【发布时间】:2016-09-03 10:29:37
【问题描述】:
Valgrind 给了我 有条件的跳转或移动取决于未初始化的值和 未初始化的值是由堆分配创建的 我当前代码的错误:
void createMonsters(Game *game) {
(void) game;
Creature *nr;
int x = 0;
int r = 0;
int y = 0;
int check = 0;
int c = game->opts.numMonsters;
int nrm=0;
nr=malloc( sizeof (Creature) * c);
for(int i=0;i<c;i++){
game->numMonsters=nrm;
r = rand()%2;
x = rand() % game->opts.mapWidth;
y = rand() % game->opts.mapHeight;
check=1;
while(check!=2){
check = isBlocked(game,x,y);
if(check==1){
x = rand() % game->opts.mapWidth;
y = rand() % game->opts.mapHeight;
}
else{
nr[i].pos.y=y;
nr[i].pos.x=x;
nr[i].attack=attackPunch;
nrm += 1;
check=2;
}
}
if(r==0){
nr[i].name[0] = 'C';
nr[i].maxhp = 15;
nr[i].hp = nr[i].maxhp;
nr[i].sign = 'C';
}
else{
nr[i].name[0] = 'D';
nr[i].maxhp = 50;
nr[i].hp = nr[i].maxhp;
nr[i].sign = 'D';
}
game->monsters=nr;
}
game->numMonsters=nrm;
}
int isBlocked(Game *game, int x, int y)
{
(void) game;
(void) x;
(void) y;
if(x>game->opts.mapWidth || y>game->opts.mapHeight){
return 1;
} }
if(game->numMonsters!=0){
for (unsigned int i = 0; i < game->numMonsters; i++){
Creature *monst = &game->monsters[i];
if (monst->pos.x == x && monst->pos.y == y){
return 1;
}}
}
if(game->map.tile[y][x]==TILE_OPEN || game->map.tile[y][x]==TILE_ROOM){
return 0;
}
else{
return 1;
}
}
Valgrind 指向 nr=malloc( sizeof (Creature) * c); 那么我做错了什么?
typedef struct creature_st {
char name[20]; // name of the monster
char sign; // character that represents monster on the game display
Point pos; // location of the monster
float hp; // current hitpoints
unsigned int maxhp; // maximum hitpoints
void (*move)(struct game_st *, struct creature_st *); // current movement algorithm for monster
void (*attack)(struct game_st *, struct creature_st *); // current attack algorithm for monster
} Creature;
完整的 valgrind 错误:
==386== 有条件的跳转或移动取决于未初始化的值 ==386== 在 0x4C2C1B8: strlen (在 /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)==386==乘0x403F54:test_createmonsters(test_source.c:179)== 386 == by 0x409377:srunner_run(/ tmc / test / test)== 386 == by 0x4057c9:tmc_run_tests(tmc-check.c:134)== 386 == 通过 0x405464:main (test_source.c:529) ==386== 未初始化的值 是由堆分配创建的 ==386== 在 0x4C28C20: malloc (在 /usr/lib/valgrind/vgpreload_memcheck-amd64-linux 中。所以)== 386 ==×44026C2:createmonsters(monster.c:288)== 386 == by 0x403adf:test_createmonsters(test_source.c:119)== 386 == by 0x409377:srunner_run(在/ tmc / test /测试)== 386 ==×0x4057C9:TMC_RUN_TESTS(TMC-CHECK.c:134)== 386 == 0x405464:main(test_source.c:529)== 386 ==
typedef struct game_st {
Map map;
unsigned int numMonsters; // number of elements in 'monsters' array
Creature *monsters; // dynamic array of all monsters
Point position; // current position of the player
float hp; // hit points, should never be higher than 'maxhp'
unsigned int maxhp; // maximum hit points
Options opts;
} Game;
【问题讨论】:
-
这里的生物是完整的类型吗?如果这是结构上的 typedef,是否包含它的定义?
-
添加了生物结构的定义
-
我要问的是该文件是否有权访问该结构的定义?
-
哦,是的,它可以访问 def。
-
在这样的上下文中,您应该真正显示来自
valgrind的完整错误消息。诸如检测到问题的堆栈跟踪以及它通过的任何先前的 cmets 之类的东西可能是相关的。至少,在没有看到valgrind跟踪的情况下,我不会试图猜测你做错了什么。game->opts.numMonsters的值是多少?如果valgrind等到您分配内存来报告问题,这有点令人惊讶,但这用于确定c。还要考虑创建 MCVE (minimal reproducible example) 的技术。将这些原则应用于您的代码可能会有所帮助。