【发布时间】:2020-08-09 18:10:06
【问题描述】:
我正在完成一项大学作业,我们将在其中实施并行 A* 搜索 15 puzzle。对于这一部分,我们将只使用一个优先级队列(我想看到多个线程的争用会限制加速)。我面临的一个问题是正确同步从优先级队列中弹出下一个“候选人”。
我尝试了以下方法:
while(1) {
// The board I'm trying to pop.
Board current_board;
pthread_mutex_lock(&priority_queue_lock);
// If the heap is empty, wait till another thread adds new candidates.
if (pq->heap_size == 0)
{
printf("Waiting...\n");
pthread_mutex_unlock(&priority_queue_lock);
continue;
}
current_board = top(pq);
pthread_mutex_unlock(&priority_queue_lock);
// Generate the new boards from the current one and add to the heap...
}
我尝试过同一想法的不同变体,但由于某种原因,有时线程会卡在“等待”中。该代码可以串行(或使用两个线程)正常工作,因此让我相信这是代码的违规部分。如有必要,我可以发布整个内容。不过,我觉得这是我对互斥锁的理解的问题。提前感谢您的帮助。
编辑: 我在下面添加了并行线程的完整代码:
// h and p are global pointers initialized in main()
void* parallelThread(void* arg)
{
int thread_id = (int)(long long)(arg);
while(1)
{
Board current_board;
pthread_mutex_lock(&priority_queue_lock);
current_board = top(p);
pthread_mutex_unlock(&priority_queue_lock);
// Move blank up.
if (current_board.blank_x > 0)
{
int newpos = current_board.blank_x - 1;
Board new_board = current_board;
new_board.board[current_board.blank_x][current_board.blank_y] = new_board.board[newpos][current_board.blank_y];
new_board.board[newpos][current_board.blank_y] = BLANK;
new_board.blank_x = newpos;
new_board.goodness = get_goodness(new_board.board);
new_board.turncount++;
if (check_solved(new_board))
{
printf("Solved in %d turns",new_board.turncount);
exit(0);
}
if (!exists(h,new_board))
{
insert(h,new_board);
push(p,new_board);
}
}
// Move blank down.
if (current_board.blank_x < 3)
{
int newpos = current_board.blank_x + 1;
Board new_board = current_board;
new_board.board[current_board.blank_x][current_board.blank_y] = new_board.board[newpos][current_board.blank_y];
new_board.board[newpos][current_board.blank_y] = BLANK;
new_board.blank_x = newpos;
new_board.goodness = get_goodness(new_board.board);
new_board.turncount++;
if (check_solved(new_board))
{
printf("Solved in %d turns",new_board.turncount);
exit(0);
}
if (!exists(h,new_board))
{
insert(h,new_board);
push(p,new_board);
}
}
// Move blank right.
if (current_board.blank_y < 3)
{
int newpos = current_board.blank_y + 1;
Board new_board = current_board;
new_board.board[current_board.blank_x][current_board.blank_y] = new_board.board[current_board.blank_x][newpos];
new_board.board[current_board.blank_x][newpos] = BLANK;
new_board.blank_y = newpos;
new_board.goodness = get_goodness(new_board.board);
new_board.turncount++;
if (check_solved(new_board))
{
printf("Solved in %d turns",new_board.turncount);
exit(0);
}
if (!exists(h,new_board))
{
insert(h,new_board);
push(p,new_board);
}
}
// Move blank left.
if (current_board.blank_y > 0)
{
int newpos = current_board.blank_y - 1;
Board new_board = current_board;
new_board.board[current_board.blank_x][current_board.blank_y] = new_board.board[current_board.blank_x][newpos];
new_board.board[current_board.blank_x][newpos] = BLANK;
new_board.blank_y = newpos;
new_board.goodness = get_goodness(new_board.board);
new_board.turncount++;
if (check_solved(new_board))
{
printf("Solved in %d turns",new_board.turncount);
exit(0);
}
if (!exists(h,new_board))
{
insert(h,new_board);
push(p,new_board);
}
}
}
return NULL;
}
【问题讨论】:
-
能否提供操作队列的代码,如果这段代码很小(否则,您能提供更简单的版本)吗?它有助于使用to reproduce 解决问题。
-
我已经为并行线程添加了所有代码(主要是用于移动图块和生成新板并将其推入其中的代码)。如果有帮助,我可以包含优先级队列和哈希映射的代码。不确定我是否可以在不丢失上下文的情况下进一步减少它。
标签: c multithreading synchronization pthreads