【问题标题】:Compile cuda file error: "runtime library" mismatch value 'MDd_DynamicDebug' doesn't match value 'MTd_StaticDebug' in vectorAddition_cuda.o编译 cuda 文件错误:“运行时库”不匹配值“MDd_DynamicDebug”与 vectorAddition_cuda.o 中的值“MTd_StaticDebug”不匹配
【发布时间】:2014-11-30 02:03:29
【问题描述】:

我尝试在 Qt 5.2 和 MSVC2012 环境中编译一个 cuda 文件。 在开始我的项目之前,我仔细阅读了问题并回复了:Compiling Cuda code in Qt Creator on Windows。 但是即使我只是复制代码并在qt中生成了2个文件,仍然会弹出一些错误

/main.cpp
/vectorAddition.cu

错误是:

error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MDd_DynamicDebug' doesn't match value 'MTd_StaticDebug' in vectorAddition_cuda.o

我完全不知道如何修复这个错误。我在网上阅读了一些关于修复 MSVC2012 中不匹配的文章。但他们中很少有人提到如何在 Qt .pro 文件中做到这一点。有没有人碰巧有这个问题?

我这里也附上pro文件(根据自己的目录稍作修改)

#-------------------------------------------------
#
# Project created by QtCreator 2014-10-05T13:22:19
#
#-------------------------------------------------

QT       += core gui

greaterThan(QT_MAJOR_VERSION, 4): QT += widgets

TARGET = untitled
TEMPLATE = app


SOURCES += main.cpp

HEADERS  += mainwindow.h

FORMS    += mainwindow.ui


# Define output directories
DESTDIR = debug
OBJECTS_DIR = debug/obj
CUDA_OBJECTS_DIR = debug/obj

# Source files

# This makes the .cu files appear in your project
OTHER_FILES += vectorAddition.cu

# CUDA settings <-- may change depending on your system
CUDA_SOURCES += vectorAddition.cu
CUDA_SDK = "C:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.0/C"   # Path to cuda SDK install
CUDA_DIR = "C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v6.5"            # Path to cuda toolkit install
SYSTEM_NAME = Win32         # Depending on your system either 'Win32', 'x64', or 'Win64'
SYSTEM_TYPE = 32            # '32' or '64', depending on your system
CUDA_ARCH = sm_30           # Type of CUDA architecture, for example 'compute_10', 'compute_11', 'sm_10'
NVCC_OPTIONS = --use_fast_math

# include paths
INCLUDEPATH += $$CUDA_DIR/include \
               $$CUDA_SDK/common/inc/ \
               $$CUDA_SDK/../shared/inc/

# library directories
QMAKE_LIBDIR += $$CUDA_DIR/lib/$$SYSTEM_NAME \
                $$CUDA_SDK/common/lib/$$SYSTEM_NAME \
                $$CUDA_SDK/../shared/lib/$$SYSTEM_NAME
# Add the necessary libraries
LIBS += -lcuda -lcudart
# MSVCRT link option (static or dynamic, it must be the same with your Qt SDK link option)
MSVCRT_LINK_FLAG_DEBUG = "/MDd"
MSVCRT_LINK_FLAG_RELEASE = "/MD"

# The following makes sure all path names (which often include spaces) are put between quotation marks
CUDA_INC = $$join(INCLUDEPATH,'" -I"','-I"','"')

# Configuration of the Cuda compiler
CONFIG(debug, debug|release) {
    # Debug mode
    cuda_d.input = CUDA_SOURCES
    cuda_d.output = $$CUDA_OBJECTS_DIR/${QMAKE_FILE_BASE}_cuda.o
    cuda_d.commands = $$CUDA_DIR/bin/nvcc.exe -D_DEBUG $$NVCC_OPTIONS $$CUDA_INC $$LIBS --machine $$SYSTEM_TYPE -arch=$$CUDA_ARCH -c -o ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
    cuda_d.dependency_type = TYPE_C
    QMAKE_EXTRA_COMPILERS += cuda_d
}
else {
    # Release mode
    cuda.input = CUDA_SOURCES
    cuda.output = $$CUDA_OBJECTS_DIR/${QMAKE_FILE_BASE}_cuda.o
    cuda.commands = $$CUDA_DIR/bin/nvcc.exe $$NVCC_OPTIONS $$CUDA_INC $$LIBS --machine $$SYSTEM_TYPE -arch=$$CUDA_ARCH -c -o ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
    cuda.dependency_type = TYPE_C
    QMAKE_EXTRA_COMPILERS += cuda
}

