使用 HG2 图形 (R2014b+),您可以获得一些未记录的底层绘图对象并更改透明度。
c = colorbar();
% Manually flush the event queue and force MATLAB to render the colorbar
% necessary on some versions
drawnow
alphaVal = 0.1;
% Get the color data of the object that correponds to the colorbar
cdata = c.Face.Texture.CData;
% Change the 4th channel (alpha channel) to 10% of it's initial value (255)
cdata(end,:) = uint8(alphaVal * cdata(end,:));
% Ensure that the display respects the alpha channel
c.Face.Texture.ColorType = 'truecoloralpha';
% Update the color data with the new transparency information
c.Face.Texture.CData = cdata;
您必须小心执行此操作,因为颜色条会不断刷新,并且这些更改不会持续。为了让他们在我打印图形时留下来,我只是将Face 的ColorBinding 模式更改为interpolated 之外的其他内容
c.Face.ColorBinding = 'discrete';
这意味着当您更改颜色限制或颜色图时,它不会更新。如果您想更改其中任何一项,您需要将ColorBinding 重置为intepolated,然后再次运行上述代码。
c.Face.ColorBinding = 'interpolated';
例如,以下将保存具有两个颜色图的透明颜色条的图像:
c = colorbar();
drawnow;
alphaVal = 0.1;
% Make the colorbar transparent
cdata = c.Face.Texture.CData;
cdata(end,:) = uint8(alphaVal * cdata(end,:));
c.Face.Texture.ColorType = 'truecoloralpha';
c.Face.Texture.CData = cdata;
drawnow
% Make sure that the renderer doesn't revert your changes
c.Face.ColorBinding = 'discrete';
% Print your figure
print(gcf, 'Parula.png', '-dpng', '-r300');
% Now change the ColorBinding back
c.Face.ColorBinding = 'interpolated';
% Update the colormap to something new
colormap(jet);
drawnow
% Set the alpha values again
cdata = c.Face.Texture.CData;
cdata(end,:) = uint8(alphaVal * cdata(end,:));
c.Face.Texture.CData = cdata;
drawnow
% Make sure that the renderer doesn't revert your changes
c.Face.ColorBinding = 'discrete';
print(gcf, 'Ugly_colormap.png', '-dpng', '-r300');