【问题标题】:Ripple effect over shape background on Button按钮上形状背景的波纹效果
【发布时间】:2018-11-28 17:57:13
【问题描述】:

[请注意,我使用Xamarin.Droid,这是一个使用 Mono.NET C# 的跨平台框架,代码非常接近 Android 的 Java,我接受 Java 响应,因为它很容易转换为 C# ]

我将 Button 子类化,并应用带有颜色的 shapeleftDrawable。一切正常,除了按下按钮时我失去了涟漪效应。

我尝试添加?attr/selectableItemBackground,但使用代码,因为我没有此子类的任何 XML,并且涟漪效应仍然没有出现。

这是我的按钮子类

public class LTButton : Android.Support.V7.Widget.AppCompatButton
    {
        Context context;

        public LTButton(Context pContext, IAttributeSet attrs) : base(pContext, attrs)
        {
            context = pContext;
            Elevation = 0;
        }

        protected override void OnDraw(Canvas canvas)
        {
            base.OnDraw(canvas);

            Init();
        }

        void Init()
        {
            // Adding a left drawable
            Drawable img = ContextCompat.GetDrawable(context, Resource.Drawable.chevron_right);
            img.SetBounds(0, 0, 70, 70);
            SetCompoundDrawables(img, null, null, null);
            TextSize = 16;

            // The shape with background color and rounded corners
            var shape = new GradientDrawable();
            // This is a full rounded button
            shape.SetCornerRadius(Height / 2);
            shape.SetColor(ContextCompat.GetColor(context, Resource.Color.LTGreen));

            Background = shape;

            // Foreground => To have a ripple effect
            int[] attrs = { Android.Resource.Attribute.SelectableItemBackground };

            TypedArray ta = context.ObtainStyledAttributes(attrs);
            Drawable selectableDrawable = ta.GetDrawable(0);

            ta.Recycle();

            Foreground = selectableDrawable;
        }
    }

【问题讨论】:

标签: android xamarin button xamarin.android


【解决方案1】:

为波纹可绘制对象创建一个 XML 文件,如下所示:

my_button_background_v21.xml

<?xml version="1.0" encoding="UTF-8" ?>
<ripple xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:color="@color/black"
tools:targetApi="lollipop">

<item>
    <shape android:shape="rectangle">
        <corners android:radius="100dp" /> 
        <solid android:color="@color/LTGreen" />
    </shape>
</item>

<item android:id="@android:id/mask">
    <shape android:shape="rectangle">
        <corners android:radius="100dp" /> 
        <solid android:color="@color/black" />
    </shape>
</item>

然后在自定义按钮的 onDraw 方法中添加如下所示的波纹效果:

 protected override void OnDraw(Canvas canvas)
{
    base.OnDraw(canvas);

    Drawable img = ContextCompat.GetDrawable(context, Resource.Drawable.chevron_right);
    img.SetBounds(0, 0, 70, 70);
    SetCompoundDrawables(img, null, null, null);
    TextSize = 16;

    if (Build.VERSION.SdkInt < BuildVersionCodes.Lollipop)
    {
        SetBackgroundResource(Resource.Layout.my_button_background);
    }
    else
    {
        SetBackgroundResource(Resource.Layout.my_button_background_v21);
    }
}

【讨论】:

    【解决方案2】:

    使用java你可以这样做:

    自定义一个RippleButton

    public class RippleButton extends Button {
    
    
        private RippleDrawable rippleDrawable;
        private Paint paint;
    
    
        public RippleButton(Context context) {
            this(context,null);
        }
    
        public RippleButton(Context context, AttributeSet attrs) {
            this(context, attrs,0);
        }
    
        public RippleButton(Context context, AttributeSet attrs, int defStyleAttr) {
            super(context, attrs, defStyleAttr);
            paint = new Paint();
            rippleDrawable = new RippleDrawable();
            //Set refresh interface, View has been implemented ---> source button inheritance child drawable.callback
            rippleDrawable.setCallback(this);
    
            //rippleDrawable
        }
    
        @Override
        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            super.onSizeChanged(w, h, oldw, oldh);
            //Set the refresh area ---> source code
            rippleDrawable.setBounds(0,0,getWidth(),getHeight());
        }
    
        @Override
        protected boolean verifyDrawable(Drawable who) {
            return who == rippleDrawable || super.verifyDrawable(who);
        }
    
        @Override
        protected void onDraw(Canvas canvas) {
            rippleDrawable.draw(canvas);
            super.onDraw(canvas);
        }
    
        @Override
        public boolean onTouchEvent(MotionEvent event) {
    
            rippleDrawable.onTouch(event);
            return true;
        }
    }
    

    自定义一个RippleDrawable

    public class RippleDrawable extends Drawable {
    
    private Paint mPaint;
    private Bitmap bitmap;
    private int rippleColor;
    private float mRipplePointX = 0;
    private float mRipplePointY = 0;
    private float mRippleRadius = 0;
    private int mAlpha = 200;
    
    private float mCenterPointX,mCenterPointY;
    private float mClickPointX;
    private float mClickPointY;
    //Maximum radius
    private float MaxRadius;
    //Starting radius
    private float startRadius;
    //End radius
    private float endRadius;
    