这是我的日志

13:58:14: Running steps for project untitled...
13:58:14: Configuration unchanged, skipping qmake step.
13:58:14: Starting: "C:\Qt\Qt5.2.0\Tools\QtCreator\bin\jom.exe" 
    C:\Qt\Qt5.2.0\Tools\QtCreator\bin\jom.exe -f Makefile.Debug
    "C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v6.5\bin\nvcc.exe" -D_DEBUG --use_fast_math -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v6.5/include" -I"C:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.0/C/common/inc/" -I"C:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.0/C/../shared/inc/" -lcuda -lcudart --machine 32 -arch=sm_30 -c -o debug\obj\vectorAddition_cuda.obj ..\untitled\vectorAddition.cu
vectorAddition.cu
    echo 1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ "debug\\untitled.exe.embed.manifest">debug\untitled.exe_manifest.rc
    if not exist debug\untitled.exe if exist debug\untitled.exe.embed.manifest del debug\untitled.exe.embed.manifest
    if exist debug\untitled.exe.embed.manifest copy /Y debug\untitled.exe.embed.manifest debug\untitled.exe_manifest.bak
    link /NOLOGO /DYNAMICBASE /NXCOMPAT /NODEFAULTLIB:msvcrtd.lib /SUBSYSTEM:WINDOWS "/MANIFESTDEPENDENCY:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' publicKeyToken='6595b64144ccf1df' language='*' processorArchitecture='*'" /MANIFEST /MANIFESTFILE:debug\untitled.exe.embed.manifest /OUT:debug\untitled.exe @C:\Users\JYOU\AppData\Local\Temp\untitled.exe.4748.3744.jom
main.obj : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MDd_DynamicDebug' doesn't match value 'MTd_StaticDebug' in vectorAddition_cuda.obj
moc_mainwindow.obj : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MDd_DynamicDebug' doesn't match value 'MTd_StaticDebug' in vectorAddition_cuda.obj
LINK : fatal error LNK1181: cannot open input file 'C:\Program.obj'
jom: C:\Qt\Qt5.2.0\Tools\QtCreator\bin\build-untitled-Desktop_Qt_5_2_0_MSVC2012_32bit-Debug\Makefile.Debug [debug\untitled.exe] Error 1181
jom: C:\Qt\Qt5.2.0\Tools\QtCreator\bin\build-untitled-Desktop_Qt_5_2_0_MSVC2012_32bit-Debug\Makefile [debug] Error 2
13:58:18: The process "C:\Qt\Qt5.2.0\Tools\QtCreator\bin\jom.exe" exited with code 2.
Error while building/deploying project untitled (kit: Desktop Qt 5.2.0 MSVC2012 32bit)
When executing step 'Make'
13:58:18: Elapsed time: 00:04.

“问题重复”的解释:

我也看了文章Mismatch Detected for 'RuntimeLibrary' 但不同的是,我的问题是关于在 Qt 中设置的 NVCC,它比在 MSVC 环境中更复杂。即使 /MDd 由以下代码设置,如果没有正确设置 NVCC,cu 文件仍然无法编译。运行时库的简单更改并没有完全解决我的问题。正是 NVCC 的设置最终实现了。

# MSVCRT link option (static or dynamic, it must be the same with your Qt SDK link option)
MSVCRT_LINK_FLAG_DEBUG = "/MDd"
MSVCRT_LINK_FLAG_RELEASE = "/MD"

【问题讨论】:

