = currX;
            prevY = currY;
            currX = e.clientX - canvas.offsetLeft;
            currY = e.clientY - canvas.offsetTop;
    
            flag = true;
            dot_flag = true;
            if (dot_flag) {
                ctx.beginPath();
                ctx.fillStyle = x;
                ctx.fillRect(currX, currY, 2, 2);
                ctx.closePath();
                dot_flag = false;
            }
        }
        if (res == 'up' || res == "out") {
            flag = false;
        }
        if (res == 'move') {
            if (flag) {
                prevX = currX;
                prevY = currY;
                currX = e.clientX - canvas.offsetLeft;
                currY = e.clientY - canvas.offsetTop;
                draw();
            }
        }
    }
    </script>
    <body onload="init()">
        <canvas id="can" width="400" height="400" style="position:absolute;top:10%;left:10%;border:2px solid;"></canvas>
        <div style="position:absolute;top:12%;left:43%;">Choose Color</div>
        <div style="position:absolute;top:15%;left:45%;width:10px;height:10px;background:green;" id="green" onclick="color(this)"></div>
        <div style="position:absolute;top:15%;left:46%;width:10px;height:10px;background:blue;" id="blue" onclick="color(this)"></div>
        <div style="position:absolute;top:15%;left:47%;width:10px;height:10px;background:red;" id="red" onclick="color(this)"></div>
        <div style="position:absolute;top:17%;left:45%;width:10px;height:10px;background:yellow;" id="yellow" onclick="color(this)"></div>
        <div style="position:absolute;top:17%;left:46%;width:10px;height:10px;background:orange;" id="orange" onclick="color(this)"></div>
        <div style="position:absolute;top:17%;left:47%;width:10px;height:10px;background:black;" id="black" onclick="color(this)"></div>
        <div style="position:absolute;top:20%;left:43%;">Eraser</div>
        <div style="position:absolute;top:22%;left:45%;width:15px;height:15px;background:white;border:2px solid;" id="white" onclick="color(this)"></div>
        <img id="canvasimg" style="position:absolute;top:10%;left:52%;" style="display:none;">
        <input type="button" value="save" id="btn" size="30" onclick="save()" style="position:absolute;top:55%;left:10%;">
        <input type="button" value="clear" id="clr" size="23" onclick="erase()" style="position:absolute;top:55%;left:15%;">
    </body>
    </html>

【讨论】:

  • 为什么要切换?你也可以做 x = obj.id。完成。
  • 我正在尝试使用此代码,但是当我没有在页面上一直向下滚动时,绘图会垂直关闭。我应该在此代码中更改什么?
  • 我将canvas.offsetLeft;canvas.offsetTop; 分别更改为canvas.getBoundingClientRect().left;canvas.getBoundingClientRect().top; 以解决滚动问题。
  • 这段代码让我走上了正确的道路。但我不得不说这段代码非常粗糙和丑陋。对于任何发现此问题并在鼠标位置上苦苦挣扎的人,请查看以下答案:stackoverflow.com/a/17130415/5552144
  • 要使其与绘图笔(如图形输入板)一起使用,必须将鼠标事件替换为触摸事件,例如。 touchmovetouchstarttouchend 然后clientX 来自e.touches["0"].clientX 代码中的findxy(),但还没有想到一种简单的方法来检测正在使用的内容,因为你听不到从我测试的结果来看,这两个事件同时发生。我按原样离开了mouseout。它并不完美,但确实有效
【解决方案2】:

我想,这里的其他例子太复杂了。这个比较简单,只有JS...

// create canvas element and append it to document body
var canvas = document.createElement('canvas');
document.body.appendChild(canvas);

// some hotfixes... ( ≖_≖)
document.body.style.margin = 0;
canvas.style.position = 'fixed';

// get canvas 2D context and set him correct size
var ctx = canvas.getContext('2d');
resize();

// last known position
var pos = { x: 0, y: 0 };

window.addEventListener('resize', resize);
document.addEventListener('mousemove', draw);
document.addEventListener('mousedown', setPosition);
document.addEventListener('mouseenter', setPosition);

// new position from mouse event
function setPosition(e) {
  pos.x = e.clientX;
  pos.y = e.clientY;
}

