【发布时间】:2015-11-01 15:22:44
【问题描述】:
我遵循 Ray Wenderlich 教程并将大部分代码转换为 Swift。我在第二部分,但这个函数永远不会被调用。我跟着教程,但我不知道在哪里调用它。我也不认为它是一个委托函数,所以我知道我应该在某个地方调用它,但不确定在哪里。有没有人试过这个教程并让它在 Swift 上工作?谢谢!
func match(theMatch: GKMatch, didReceiveData data: NSData, fromPlayer playerID: String) {
let message = UnsafePointer<Message>(data.bytes).memory
if(message.messageType == MessageType.kMessageTypeRandomNumber) {
let messageRandomNumber = UnsafePointer<MessageRandomNumber>(data.bytes).memory
println("Received random number: \(messageRandomNumber.randomNumber)")
var tie = false
if(messageRandomNumber.randomNumber == _ourRandomNumber) {
println("Tie")
tie = true
_ourRandomNumber = arc4random()
self.sendRandomNumber()
}
else {
var dictionary = ["\(playerIDKey)":"\(playerID)", "\(randomNumberKey)":"\(messageRandomNumber.randomNumber)"]
self.processReceivedRandomNumber(dictionary)
}
if(_receivedAllRandomNumbers) {
_isPlayer1 = self.isLocalPlayerPlayer1()
}
if(!tie && _receivedAllRandomNumbers) {
if(_gameState == GameState.kGameStateWaitingForRandomNumber) {
_gameState = GameState.kGameStateWaitingForStart
}
self.tryStartGame()
}
}
else if(message.messageType == MessageType.kMessageTypeGameBegin) {
println("Begin game message received")
_gameState = GameState.kGameStateActive
self.delegate?.setCurrentPlayerIndex(self.indexForLocalPlayer())
}
else if(message.messageType == MessageType.kMessageTypeMove) {
println("Move message received")
let messageMove = UnsafePointer<MessageMove>(data.bytes).memory
self.delegate?.movePlayerAtIndex(self.indexForPlayerWithId(playerIDKey))
}
else if(message.messageType == MessageType.kMessageTypeGameOver) {
println("Game over message received")
let messageGameOver = UnsafePointer<MessageGameOver>(data.bytes).memory
self.delegate?.gameOver(messageGameOver.player1Won)
}
}
【问题讨论】:
标签: xcode swift game-center multiplayer