  • 我投票支持重新开放。如果重新打开,您能否将解决方案移至答案?谢谢。
  • @JasonMArcher 你想让我重新开始一个新问题吗?我是新来的,不熟悉操作。
  • @jiang 您应该在下面写下您自己问题的答案,并附上您在问题中显示的解决方案。之后,编辑您的问题以删除该部分。
  • 没有。我假设您帖子的最后一部分是解决问题的方法?如果是这样,请将其移至下面的新答案。然后您可以将其标记为已接受(在投票箭头旁边),人们将能够清楚地看到解决方案。 :)
  • @JasonMArcher 我只是发布解决方案。将其标记为已接受将有 24 小时的延迟。感谢您的指导:)

标签: c++ qt cuda


【解决方案1】:

我通过阅读另一篇文章解决了我的问题 http://robot9.me/cuda_qtcreator_windows/

正如问题Mismatch Detected for 'RuntimeLibrary' 建议的那样。 MSVCRT 链接选项需要保持一致。所以 /MDd 设置是在 NVCC 配置之前添加的。

但关键是要正确设置cuda.commands。与问题不同:Compiling Cuda code in Qt Creator on Windows(我尝试了该配置,但对我不起作用) 我的 nvcc 是这样设置的:

   # MSVCRT link option (static or dynamic, it must be the same with your Qt SDK link option)
    MSVCRT_LINK_FLAG_DEBUG = "/MDd"
    MSVCRT_LINK_FLAG_RELEASE = "/MD"

   CONFIG(debug, debug|release) {
    #Debug settings
    # Debug mode
    cuda_d.input    = CUDA_SOURCES
    cuda_d.output   = $$CUDA_OBJECTS_DIR/${QMAKE_FILE_BASE}_cuda.obj
    cuda_d.commands = $$CUDA_DIR/bin/nvcc.exe -D_DEBUG $$NVCC_OPTIONS $$CUDA_INC $$LIBS \
                      --machine $$SYSTEM_TYPE -arch=$$CUDA_ARCH \
                      --compile -cudart static -g -DWIN32 -D_MBCS \
                      -Xcompiler "/wd4819,/EHsc,/W3,/nologo,/Od,/Zi,/RTC1" \
                      -Xcompiler $$MSVCRT_LINK_FLAG_DEBUG \
                      -c -o ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
    cuda_d.dependency_type = TYPE_C
    QMAKE_EXTRA_COMPILERS += cuda_d
}
else {
     # Release settings
     cuda.input    = CUDA_SOURCES
     cuda.output   = $$CUDA_OBJECTS_DIR/${QMAKE_FILE_BASE}_cuda.obj
     cuda.commands = $$CUDA_DIR/bin/nvcc.exe $$NVCC_OPTIONS $$CUDA_INC $$LIBS \
                    --machine $$SYSTEM_TYPE -arch=$$CUDA_ARCH \
                    --compile -cudart static -DWIN32 -D_MBCS \
                    -Xcompiler "/wd4819,/EHsc,/W3,/nologo,/O2,/Zi" \
                    -Xcompiler $$MSVCRT_LINK_FLAG_RELEASE \
                    -c -o ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
     cuda.dependency_type = TYPE_C
     QMAKE_EXTRA_COMPILERS += cuda
}

尽管我还没有完全理解一些 cuda.commands,但它确实有效。 有关 NVCC 配置的更多详细信息,请参阅 http://docs.nvidia.com/cuda/cuda-compiler-driver-nvcc/index.html#axzz3FOBrgXpc

这是我的 .pro 文件的完整版本

#-------------------------------------------------
#
# Project created by QtCreator 2013-09-01T16:29:35
#
#-------------------------------------------------

QT       += core gui

greaterThan(QT_MAJOR_VERSION, 4): QT += widgets

TARGET = FFTW //your project name
TEMPLATE = app

HEADERS  += dialog.h \
    include/fftw3.h \   //header i need for my project 


SOURCES += main.cpp\
           dialog.cpp


INCLUDEPATH += $$PWD/
DEPENDPATH += $$PWD/

DESTDIR = debug           
OBJECTS_DIR = debug/obj           # directory where .obj files will be saved
CUDA_OBJECTS_DIR = debug/obj      # directory where .obj  of cuda file will be saved
# This makes the .cu files appear in your project

