为了更好地控制圆角(除了使用Stroke),您可以将 3 条线组合成边,3 条贝塞尔曲线组合成圆角。使用线性插值得到直线和曲线的起点/终点,角点是曲线的控制点。
public Point interpolate(Point p1, Point p2, double t){
return new Point((int)Math.round(p1.x * (1-t) + p2.x*t),
(int)Math.round(p1.y * (1-t) + p2.y*t));
}
Point p1 = new Point(50,10);
Point p2 = new Point(10,100);
Point p3 = new Point(100,100);
Point p1p2a = interpolate(p1, p2, 0.2);
Point p1p2b = interpolate(p1, p2, 0.8);
Point p2p3a = interpolate(p2, p3, 0.2);
Point p2p3b = interpolate(p2, p3, 0.8);
Point p3p1a = interpolate(p3, p1, 0.2);
Point p3p1b = interpolate(p3, p1, 0.8);
...
g.drawLine(p1p2a.x, p1p2a.y, p1p2b.x, p1p2b.y);
g.drawLine(p2p3a.x, p2p3a.y, p2p3b.x, p2p3b.y);
g.drawLine(p3p1a.x, p3p1a.y, p3p1b.x, p3p1b.y);
QuadCurve2D c1 = new QuadCurve2D.Double(p1p2b.x, p1p2b.y, p2.x, p2.y, p2p3a.x, p2p3a.y);
QuadCurve2D c2 = new QuadCurve2D.Double(p2p3b.x, p2p3b.y, p3.x, p3.y, p3p1a.x, p3p1a.y);
QuadCurve2D c3 = new QuadCurve2D.Double(p3p1b.x, p3p1b.y, p1.x, p1.y, p1p2a.x, p1p2a.y);
g.draw(c1);
g.draw(c2);
g.draw(c3);
在上面的代码中,您可以调整传递给interpolate 的t 参数来改变圆角的圆度。
您还可以将所有这些附加到Path2D。 Path2D 实现了Shape 接口,其中允许将对象传递给Graphics2D.fill 以填充形状
Path2D path = new Path2D.Double();
AffineTransform at = new AffineTransform();
path.moveTo(p1p2a.x, p1p2a.y);
path.lineTo(p1p2b.x, p1p2b.y);
path.append(c1.getPathIterator(at), true);
path.lineTo(p2p3b.x, p2p3b.y);
path.append(c2.getPathIterator(at), true);
path.lineTo(p3p1b.x, p3p1b.y);
path.append(c3.getPathIterator(at), true);
path.closePath();
g.fill(path);