// resize canvas
function resize() {
  ctx.canvas.width = window.innerWidth;
  ctx.canvas.height = window.innerHeight;
}

function draw(e) {
  // mouse left button must be pressed
  if (e.buttons !== 1) return;

  ctx.beginPath(); // begin

  ctx.lineWidth = 5;
  ctx.lineCap = 'round';
  ctx.strokeStyle = '#c0392b';

  ctx.moveTo(pos.x, pos.y); // from
  setPosition(e);
  ctx.lineTo(pos.x, pos.y); // to

  ctx.stroke(); // draw it!
}

【讨论】:

  • @RyanCameron.Me 只需评论行if (e.buttons !== 1) return; ;-)。
  • @RyanCameron.Me 刚刚尝试了最新的 Chrome、Firefox 和 Edge,一切正常……你用什么浏览器?
  • @RyanCameron.Me 这更有可能是因为我的resize 函数。我正在根据窗口大小设置画布的宽度和高度。你应该根据你的&lt;div class="container-fluid"&gt;来设置这些。
  • 这有助于从设置位置函数的 y 坐标中减去大约 250。非常感谢您的帮助!
  • @TaylorA.Leach 是的,如果canvas没有放在右上角,你需要在setPosition函数中添加一些offset...
【解决方案3】:

这是使用画布创建绘图应用程序的最直接方法:

  1. mousedownmousemovemouseup 事件监听器附加到画布DOM
  2. mousedown 上,获取鼠标坐标,然后使用moveTo() 方法定位绘图光标并使用beginPath() 方法开始新的绘图路径。
  3. mousemove 上,用lineTo() 连续向路径添加一个新点,并用stroke() 为最后一段着色。
  4. mouseup 上,设置一个标志以禁用绘图。

从那里,您可以添加各种其他功能,例如让用户能够选择线条粗细、颜色、笔触甚至图层。

【讨论】:

  • 如果有beginPath,mouseup后应该有closePath吗?
  • @Timo 当你 stroke() 时,它会自动关闭路径。
【解决方案4】:

用谷歌搜索了这个(“html5 画布绘制程序”)。看起来像你需要的。

http://dev.opera.com/articles/view/html5-canvas-painting/

【讨论】:

  • 这个例子确实展示了如何画一个圆。不过其他的还是不错的。知道如何画圆吗?
【解决方案5】:

检查此http://jsfiddle.net/ArtBIT/kneDX/。这应该会指引你朝着正确的方向前进

【讨论】:

  • 完美。应该收到 chk。我需要一种在现有图像上制作简单填充矩形的方法。您的代码正是我需要的模板。 tyvm!
【解决方案6】:

我也想使用这种方法进行签名,我在http://codetheory.in/ 上找到了一个示例。

我已将以下代码添加到 jsfiddle

HTML:

<div id="sketch">
    <canvas id="paint"></canvas>
</div>

Javascript:

 (function() {
    var canvas = document.querySelector('#paint');
    var ctx = canvas.getContext('2d');

    var sketch = document.querySelector('#sketch');
    var sketch_style = getComputedStyle(sketch);
    canvas.width = parseInt(sketch_style.getPropertyValue('width'));
    canvas.height = parseInt(sketch_style.getPropertyValue('height'));

    var mouse = {x: 0, y: 0};
    var last_mouse = {x: 0, y: 0};

    /* Mouse Capturing Work */
    canvas.addEventListener('mousemove', function(e) {
        last_mouse.x = mouse.x;
        last_mouse.y = mouse.y;

        mouse.x = e.pageX - this.offsetLeft;
        mouse.y = e.pageY - this.offsetTop;
    }, false);


    /* Drawing on Paint App */
    ctx.lineWidth = 5;
    ctx.lineJoin = 'round';
    ctx.lineCap = 'round';
    ctx.strokeStyle = 'blue';

    canvas.addEventListener('mousedown', function(e) {
        canvas.addEventListener('mousemove', onPaint, false);
    }, false);

    canvas.addEventListener('mouseup', function() {
        canvas.removeEventListener('mousemove', onPaint, false);
    }, false);

    var onPaint = function() {
        ctx.beginPath();
        ctx.moveTo(last_mouse.x, last_mouse.y);
        ctx.lineTo(mouse.x, mouse.y);
        ctx.closePath();
        ctx.stroke();
    };

}());

【讨论】:

