它不是那样工作的。 time.sleep、pygame.time.wait() 或 pygame.time.delay 不是在应用程序循环中控制时间和游戏玩法的正确方法。在您等待时游戏没有响应。应用程序循环连续运行。您必须测量循环中的时间并根据经过的时间生成对象。
pygame.Surface.fill 清除整个屏幕。将新创建的对象添加到列表中。重绘每一帧中的所有对象和整个场景。
另见Time, timer event and clock
你有两个选择。使用pygame.time.get_ticks()来测量时间。定义新对象出现的时间间隔。到达时间点时创建一个对象,计算下一个对象的时间点:
object_list = []
time_interval = 500 # 500 milliseconds == 0.1 seconds
next_object_time = 0
while run:
# [...]
current_time = pygame.time.get_ticks()
if current_time > next_object_time:
next_object_time += time_interval
object_list.append(Object())
最小的例子:
repl.it/@Rabbid76/PyGame-TimerSpawnObjects
import pygame, random
pygame.init()
window = pygame.display.set_mode((300, 300))
class Object:
def __init__(self):
self.radius = 50
self.x = random.randrange(self.radius, window.get_width()-self.radius)
self.y = random.randrange(self.radius, window.get_height()-self.radius)
self.color = pygame.Color(0)
self.color.hsla = (random.randrange(0, 360), 100, 50, 100)
object_list = []
time_interval = 200 # 200 milliseconds == 0.2 seconds
next_object_time = 0
run = True
clock = pygame.time.Clock()
while run:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
current_time = pygame.time.get_ticks()
if current_time > next_object_time:
next_object_time += time_interval
object_list.append(Object())
window.fill(0)
for object in object_list[:]:
pygame.draw.circle(window, object.color, (object.x, object.y), round(object.radius))
object.radius -= 0.2
if object.radius < 1:
object_list.remove(object)
pygame.display.flip()
pygame.quit()
exit()
另一种选择是使用pygame.event 模块。使用pygame.time.set_timer()在事件队列中重复创建USEREVENT。时间必须以毫秒为单位设置。例如。:
object_list = []
time_interval = 500 # 500 milliseconds == 0.1 seconds
timer_event = pygame.USEREVENT+1
pygame.time.set_timer(timer_event, time_interval)
注意,在 pygame 中可以定义客户事件。每个事件都需要一个唯一的 ID。用户事件的 ID 必须介于 pygame.USEREVENT (24) 和 pygame.NUMEVENTS (32) 之间。在这种情况下,pygame.USEREVENT+1 是定时器事件的事件 ID。
在事件循环中接收事件:
while run:
for event in pygame.event.get():
if event.type == timer_event:
object_list.append(Object())
可以通过将 0 传递给时间pygame.time.set_timer 的参数。
最小的例子:
repl.it/@Rabbid76/PyGame-TimerEventSpawn
import pygame, random
pygame.init()
window = pygame.display.set_mode((300, 300))
class Object:
def __init__(self):
self.radius = 50
self.x = random.randrange(self.radius, window.get_width()-self.radius)
self.y = random.randrange(self.radius, window.get_height()-self.radius)
self.color = pygame.Color(0)
self.color.hsla = (random.randrange(0, 360), 100, 50, 100)
object_list = []
time_interval = 200 # 200 milliseconds == 0.2 seconds
timer_event = pygame.USEREVENT+1
pygame.time.set_timer(timer_event, time_interval)
run = True
clock = pygame.time.Clock()
while run:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
elif event.type == timer_event:
object_list.append(Object())
window.fill(0)
for object in object_list[:]:
pygame.draw.circle(window, object.color, (object.x, object.y), round(object.radius))
object.radius -= 0.2
if object.radius < 1:
object_list.remove(object)
pygame.display.flip()
pygame.quit()
exit()