    //Record whether to raise your finger--->boolean
    private boolean mUpDone;
    //Record whether the animation is finished
    private boolean mEnterDone;
    
    
    /**Enter animation*/
    //Enter the progress value of the animation
    private float mProgress;
    //Each incremental time
    private float mEnterIncrement = 16f/360;
    //Enter the animation add interpolator
    private DecelerateInterpolator mEnterInterpolator = new DecelerateInterpolator(2);
    private Runnable runnable = new Runnable() {
            @Override
            public void run() {
                mEnterDone = false;
                mCircleAlpha = 255;
                mProgress = mProgress + mEnterIncrement;
                if (mProgress > 1){
                    onEnterPrograss(1);
                    enterDone();
                    return;
                }
    
                float interpolation = mEnterInterpolator.getInterpolation(mProgress);
                onEnterPrograss(interpolation);
                scheduleSelf(this, SystemClock.uptimeMillis() + 16);
            }
    
    
    };
    
    /**How to enter the animation refresh
     * @parms realProgress */
    public void onEnterPrograss(float realPrograss){
        mRippleRadius = getCenter(startRadius,endRadius,realPrograss);
        mRipplePointX = getCenter(mClickPointX,mCenterPointX,realPrograss);
        mRipplePointY = getCenter(mClickPointY,mCenterPointY,realPrograss);
        mBgAlpha = (int) getCenter(0,182,realPrograss);
    
    
        invalidateSelf();
    }
    
    private void enterDone() {
        mEnterDone = true;
        if(mUpDone)
            startExitRunnable();
    }
    
    
    /**Exit animation*/
    //Exit the progress value of the animation
    private float mExitProgress;
    //Each incremental time
    private float mExitIncrement = 16f/280;
    //Exit animation add interpolator
    private AccelerateInterpolator mExitInterpolator = new AccelerateInterpolator(2);
    private Runnable exitRunnable = new Runnable() {
        @Override
        public void run() {
            if (!mEnterDone){
                return;
            }
    
            mExitProgress = mExitProgress + mExitIncrement;
            if (mExitProgress > 1){
                onExitPrograss(1);
                exitDone();
                return;
            }
    
            float interpolation = mExitInterpolator.getInterpolation(mExitProgress);
            onExitPrograss(interpolation);
            scheduleSelf(this, SystemClock.uptimeMillis() + 16);
        }
    };
    
    
    /**Exit animation refresh method
     * @parms realProgress */
    public void onExitPrograss(float realPrograss){
        //Set background
        mBgAlpha = (int) getCenter(182,0,realPrograss);
        //Set the circular area
        mCircleAlpha = (int) getCenter(255,0,realPrograss);
    
        invalidateSelf();
    }
    
    private void exitDone() {
        mEnterDone = false;
    }
    
    //Set the gradient effect including radius / bg color / center position, etc.
    public float getCenter(float start,float end,float prograss){
        return start + (end - start)*prograss;
    }
    
    
    
    
    
    public RippleDrawable() {
    
        //Anti-aliased brush
        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        //Set anti-aliasing
        mPaint.setAntiAlias(true);
        //Set anti-shake
        mPaint.setDither(true);
    
        setRippleColor(0x60000000);
    }
    
    //private int mPaintAlpha  = 255;
    //Background transparency
    private int mBgAlpha;
    //Transparency of the circular area
    private int mCircleAlpha;
    @Override
    public void draw(Canvas canvas) {
        //Get the transparency of user settings
        int preAlpha = mPaint.getAlpha();
        //current background
        int bgAlpha = (int) (preAlpha * (mBgAlpha/255f));
        //bg + prebg Operational background
        int maxCircleAlpha = getCircleAlpha(preAlpha,bgAlpha);
        int circleAlpha = (int) (maxCircleAlpha * (mCircleAlpha/255f));
    
        mPaint.setAlpha(bgAlpha);
        canvas.drawColor(mPaint.getColor());
    
        mPaint.setAlpha(circleAlpha);
        canvas.drawCircle(mRipplePointX,mRipplePointY,mRippleRadius,mPaint);
    
        //Set the initial transparency to ensure that the next entry into the operation will not go wrong
        mPaint.setAlpha(preAlpha);
    
    }
    
    public int getCircleAlpha(int preAlpha,int bgAlpha){
        int dAlpha = preAlpha - bgAlpha;
        return (int) ((dAlpha*255f)/(255f - bgAlpha));
    }
    
    
    
    public void onTouch(MotionEvent event){
        switch (event.getActionMasked()){
            case MotionEvent.ACTION_DOWN:
                //press
                mClickPointX = event.getX();
                mClickPointY = event.getY();
                onTouchDown(mClickPointX, mClickPointY);
    
    
                break;
            case MotionEvent.ACTION_MOVE:
                //move
    
                //onTouchMove(moveX,moveY);
    
    
                break;
            case MotionEvent.ACTION_UP:
                //up
    
                onTouchUp();
    
    
                break;
            case MotionEvent.ACTION_CANCEL:
                //exit
                //onTouchCancel();
    
                break;
    
