【发布时间】:2021-01-25 09:04:20
【问题描述】:
我尝试创建一个从开始音符到结束音符的滑音(平滑的音高上升)(下面的 java 代码)。我像这样从起始音符频率线性上升到终止音符频率
for (i = 0; i < b1.length; i++) {
instantFrequency = startFrequency + (i * deltaFreq / nrOfSamples);
b1[i] = (byte) (127 * Math.sin(2 * Math.PI * instantFrequency * i / sampleRate));
}
在the resulting audio fragment 中,滑音结尾的音高明显高于停止音。我的数学有什么问题,或者这个上升的正弦似乎过冲有听力学原因吗?任何想法都非常感谢!
public static void main(String[] args) throws IOException {
int sampleRate = 44100;
int sampleSizeInBits = 8;
int nrOfChannels = 1;
byte[] sine220 = createTimedSine(220, sampleRate, 0.5);
byte[] gliss220to440 = createTimedGlissando(220, 440, sampleRate, 4);
byte[] sine440 = createTimedSine(440, sampleRate, 2);
byte[] fullWave = concatenate(sine220, gliss220to440, sine440);
AudioInputStream stream = new AudioInputStream(new ByteArrayInputStream(fullWave),
new AudioFormat(sampleRate, sampleSizeInBits, nrOfChannels, true, false), fullWave.length);
File fileOut = new File(path, filename);
Type wavType = AudioFileFormat.Type.WAVE;
try {
AudioSystem.write(stream, wavType, fileOut);
} catch (IOException e) {
System.out.println("Error writing output file '" + filename + "': " + e.getMessage());
}
}
public static byte[] createTimedSine(float frequency, int samplingRate, double duration) {
int nrOfSamples = (int) Math.round(duration * samplingRate);
return (createSampledSine(nrOfSamples, frequency, samplingRate));
}
public static byte[] createSampledSine(int nrOfSamples, float frequency, int sampleRate) {
byte[] b1 = new byte[nrOfSamples];
int i;
for (i = 0; i < b1.length; i++) {
b1[i] = (byte) (127 * Math.sin(2 * Math.PI * frequency * i / sampleRate));
}
System.out.println("Freq of sine: " + frequency);
return b1;
}
public static byte[] createTimedGlissando(float startFrequency, float stopFrequency, int samplingRate,
double duration) {
int nrOfSamples = (int) Math.round(duration * samplingRate);
return (createGlissando(nrOfSamples, startFrequency, stopFrequency, samplingRate));
}
public static byte[] createGlissando(int nrOfSamples, float startFrequency, float stopFrequency, int sampleRate) {
byte[] b1 = new byte[nrOfSamples];
float deltaFreq = (stopFrequency - startFrequency);
float instantFrequency = 0;
int i;
for (i = 0; i < b1.length; i++) {
instantFrequency = startFrequency + (i * deltaFreq / nrOfSamples);
b1[i] = (byte) (127 * Math.sin(2 * Math.PI * instantFrequency * i / sampleRate));
}
System.out.println("Start freq glissando :" + startFrequency);
System.out.println("Stop freq glissando :" + instantFrequency);
return b1;
}
static byte[] concatenate(byte[] a, byte[] b, byte[] c) throws IOException {
ByteArrayOutputStream outputStream = new ByteArrayOutputStream();
outputStream.write(a);
outputStream.write(b);
outputStream.write(c);
byte d[] = outputStream.toByteArray();
return d;
}
控制台输出:
Freq of sine: 220.0
Start freq glissando :220.0
Stop freq glissando :439.9975
Freq of sine: 440.0
【问题讨论】:
-
很好奇它精确地上升到 660 赫兹(八度和五度,听它,E 高于 A 440)。这可能是一个线索。
标签: java audio trigonometry frequency pitch