【发布时间】:2022-08-17 00:02:48
【问题描述】:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Collidable : MonoBehaviour
{
public ContactFilter2D filter;
private BoxCollider2D boxCollider;
private Collider2D[] hits = new Collider2D[10];
protected virtual void Start()
{
boxCollider = GetComponent<BoxCollider2D>();
}
protected virtual void update()
{
// Collision work
boxCollider.OverlapCollider(filter, hits);
for (int i = 0; i < hits.length; i++)
{
if (hits[i] == null)
continue;
Debug.Log(hits[i].name);
// The array is not cleaned up, so we do it ourself
hits[i] = null;
}
}
}
错误说: 错误 CS1061: \'Collider2D[]\' 不包含 \'length\' 的定义,并且没有可访问的扩展方法 \'length\' 接受类型为 \'Collider2D[]\' 的第一个参数可能是找到(您是否缺少 using 指令或程序集引用?) 我是编码新手。请帮我。