【发布时间】:2023-02-19 16:45:30
【问题描述】:
我正尝试按照本教程为我的像素流项目构建 docker 镜像 OKE QuickStart
这是我的码头文件
# Perform the build in an Unreal Engine container image that includes the Engine Tools and Pixel Streaming for Linux
FROM --platform=${BUILDPLATFORM:-linux/amd64} ghcr.io/epicgames/unreal-engine:dev-5.1 AS builder
# Copy UE4 project (assumes `.uproject` in this directory)
COPY --chown=ue4:ue4 . /tmp/project
WORKDIR /tmp/project
RUN /home/ue4/UnrealEngine/Engine/Build/BatchFiles/RunUAT.sh BuildCookRun \
-clientconfig=Development -serverconfig=Development \
-project=/tmp/project/PixelStreamingDemo.uproject \
-utf8output -nodebuginfo -allmaps -noP4 -cook -build -stage -prereqs -pak -archive \
-archivedirectory=/tmp/project/dist \
-platform=Linux \
-Target=PixelStreamingDemo -nocompile -nocompileeditor
# Copy the packaged files into a container image that includes CUDA but doesn't include any Unreal Engine components
FROM --platform=${BUILDPLATFORM:-linux/amd64} ghcr.io/epicgames/unreal-engine:runtime-pixel-streaming
WORKDIR /tmp/project
COPY --from=builder --chown=ue4:ue4 /tmp/project/dist/LinuxNoEditor ./
# Establish ENV
ENV RES_X=1920 \
RES_Y=1080 \
SIGNAL_URL=ws://127.0.0.1:8888
# Start pixel streaming
CMD ["/bin/bash", "-c", "./PixelStreamingDemo.sh -PixelStreamingURL=${SIGNAL_URL} -RenderOffscreen -Unattended -ForceRes -ResX=${RES_X} -ResY=${RES_Y} -AllowPixelStreamingCommands ${EXTRA_ARGS}" ]
我一切顺利,直到我得到
Step 7/9 : COPY --from=builder --chown=ue4:ue4 /tmp/project/dist/LinuxNoEditor ./ COPY failed: stat tmp/project/dist/LinuxNoEditor: file does not exist
我不清楚如何适应这条道路
【问题讨论】:
标签: docker dockerfile unreal-engine5