  • 最好的部分是您可以通过右键单击不同的位置来绘制直线连接线。 :)
  • 不适用于触摸屏。不是指平板电脑。我的意思是带有鼠标和触摸屏的 Windows 10 笔记本电脑。
  • 我得到:未捕获的类型错误:无法在“窗口”上执行“getComputedStyle”:参数 1 不是“元素”类型。
【解决方案7】:

这是我非常简单的画布绘制和擦除。

https://jsfiddle.net/richardcwc/d2gxjdva/

//Canvas
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
//Variables
var canvasx = $(canvas).offset().left;
var canvasy = $(canvas).offset().top;
var last_mousex = last_mousey = 0;
var mousex = mousey = 0;
var mousedown = false;
var tooltype = 'draw';

//Mousedown
$(canvas).on('mousedown', function(e) {
    last_mousex = mousex = parseInt(e.clientX-canvasx);
	last_mousey = mousey = parseInt(e.clientY-canvasy);
    mousedown = true;
});

//Mouseup
$(canvas).on('mouseup', function(e) {
    mousedown = false;
});

//Mousemove
$(canvas).on('mousemove', function(e) {
    mousex = parseInt(e.clientX-canvasx);
    mousey = parseInt(e.clientY-canvasy);
    if(mousedown) {
        ctx.beginPath();
        if(tooltype=='draw') {
            ctx.globalCompositeOperation = 'source-over';
            ctx.strokeStyle = 'black';
            ctx.lineWidth = 3;
        } else {
            ctx.globalCompositeOperation = 'destination-out';
            ctx.lineWidth = 10;
        }
        ctx.moveTo(last_mousex,last_mousey);
        ctx.lineTo(mousex,mousey);
        ctx.lineJoin = ctx.lineCap = 'round';
        ctx.stroke();
    }
    last_mousex = mousex;
    last_mousey = mousey;
    //Output
    $('#output').html('current: '+mousex+', '+mousey+'<br/>last: '+last_mousex+', '+last_mousey+'<br/>mousedown: '+mousedown);
});

//Use draw|erase
use_tool = function(tool) {
    tooltype = tool; //update
}
canvas {
    cursor: crosshair;
    border: 1px solid #000000;
}
<canvas id="canvas" width="800" height="500"></canvas>
<input type="button" value="draw" onclick="use_tool('draw');" />
<input type="button" value="erase" onclick="use_tool('erase');" />
<div id="output"></div>

【讨论】:

    【解决方案8】:

    我必须为这个主题提供一个简单的例子,所以我会在这里分享:

    http://jsfiddle.net/Haelle/v6tfp2e1

    class SignTool {
      constructor() {
        this.initVars()
        this.initEvents()
      }
    
      initVars() {
        this.canvas = $('#canvas')[0]
        this.ctx = this.canvas.getContext("2d")
        this.isMouseClicked = false
        this.isMouseInCanvas = false
        this.prevX = 0
        this.currX = 0
        this.prevY = 0
        this.currY = 0
      }
    
      initEvents() {
        $('#canvas').on("mousemove", (e) => this.onMouseMove(e))
        $('#canvas').on("mousedown", (e) => this.onMouseDown(e))
        $('#canvas').on("mouseup", () => this.onMouseUp())
        $('#canvas').on("mouseout", () => this.onMouseOut())
        $('#canvas').on("mouseenter", (e) => this.onMouseEnter(e))
      }
      
      onMouseDown(e) {
      	this.isMouseClicked = true
        this.updateCurrentPosition(e)
      }
      
      onMouseUp() {
      	this.isMouseClicked = false
      }
      
      onMouseEnter(e) {
      	this.isMouseInCanvas = true
        this.updateCurrentPosition(e)
      }
      
      onMouseOut() {
      	this.isMouseInCanvas = false
      }
    
      onMouseMove(e) {
        if (this.isMouseClicked && this.isMouseInCanvas) {
        	this.updateCurrentPosition(e)
          this.draw()
        }
      }
      
      updateCurrentPosition(e) {
          this.prevX = this.currX
          this.prevY = this.currY
          this.currX = e.clientX - this.canvas.offsetLeft
          this.currY = e.clientY - this.canvas.offsetTop
      }
      
      draw() {
        this.ctx.beginPath()
        this.ctx.moveTo(this.prevX, this.prevY)
        this.ctx.lineTo(this.currX, this.currY)
        this.ctx.strokeStyle = "black"
        this.ctx.lineWidth = 2
        this.ctx.stroke()
        this.ctx.closePath()
      }
    }
    
    var canvas = new SignTool()
    canvas {
      position: absolute;
      border: 2px solid;
    }
    <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
    <canvas id="canvas" width="500" height="300"></canvas>

