【发布时间】:2014-07-04 11:04:52
【问题描述】:
我是第一次使用 Adobe Flash Builder,我正在尝试创建一个 Flex 项目。我将在 nodeJS 应用程序中嵌入 Flash 游戏,所以我使用https://github.com/sinnus/socket.io-flash。 Socket.io-flash 需要 websocketJS,我已将 socket.io-flash 文件夹(直接来自 github)和 websocketJS 文件夹(也来自 github)添加到 Flash Builder 的源路径(因此文件应该在它们被识别时被识别)是进口的 - 他们是)。我收到两个导入的错误:
1046: Type was not found or was not a compile-time constant: SocketIOEvent.
还有……
1046: Type was not found or was not a compile-time constant: SocketIOErrorEvent.
就像我说的,导入行很好(那里没有抛出错误)-错误来自方法声明-这是我的 .mxml 文件:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600">
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<s:VGroup>
<s:TextArea id="textArea" width="300" height="300"/>
<s:Button label="Connect" click="onConnectClick()"/>
<s:Button label="Send" click="onSendClick()"/>
<s:Button label="Disconnect" click="onDisconnectClick()"/>
</s:VGroup>
<fx:Script>
<![CDATA[
import com.adobe.serialization.json.JSON;
import io.socket.flash.ISocketIOTransport;
import io.socket.flash.ISocketIOTransportFactory;
import io.socket.flash.SocketIOErrorEvent;
import io.socket.flash.SocketIOEvent;
import io.socket.flash.SocketIOTransportFactory;
import io.socket.flash.WebsocketTransport;
import io.socket.flash.XhrPollingTransport;
private var _socketIOTransportFactory:ISocketIOTransportFactory = new SocketIOTransportFactory();
private var _ioSocket:ISocketIOTransport;
private function onConnectClick():void
{
_ioSocket = _socketIOTransportFactory.createSocketIOTransport(XhrPollingTransport.TRANSPORT_TYPE, "localhost:9000/socket.io", this);
_ioSocket.addEventListener(SocketIOEvent.CONNECT, onSocketConnected);
_ioSocket.addEventListener(SocketIOEvent.DISCONNECT, onSocketDisconnected);
_ioSocket.addEventListener(SocketIOEvent.MESSAGE, onSocketMessage);
_ioSocket.addEventListener(SocketIOErrorEvent.CONNECTION_FAULT, onSocketConnectionFault);
_ioSocket.addEventListener(SocketIOErrorEvent.SECURITY_FAULT, onSocketSecurityFault);
_ioSocket.connect();
}
**private function onSocketConnectionFault(event:SocketIOErrorEvent):void**
{
logMessage(event.type + ":" + event.text);
}
**private function onSocketSecurityFault(event:SocketIOErrorEvent):void**
{
logMessage(event.type + ":" + event.text);
}
private function onDisconnectClick():void
{
_ioSocket.disconnect();
}
**private function onSocketMessage(event:SocketIOEvent):void**
{
if (event.message is String)
{
logMessage(String(event.message));
}
else
{
logMessage(JSON.encode(event.message));
}
}
private function onSendClick():void
{
_ioSocket.send({type: "chatMessage", data: "Привет!!!"});
_ioSocket.send({type: "chatMessage", data: "Delirium tremens"});
_ioSocket.send("HELLO!!!");
}
**private function onSocketConnected(event:SocketIOEvent):void**
{
logMessage("Connected" + event.target);
}
**private function onSocketDisconnected(event:SocketIOEvent):void**
{
logMessage("Disconnected" + event.target);
}
private function logMessage(message:String):void
{
textArea.text = textArea.text + message + "\n";
}
]]>
</fx:Script>
</s:Application>
我已经用 '**' 封装了引发错误的行(由于某种原因,导入的内容有问题)。在我的 Flash Builder 项目中,libs 文件夹、websocketJS 文件夹和 socket.io-flash 文件夹中都有,它们都已添加到源路径中。任何帮助将不胜感激 - 谢谢!
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标签: actionscript-3 flash sockets flash-builder mxml