【问题标题】:How do I compile to Flash 11 (even version) with Adobe Flash CS6?如何使用 Adob​​e Flash CS6 编译成 Flash 11(偶数版)?
【发布时间】:2013-01-24 10:39:26
【问题描述】:

由于服务器问题,我需要编译到 Flash 的偶数版本(我不是后端开发人员,也无权以任何方式访问服务器)。我可以发布到 9、10 或 11,但尺寸限制非常小,并且希望从 11 开始使用改进的压缩。我还使用 PerspectiveProjection 来修复一些以其他方式出现的 3d 旋转问题。

我只能使用 Flash CS6(或命令行),不能使用 Flex Builder 或任何其他程序。 CS6 有一个下拉菜单,其中只有 9、10.3、11.1、11.2、11.3 和 11.4 选项(与 AS3 兼容)。

有什么方法可以编译到 Flash Player 11.0?

【问题讨论】:

  • 那个人允许(并收到)任何 Creative Suite 之外的答案,并且还针对 CS4。它也不要求它是 Flash Player 的偶数版本。这需要(并收到)一个适用于 CS6 和 Flash Player 11.0,而不是 Flash Player 11 的答案。

标签: actionscript-3 flash compilation adobe version


【解决方案1】:

1:点击本站:http://helpx.adobe.com/flash-player/kb/archived-flash-player-versions.html

2:下载 Playerglobal.swc 档案 Flash Player 11.0 (329 KB)

3:复制到这个路径

Mac:/Applications/Adobe Flash CS6/Common/Configuration/ActionScript 3.0/FP11.0/playerglobal.swc

赢:/Common/Configuration/ActionScript 3.0/FP11.0/

4:制作 FlashPlayer11_0.xml

Mac:/Applications/Adobe Flash CS6/Common/Configuration/Players/

赢:/Common/Configuration/Players/

5:复制并粘贴以下 xml。

<?xml version="1.0" encoding="UTF-8"?>
<players>
  <player id="FlashPlayer11.0" version="13" asversion="3">
   <name>Flash Player 11.0</name>
   <path builtin="true"/>
   <path menuSortCategory="10"/>
   <path platform="WIN">Device Central/adcdl.exe</path>
   <path platform="MAC">Device Central/adcdl</path>
   <playerDefinitionPath as2="$(UserConfig)/Classes/FP10;$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(UserConfig)/Classes/FP7" as3="$(AppConfig)/ActionScript 3.0/FP11.0/playerglobal.swc" />
   <feature name="multiScreenPublish"               supported="true" />
   <feature name="mobileAuthoringIntegration"           supported="true" />
   <feature name="deviceSound"                  supported="false"/>
   <feature name="exportStreamingSound"         supported="true"/>
   <feature name="exportEventSound"             supported="true"/>
   <feature name="FSCommand2"                   supported="false"/>
   <feature name="gradient_linearRGB"           supported="true" />
   <feature name="gradient_overflow"            supported="true" />
   <feature name="shape_strokeHint"             supported="true" />
   <feature name="shape_cap"                supported="true" />
   <feature name="shape_join"               supported="true" />
   <feature name="shape_mitre"              supported="true" />
   <feature name="shape_scale"              supported="true" />
   <feature name="linkage_exportForActionscript"    supported="true" />
   <feature name="linkage_exportForRuntimeSharing"  supported="true" />
   <feature name="linkage_exportInFirstFrame"       supported="true" />
   <feature name="linkage_importForRuntimeSharing"  supported="true" />
   <feature name="linkage_importAndAddToCache"      supported="false" />
   <feature name="publish_localPlaybackSecurity"    supported="true" />
   <feature name="publish_hardwareAcceleration"     supported="true" />
   <feature name="symbol_blendMode"             supported="true" /> 
   <feature name="actionScript_documentClass"       supported="true" />
   <feature name="symbol_blendMode"             supported="true" />
   <feature name="filters"              supported="true" />
   <feature name="component_binding"            supported="true" />
   <feature name="component_schema"             supported="true" />
   <feature name="screens"              supported="true" />
   <feature name="video"                supported="true" />
   <feature name="deviceVideo"              supported="false"/>
   <feature name="accessibility"            supported="true" />
   <feature name="dynamic_text_kerning"         supported="true" />
   <feature name="static_text_charwidth_nondeviceFont"  supported="true" /> 
   <feature name="static_text_charwidth_deviceFont" supported="true" />
   <feature name="advanced_anti_alias_text"         supported="true" /> 
   <feature name="nine_slice_scaling"           supported="true" />
   <feature name="runtimeNumberMinMax"          supported="true" />
   <feature name="use8kSampleRate"                      supported="true" />
   <feature name="useDefineFont4ForDeviceText"          supported="true" />
   <feature name="useDefineFont4ForEmbeddedFonts"       supported="true" />
   <feature name="textLayoutFramework"       supported="true" />
   <feature name="document_class"                   supported="true" />
   <encodingPresets>
        <preset uuid="da5cac1a-417a-4d86-b7f7-ef21010a5d7d"  name="FLV - Match Source Attributes (High Quality)" ext="flv" default="true"/>
    </encodingPresets>

   <testmenu> 
    <menu name="ID_testInFlash" default="true"/>
    <menu name="ID_testInDeviceCentral" />
   </testmenu>

   <debugmenu>
    <menu name="ID_debugtInFlash" default="true"/> 
    <menu name="ID_debugInDeviceCentral"/> 
  </debugmenu>


   </player>
</players>

6:重启 Flash CS6。和快乐的编码! :)

【讨论】:

  • 谢谢!那行得通。但是,请注意。我不得不将文件重命名为 playerglobal.swc 而不是 playerglobal11_0.swc。
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