    【讨论】:

      【解决方案9】:

      这个问题被问到并得到回答已经有好几年了。

      对于任何寻找简单绘图画布的人(例如,从用户/客户那里获取签名),我在这里发布当前接受的答案的更简化的 jquery 版本

      $(document).ready(function() {
        var flag, dot_flag = false,
      	prevX, prevY, currX, currY = 0,
      	color = 'black', thickness = 2;
        var $canvas = $('#canvas');
        var ctx = $canvas[0].getContext('2d');
      
        $canvas.on('mousemove mousedown mouseup mouseout', function(e) {
          prevX = currX;
          prevY = currY;
          currX = e.clientX - $canvas.offset().left;
          currY = e.clientY - $canvas.offset().top;
          if (e.type == 'mousedown') {
            flag = true;
          }
          if (e.type == 'mouseup' || e.type == 'mouseout') {
            flag = false;
          }
          if (e.type == 'mousemove') {
            if (flag) {
              ctx.beginPath();
              ctx.moveTo(prevX, prevY);
              ctx.lineTo(currX, currY);
              ctx.strokeStyle = color;
              ctx.lineWidth = thickness;
              ctx.stroke();
              ctx.closePath();
            }
          }
        });
      
        $('.canvas-clear').on('click', function(e) {
          c_width = $canvas.width();
          c_height = $canvas.height();
          ctx.clearRect(0, 0, c_width, c_height);
          $('#canvasimg').hide();
        });
      });
      <html>
        <script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.0/jquery.min.js"></script>
        <body>
          <canvas id="canvas" width="400" height="400" style="position:absolute;top:10%;left:10%;border:2px solid;"></canvas>
          <input type="button" value="Clear" class="canvas-clear" />
        </body>
      </html>

      【讨论】:

        【解决方案10】:

        一个超短的版本,here,没有 position:absolute 的原生 JavaScript。主要思想是将画布的上下文移动到正确的坐标并画一条线。取消注释click 处理程序并在下面评论mousedownmousemove 处理程序以了解它是如何工作的。

        <!DOCTYPE html>
        <html>
        <body>
        
        <p style="margin: 50px">Just some padding in y direction</p>
        
        <canvas id="myCanvas" width="300" height="300" style="background: #000; margin-left: 100px;">Your browser does not support the HTML5 canvas tag.</canvas>
        
        <script>
            const c = document.getElementById("myCanvas");
            // c.addEventListener("click", penTool); // fires after mouse left btn is released
            c.addEventListener("mousedown", setLastCoords); // fires before mouse left btn is released
            c.addEventListener("mousemove", freeForm);
        
        
            const ctx = c.getContext("2d");
        
            function setLastCoords(e) {
                const {x, y} = c.getBoundingClientRect();
                lastX = e.clientX - x;
                lastY = e.clientY - y;
            }
        
            function freeForm(e) {
                if (e.buttons !== 1) return; // left button is not pushed yet
                penTool(e);
            }
        
            function penTool(e) {
                const {x, y} = c.getBoundingClientRect();
                const newX = e.clientX - x;
                const newY = e.clientY - y;
        
                ctx.beginPath();
                ctx.lineWidth = 5;
                ctx.moveTo(lastX, lastY);
                ctx.lineTo(newX, newY);
                ctx.strokeStyle = 'white';
                ctx.stroke();
                ctx.closePath();
        
                lastX = newX;
                lastY = newY;
            }
        
            let lastX = 0;
            let lastY = 0;  
        </script>
        
        </body>
        </html>
        

        【讨论】:

        【解决方案11】:

        Alco 检查这个:
        示例:
        https://github.com/williammalone/Simple-HTML5-Drawing-App

        文档:
        http://www.williammalone.com/articles/create-html5-canvas-javascript-drawing-app/

        本文档包括以下代码:-

        HTML:

        <canvas id="canvas" width="490" height="220"></canvas>
        

        JS:

        context = document.getElementById('canvas').getContext("2d");
        
        $('#canvas').mousedown(function(e){
          var mouseX = e.pageX - this.offsetLeft;
          var mouseY = e.pageY - this.offsetTop;
        
          paint = true;
          addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop);
          redraw();
        });
        