        }
    
    }
    
    public void onTouchDown(float x,float y){
        //Log.i("onTouchDown====",x + "" + y );
        //unscheduleSelf(runnable);
        mUpDone = false;
        mRipplePointX = x;
        mRipplePointY = y;
        mRippleRadius = 0;
        startEnterRunnable();
    
    }
    
    public void onTouchMove(float x,float y){
    
    }
    
    public void onTouchUp(){
        mUpDone = true;
        if (mEnterDone){
            startExitRunnable();
        }
    
    }
    
    public void onTouchCancel(){
        mUpDone = true;
        if (mEnterDone){
            startExitRunnable();
        }
    
    }
    
    /**
     * Open to enter animation
     * */
    public void startEnterRunnable(){
    
    
        mProgress = 0;
        //mEnterDone = false;
        unscheduleSelf(exitRunnable);
        unscheduleSelf(runnable);
        scheduleSelf(runnable,SystemClock.uptimeMillis());
    
    }
    
    /**
     * Open exit animation
     * */
    public void startExitRunnable(){
        mExitProgress = 0;
        unscheduleSelf(runnable);
        unscheduleSelf(exitRunnable);
        scheduleSelf(exitRunnable,SystemClock.uptimeMillis());
    
    }
    
    public int changeColorAlpha(int color,int alpha){
        //Set transparency
        int a = (color >> 24) & 0xFF;
        a = a * alpha/255;
    
        int red = Color.red(color);
        int green = Color.green(color);
        int blue = Color.blue(color);
        int argb = Color.argb(a, red, green, blue);
        return argb;
    }
    
    
    
    //Take the center point of the drawn area
    @Override
    protected void onBoundsChange(Rect bounds) {
        super.onBoundsChange(bounds);
        mCenterPointX  = bounds.centerX();
        mCenterPointY = bounds.centerY();
    
        MaxRadius = Math.max(mCenterPointX,mCenterPointY);
        startRadius = MaxRadius * 0.1f;
        endRadius = MaxRadius * 0.8f;
    
    }
    
    @Override
    public void setAlpha(int alpha) {
        mAlpha = alpha;
        onColorOrAlphaChange();
    
    }
    
    @Override
    public int getAlpha() {
        return mAlpha;
    }
    
    @Override
    public void setColorFilter(ColorFilter colorFilter) {
        //Filter effect
        if (mPaint.getColorFilter() != colorFilter){
            mPaint.setColorFilter(colorFilter);
            invalidateSelf();
        }
    }
    
    @Override
    public int getOpacity() {
        //Return transparency
        if (mAlpha == 255){
            return PixelFormat.OPAQUE;
        }else if (mAlpha == 0){
            return PixelFormat.TRANSPARENT;
        }else{
            return PixelFormat.TRANSLUCENT;
        }
    
    }
    
    public void setRippleColor(int rippleColor) {
        this.rippleColor = rippleColor;
        onColorOrAlphaChange();
    }
    
    private void onColorOrAlphaChange() {
        //Set brush color
        mPaint.setColor(rippleColor);
        if (mAlpha != 255){
            int pAlpha = mPaint.getAlpha();
            int realAlpha = (int) (pAlpha * (mAlpha/255f));
            //Set transparency
            mPaint.setAlpha(realAlpha);
        }
        invalidateSelf();
    
    }
    
    
    }
    

    如果有帮助,请标记答案以帮助他人。

    【讨论】:

      【解决方案3】:

      感谢@G.Hakim 和this thread,我能够重现我的背景,并仅使用 XML 添加波纹效果。

      my_button_background.xml

      <?xml version="1.0" encoding="UTF-8" ?>
      <ripple xmlns:android="http://schemas.android.com/apk/res/android"
          xmlns:tools="http://schemas.android.com/tools"
          android:color="@color/black"
          tools:targetApi="lollipop">
      
          <item>
              <shape android:shape="rectangle">
                  <corners android:radius="100dp" /> 
                  <solid android:color="@color/LTGreen" />
              </shape>
          </item>
      
          <item android:id="@android:id/mask">
              <shape android:shape="rectangle">
                  <corners android:radius="100dp" /> 
                  <solid android:color="@color/black" />
              </shape>
          </item>
      </ripple>
      

      MyButton.cs

          protected override void OnDraw(Canvas canvas)
          {
              base.OnDraw(canvas);
      
              Drawable img = ContextCompat.GetDrawable(context, Resource.Drawable.chevron_right);
              img.SetBounds(0, 0, 70, 70);
              SetCompoundDrawables(img, null, null, null);
              TextSize = 16;
      
              if (Build.VERSION.SdkInt < BuildVersionCodes.Lollipop)
              {
                  SetBackgroundResource(Resource.Layout.my_button_background);
              }
              else
              {
            SetBackgroundResource(Resource.Layout.my_button_background_v21);
              }
          }
      

      【讨论】:

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