【发布时间】:2019-02-17 23:22:24
【问题描述】:
我是 C++ 和虚幻引擎 4 的新手。
我正在使用盒子对撞机创建一个拾取脚本,但我的拾取脚本出现了一个异常错误。错误 C2248:“UPrimitiveComponent::bGenerateOverlapEvents”:无法访问在“UPrimitiveComponent”类中声明的私有成员:
我真的很想解决这个问题,但我找不到我需要的解决方法!
这是我的标头代码:
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Pickup.generated.h"
UCLASS()
class XAVIER_CPP_TUT_API APickup : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
APickup();
// protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaSeconds) override;
//*********************************************
UPROPERTY(EditAnywhere)
USceneComponent* PickupRoot;
//The static mesh for the pick up
UPROPERTY(EditAnywhere)
UStaticMeshComponent* PickupMesh;
UPROPERTY(EditAnywhere)
UShapeComponent* PickupBox;
UFUNCTION()
void OnPlayerEnterPickupBox(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* otherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult);
};
这是我的 .cpp 代码:
// Fill out your copyright notice in the Description page of Project Settings.
#include "Pickup.h"
#include "Classes/Components/ShapeComponent.h"
#include "Classes/Components/BoxComponent.h"
#include "Components/StaticMeshComponent.h"
// Sets default values
APickup::APickup()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
#pragma region Declaratie_Variabelen
PickupRoot = CreateDefaultSubobject<USceneComponent>(TEXT("PickupRoot"));
RootComponent = PickupRoot;
PickupMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("PickupMesh"));
PickupMesh->AttachToComponent(PickupRoot, FAttachmentTransformRules::SnapToTargetNotIncludingScale);
// * Maak een Colliderbox -->
PickupBox = CreateDefaultSubobject<UBoxComponent>(TEXT("PickupBox"));
PickupBox->SetWorldScale3D(FVector(1.0f, 1.0f, 1.0f));
PickupBox->bGenerateOverlapEvents = true;
PickupBox->OnComponentBeginOverlap.AddDynamic(this, &APickup::OnPlayerEnterPickupBox);
PickupBox->AttachToComponent(PickupRoot, FAttachmentTransformRules::SnapToTargetNotIncludingScale);
// <-- Maak een Colliderbox *
#pragma endregion Declaratie_Variabelen
}
// Called when the game starts or when spawned
void APickup::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void APickup::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
#pragma region Custom Functions
void APickup::OnPlayerEnterPickupBox(UPrimitiveComponent * OverlappedComp, AActor * OtherActor, UPrimitiveComponent * otherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult & SweepResult)
{
Destroy();
}
#pragma endregion Custom Functions
【问题讨论】:
标签: unreal-engine4 unreachable-code