【发布时间】:2009-10-16 23:45:17
【问题描述】:
我尝试用 197 个多边形绘制模型,但上面有奇怪的黑色像素:
alt text http://i.imagehost.org/0398/IMG_0172.png
当我在 iPhone 模拟器中运行代码时,它显示良好,没有那些黑色像素,但在设备上我遇到了这个问题。
我设定视角:
const GLfloat zNear = 0.01, zFar = 1000.0, fieldOfView = 45.0;
GLfloat size;
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0);
CGRect rect = self.bounds;
glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar);
glViewport(0, 0, rect.size.width, rect.size.height);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
glColor4f(0,0,0,0.5f);
glEnable(GL_SMOOTH);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnableClientState(GL_VERTEX_ARRAY);
并绘制(模型顶点、索引和法线存储在全局数组中。):
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
[EAGLContext setCurrentContext:context];
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
glTranslatef(1.0, -9, -22);
glVertexPointer(3, GL_FLOAT, 0, vertices);
glEnableClientState(GL_NORMAL_ARRAY);
glNormalPointer(GL_FLOAT, 0, normals);
glDrawElements(GL_TRIANGLES, 3*192, GL_UNSIGNED_BYTE, icosahedronFaces);
glDisableClientState(GL_NORMAL_ARRAY);
glTranslatef(-1.0, 9, 22);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
[context presentRenderbuffer:GL_RENDERBUFFER_OES];
【问题讨论】: