【问题标题】:Unity3D Crash When Leaving Tango Scene离开 Tango 场景时 Unity3D 崩溃
【发布时间】:2015-02-26 05:14:53
【问题描述】:

当离开使用 Motion TrackingArea LearningWebcamTexture 的场景并移动到使用标准 Camera 且没有 Tango 预制件的菜单场景时,应用程序将崩溃。

02-25 13:32:46.285     886-1005/? W/InputDispatcher﹕ channel '6510e8f0 com.google.atap.app/com.unity3d.player.UnityPlayerNativeActivity (server)' ~ Consumer closed input channel or an error occurred.  events=0x9
02-25 13:32:46.285     886-1005/? E/InputDispatcher﹕ channel '6510e8f0 com.google.atap.app/com.unity3d.player.UnityPlayerNativeActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
02-25 13:32:46.292     165-5890/? E/Camera2-FrameProcessor﹕ get3aResult: Camera 0: No afState provided by HAL for frame 709!
02-25 13:32:46.308     165-5896/? E/Surface﹕ queueBuffer: error queuing buffer to SurfaceTexture, -32
02-25 13:32:46.308     165-5896/? E/Camera3-OutputStream﹕ returnBufferCheckedLocked: Stream 0: Error queueing buffer to native window: Broken pipe (-32)
02-25 13:32:46.308     165-5896/? E/Camera3-Device﹕ Can't return buffer 0 for frame 708 to its stream:  Broken pipe (-32)
02-25 13:32:46.308     165-5888/? E/Camera3-OutputStream﹕ getBufferLocked: Stream 0: Can't dequeue next output buffer: Broken pipe (-32)
02-25 13:32:46.308     165-5888/? E/Camera3-Device﹕ RequestThread: Can't get output buffer, skipping request: Broken pipe (-32)
02-25 13:32:46.308     165-5888/? E/Camera3-OutputStream﹕ getBufferLocked: Stream 0: Can't dequeue next output buffer: Broken pipe (-32)
02-25 13:32:46.308     165-5888/? E/Camera3-Device﹕ RequestThread: Can't get output buffer, skipping request: Broken pipe (-32)
02-25 13:32:46.308     165-5888/? E/Camera3-OutputStream﹕ getBufferLocked: Stream 0: Can't dequeue next output buffer: Broken pipe (-32)
02-25 13:32:46.308     165-5888/? E/Camera3-Device﹕ RequestThread: Can't get output buffer, skipping request: Broken pipe (-32)
02-25 13:32:46.308     165-5888/? E/Camera3-OutputStream﹕ getBufferLocked: Stream 0: Can't dequeue next output buffer: Broken pipe (-32)
02-25 13:32:46.308     165-5888/? E/Camera3-Device﹕ RequestThread: Can't get output buffer, skipping request: Broken pipe (-32)
02-25 13:32:46.308     165-5888/? E/Camera3-OutputStream﹕ getBufferLocked: Stream 0: Can't dequeue next output buffer: Broken pipe (-32)
02-25 13:32:46.309      165-165/? W/CameraService﹕ Disconnecting camera client 0xb8ac5f40 since the binder for it died (this pid 165)
02-25 13:32:46.309      165-165/? I/Camera2Client﹕ stopPreviewL: stopPreview ++
02-25 13:32:46.309      183-670/? I/sensor-hub-uart﹕ sensor_hub_uart_msg_queue: 54 15 9 2 returned 0
02-25 13:32:46.309     183-5904/? I/sensor-hub-uart﹕ wrote 54:15:9:2 0 0 to 13
02-25 13:32:46.309     886-1131/? I/ActivityManager﹕ Process com.google.atap.app (pid 5673) has died.

在使用Tango 预制完成并离开场景时,是否有任何方法必须调用?知道为什么会发生崩溃吗?

【问题讨论】:

    标签: unity3d crash google-project-tango


    【解决方案1】:

    我不使用 Unity,但在 C 级别,您需要调用 TangoService_disconnect - 如果您不这样做,并且您确实有实时回调,那么,谁知道会发生什么:-)

    【讨论】:

    • 好电话。在退出场景之前调用TangoApplication.Shutdown(); 可以防止崩溃。谢谢!
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