        $('#canvas').mouseup(function(e){
          paint = false;
        });
        
        $('#canvas').mouseleave(function(e){
          paint = false;
        });
        
        var clickX = new Array();
        var clickY = new Array();
        var clickDrag = new Array();
        var paint;
        
        function addClick(x, y, dragging)
        {
          clickX.push(x);
          clickY.push(y);
          clickDrag.push(dragging);
        }
        
        //Also redraw
        function redraw(){
          context.clearRect(0, 0, context.canvas.width, context.canvas.height); // Clears the canvas
        
          context.strokeStyle = "#df4b26";
          context.lineJoin = "round";
          context.lineWidth = 5;
        
          for(var i=0; i < clickX.length; i++) {        
            context.beginPath();
            if(clickDrag[i] && i){
              context.moveTo(clickX[i-1], clickY[i-1]);
             }else{
               context.moveTo(clickX[i]-1, clickY[i]);
             }
             context.lineTo(clickX[i], clickY[i]);
             context.closePath();
             context.stroke();
          }
        }
        

        还有一个很棒的例子
        http://perfectionkills.com/exploring-canvas-drawing-techniques/

        【讨论】:

          【解决方案12】:

          我使用了 1083202 所做的,但删除了所有控件,并实施了 KWILLIAMS 建议的更改,使其对滚动不敏感。我还把画布做得很大,基本上在我的整个页面上 2000x1600 像素,除了边距。我确实删除了所有绘图工具和按钮,并使用“蓝色”作为唯一颜色。

          我将 JS 代码放在一个名为 myJS.js 的单独文件中,并将其放在一个名为“JS”的文件夹中:

          然后我用笔记本电脑上的手写笔在触控板上写字,女巫比用手指或鼠标更好地工作。

          我使用它的文档是一种非正式的,供内部使用,但是在制作 pdf 文件之前能够在上面画一些笔触是很好的。

              var canvas, ctx, flag = false,
                  prevX = 0,
                  currX = 0,
                  prevY = 0,
                  currY = 0,
                  dot_flag = false;
          
              var x = "blue",
                  y = 3;
              
              function init() {
                  canvas = document.getElementById('can');
                  ctx = canvas.getContext("2d");
                  w = canvas.width;
                  h = canvas.height;
              
                  canvas.addEventListener("mousemove", function (e) {
                      findxy('move', e)
                  }, false);
                  canvas.addEventListener("mousedown", function (e) {
                      findxy('down', e)
                  }, false);
                  canvas.addEventListener("mouseup", function (e) {
                      findxy('up', e)
                  }, false);
                  canvas.addEventListener("mouseout", function (e) {
                      findxy('out', e)
                  }, false);
              }
           
              function draw() {
                  ctx.beginPath();
                  ctx.moveTo(prevX, prevY);
                  ctx.lineTo(currX, currY);
                  ctx.strokeStyle = x;
                  ctx.lineWidth = y;
                  ctx.stroke();
                  ctx.closePath();
              }
             
              function findxy(res, e) {
                  if (res == 'down') {
                      prevX = currX;
                      prevY = currY;
                      currX = e.clientX - canvas.getBoundingClientRect().left;
                      currY = e.clientY - canvas.getBoundingClientRect().top;
              
                      flag = true;
                      dot_flag = true;
                      if (dot_flag) {
                          ctx.beginPath();
                          ctx.fillStyle = x;
                          ctx.fillRect(currX, currY, 2, 2);
                          ctx.closePath();
                          dot_flag = false;
                      }
                  }
                  if (res == 'up' || res == "out") {
                      flag = false;
                  }
                  if (res == 'move') {
                      if (flag) {
                          prevX = currX;
                          prevY = currY;
                          currX = e.clientX - canvas.getBoundingClientRect().left;
                          currY = e.clientY - canvas.getBoundingClientRect().top;
                          draw();
                      }
                  }
              }
          <html> 
          
          
          
          <body onload="init()">
          <p>Below you can draw:</p>
          <canvas id="can" width="750" height="1050" style="position:absolute;">Below you can write:</canvas>
          </body>

          【讨论】:

            【解决方案13】:

            如果您在执行此操作时遇到问题,请告诉我。它使用 processing.js 并具有更改颜色和使绘制点越来越大的功能。

            <html>
            <head>
            <!--script librarires-->
            <script type="text/javascript" src="processing.js"></script>
            <script type="text/javascript" src="init.js"></script>
            
            <!--styles -->
            <style type="text/css" src="stylesheet.css">
            </style> 
            </head>
            <body>
            <!--toolbox -->
            <div id="draggable toolbox"></div>
            <script type="application/processing">
            // new script
            int prevx, prevy;
            int newx, newy;
            boolean cliked;
            color c1 = #000000;
            int largeur=2;
            int ps = 20;
            int px = 50;
            int py = 50;
            
            void setup() {
            size(500,500);
            frameRate(25);
            background(50);
            
             prevx = mouseX;
             prevy = mouseY;
             cliked = false;
             }
            
            void draw() {
             //couleur
             noStroke(0);
             fill(#FFFFFF);//blanc
            rect(px, py, ps, ps);
             fill(#000000);
             rect(px, py+(ps), ps, ps);
             fill(#FF0000);
             rect(px, py+(ps*2), ps, ps);
             fill(#00FF00);
             rect(px, py+(ps*3), ps, ps);
             fill(#FFFF00);
             rect(px, py+(ps*4), ps, ps);
             fill(#0000FF);
             rect(px, py+(ps*5), ps, ps);
             //largeur
             fill(#FFFFFF);
             rect(px, py+(ps*7), ps, ps);
              fill(#FFFFFF);
             rect(px, py+(ps*8), ps, ps);
             stroke(#000000);
             line(px+2, py+(ps*7)+(ps/2), px+(ps-2), py+(ps*7)+(ps/2));
             line(px+(ps/2), py+(ps*7)+1, px+(ps/2), py+(ps*8)-1);
             line(px+2, py+(ps*8)+(ps/2), px+(ps-2), py+(ps*8)+(ps/2));
            
             if(cliked==false){
              prevx = mouseX;
             prevy = mouseY;  
             }
             if(mousePressed) { 
              cliked = true;
             newx = mouseX;
              newy = mouseY;
              strokeWeight(largeur);
              stroke(c1);
              line(prevx, prevy, newx, newy);
              prevx = newx;
             prevy = newy;
             }else{
              cliked= false;
              }
            }
            void mouseClicked() {
             if (mouseX>=px && mouseX<=(px+ps)){
              //couleur
              if (mouseY>=py && mouseY<=py+(ps*6)){ 
               c1 = get(mouseX, mouseY);
              }
               //largeur
              if (mouseY>=py+(ps*7) && mouseY<=py+(ps*8)){ 
               largeur += 2;
              }
             if (mouseY>=py+(ps*8) && mouseY<=py+(ps*9)){ 
               if (largeur>2){
                largeur -= 2;
               }
              }
             }
            }
            </script><canvas></canvas>
            </body>
            </html>
            

            【讨论】:

            • 我不明白,但它开始处理。
            【解决方案14】:

            如果您的画布有背景图像,则必须进行一些调整才能使其正常工作,因为白色擦除技巧会隐藏背景。

            这是带有代码的gist

            <html>
                <script type="text/javascript">
                var canvas, canvasimg, backgroundImage, finalImg;
                var mouseClicked = false;
                var prevX = 0;
                var currX = 0;
                var prevY = 0;
                var currY = 0;
                var fillStyle = "black";
                var globalCompositeOperation = "source-over";
                var lineWidth = 2;
            
                function init() {
                  var imageSrc = '/abstract-geometric-pattern_23-2147508597.jpg'
                  backgroundImage = new Image();
                  backgroundImage.src = imageSrc;
                  canvas = document.getElementById('can');
                  finalImg = document.getElementById('finalImg');
                  canvasimg = document.getElementById('canvasimg');
                  canvas.style.backgroundImage = "url('" + imageSrc + "')";
                  canvas.addEventListener("mousemove", handleMouseEvent);
                  canvas.addEventListener("mousedown", handleMouseEvent);
                  canvas.addEventListener("mouseup", handleMouseEvent);
                  canvas.addEventListener("mouseout", handleMouseEvent);
                }
            
                function getColor(btn) {
                  globalCompositeOperation = 'source-over';
                  lineWidth = 2;
                  switch (btn.getAttribute('data-color')) {
                    case "green":
                    fillStyle = "green";
                    break;
                    case "blue":
                    fillStyle = "blue";
                    break;
                    case "red":
                    fillStyle = "red";
                    break;
                    case "yellow":
                    fillStyle = "yellow";
                    break;
                    case "orange":
                    fillStyle = "orange";
                    break;
                    case "black":
                    fillStyle = "black";
                    break;
                    case "eraser":
                    globalCompositeOperation = 'destination-out';
                    fillStyle = "rgba(0,0,0,1)";
                    lineWidth = 14;
                    break;
                  }
            
                }
            
                function draw(dot) {
                  var ctx = canvas.getContext("2d");
                  ctx.beginPath();
                  ctx.globalCompositeOperation = globalCompositeOperation;
                  if(dot){
                    ctx.fillStyle = fillStyle;
                    ctx.fillRect(currX, currY, 2, 2);
                  } else {
                    ctx.beginPath();
                    ctx.moveTo(prevX, prevY);
                    ctx.lineTo(currX, currY);
                    ctx.strokeStyle = fillStyle;
                    ctx.lineWidth = lineWidth;
                    ctx.stroke();
                  }
                  ctx.closePath();
                }
            
                function erase() {
                  if (confirm("Want to clear")) {
                    var ctx = canvas.getContext("2d");
                    ctx.clearRect(0, 0, canvas.width, canvas.height);
                    document.getElementById("canvasimg").style.display = "none";
                  }
                }
            
                function save() {
                  canvas.style.border = "2px solid";
                  canvasimg.width = canvas.width;
                  canvasimg.height = canvas.height;
                  var ctx2 = canvasimg.getContext("2d");
                  // comment next line to save the draw only
                  ctx2.drawImage(backgroundImage, 0, 0);
                  ctx2.drawImage(canvas, 0, 0);
                  finalImg.src = canvasimg.toDataURL();
                  finalImg.style.display = "inline";
                }
            
                function handleMouseEvent(e) {
                  if (e.type === 'mousedown') {
                    prevX = currX;
                    prevY = currY;
                    currX = e.offsetX;
                    currY = e.offsetY;
                    mouseClicked = true;
                    draw(true);
                  }
                  if (e.type === 'mouseup' || e.type === "mouseout") {
                    mouseClicked = false;
                  }
                  if (e.type === 'mousemove') {
                    if (mouseClicked) {
                      prevX = currX;
                      prevY = currY;
                      currX = e.offsetX;
                      currY = e.offsetY;
                      draw();
                    }
                  }
                }
                </script>
                <body onload="init()">
                  <canvas id="can" width="400" height="400" style="position:absolute;top:10%;left:10%;border:2px solid;">
                  </canvas>
                  <div style="position:absolute;top:12%;left:43%;">Choose Color</div>
                  <div style="position:absolute;top:15%;left:45%;width:10px;height:10px;background:green;" data-color="green" onclick="getColor(this)"></div>
                  <div style="position:absolute;top:15%;left:46%;width:10px;height:10px;background:blue;" data-color="blue" onclick="getColor(this)"></div>
                  <div style="position:absolute;top:15%;left:47%;width:10px;height:10px;background:red;" data-color="red" onclick="getColor(this)"></div>
                  <div style="position:absolute;top:17%;left:45%;width:10px;height:10px;background:yellow;" data-color="yellow" onclick="getColor(this)"></div>
                  <div style="position:absolute;top:17%;left:46%;width:10px;height:10px;background:orange;" data-color="orange" onclick="getColor(this)"></div>
                  <div style="position:absolute;top:17%;left:47%;width:10px;height:10px;background:black;" data-color="black" onclick="getColor(this)"></div>
                  <div style="position:absolute;top:20%;left:43%;">Eraser</div>
                  <div style="position:absolute;top:22%;left:45%;width:15px;height:15px;background:white;border:2px solid;" data-color="eraser" onclick="getColor(this)"></div>
                  <canvas id="canvasimg" style="display:none;" ></canvas>
                  <img id="finalImg" style="position:absolute;top:10%;left:52%;display:none;" >
                  <input type="button" value="save" id="btn" size="30" onclick="save()" style="position:absolute;top:55%;left:10%;">
                  <input type="button" value="clear" id="clr" size="23" onclick="erase()" style="position:absolute;top:55%;left:15%;">
                </body>
                </html>
            

            【讨论】:

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