OTHER_FILES += intmapping.cu      # this is my cu file need to compile

# CUDA settings <-- may change depending on your system

CUDA_SOURCES += intmapping.cu     # let NVCC know which file you want to compile CUDA NVCC

CUDA_SDK = "C:\ProgramData\NVIDIA Corporation\NVIDIA GPU Computing SDK 4.0\C"   # Path to cuda SDK install
CUDA_DIR = "C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v6.5"
SYSTEM_NAME = Win32         # Depending on your system either 'Win32', 'x64', or 'Win64'
SYSTEM_TYPE = 32            # '32' or '64', depending on your system
CUDA_ARCH = sm_20           # Type of CUDA architecture, for example 'compute_10', 'compute_11', 'sm_10'
NVCC_OPTIONS += --use_fast_math # default setting

# include paths

INCLUDEPATH += $$CUDA_DIR/include\
                $$CUDA_SDK/common/inc\
                $$CUDA_SDK/../shared/inc\


# library directories
QMAKE_LIBDIR += $$join(CUDA_DIR,'" -I"','-I"','"')/lib/$$SYSTEM_NAME\
                $$join(CUDA_SDK,'" -I"','-I"','"')/common/lib/$$SYSTEM_NAME\
                $$join(CUDA_SDK,'" -I"','-I"','"')/../shared/lib/$$SYSTEM_NAME

# Add the necessary libraries
CUDA_LIBS= -lcuda -lcudart -lcufft
#add quotation for those directories contain space (Windows required)
CUDA_INC +=$$join(INCLUDEPATH,'" -I"','-I"','"')

LIBS += $$CUDA_LIBS
#nvcc config
# MSVCRT link option (static or dynamic, it must be the same with your Qt SDK link option)
MSVCRT_LINK_FLAG_DEBUG = "/MDd"
MSVCRT_LINK_FLAG_RELEASE = "/MD"

CONFIG(debug, debug|release) {
    #Debug settings
    # Debug mode
    cuda_d.input    = CUDA_SOURCES
    cuda_d.output   = $$CUDA_OBJECTS_DIR/${QMAKE_FILE_BASE}_cuda.obj
    cuda_d.commands = $$CUDA_DIR/bin/nvcc.exe -D_DEBUG $$NVCC_OPTIONS $$CUDA_INC $$LIBS \
                      --machine $$SYSTEM_TYPE -arch=$$CUDA_ARCH \
                      --compile -cudart static -g -DWIN32 -D_MBCS \
                      -Xcompiler "/wd4819,/EHsc,/W3,/nologo,/Od,/Zi,/RTC1" \
                      -Xcompiler $$MSVCRT_LINK_FLAG_DEBUG \
                      -c -o ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
    cuda_d.dependency_type = TYPE_C
    QMAKE_EXTRA_COMPILERS += cuda_d
}
else {
     # Release settings
     cuda.input    = CUDA_SOURCES
     cuda.output   = $$CUDA_OBJECTS_DIR/${QMAKE_FILE_BASE}_cuda.obj
     cuda.commands = $$CUDA_DIR/bin/nvcc.exe $$NVCC_OPTIONS $$CUDA_INC $$LIBS \
                    --machine $$SYSTEM_TYPE -arch=$$CUDA_ARCH \
                    --compile -cudart static -DWIN32 -D_MBCS \
                    -Xcompiler "/wd4819,/EHsc,/W3,/nologo,/O2,/Zi" \
                    -Xcompiler $$MSVCRT_LINK_FLAG_RELEASE \
                    -c -o ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
     cuda.dependency_type = TYPE_C
     QMAKE_EXTRA_COMPILERS += cuda
}

FORMS += \
     dialog.ui

win32: LIBS += -L$$PWD/lib/ -llibfftw3f-3 #library i need in my project

INCLUDEPATH += $$PWD/lib
DEPENDPATH += $$PWD/lib

【讨论】:

  • 这对我有帮助。 -Xcompiler 告诉编译器如何预处理/编译 host 代码,这些代码稍后可能与您的(纯主机)代码的其他部分链接。这就是为什么(以及如何)在两部分代码中保持 MT/MD 相同的原因。
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