【发布时间】:2016-08-30 01:01:04
【问题描述】:
所以团结一致,我一直在努力使这个第三人称控制器脚本工作,到目前为止它按我希望的方式工作,只是现在我被困在如何让他前进并离开同时(或类似的其他方向)因为现在他刚刚开始窃听。
动作代码:
using UnityEngine;
using System.Collections;
using UnityStandardAssets.CrossPlatformInput;
public class Character_Controler : MonoBehaviour
{
[SerializeField]
public float speed = 1f;
// the world-relative desired move direction, calculated from the camForward and user input.
private bool canJump = false;
Vector3 movement;
Rigidbody playerRbody;
void Awake()
{
playerRbody = GetComponent<Rigidbody>();
}
private void FixedUpdate()
{
playerRbody.AddForce(Physics.gravity * playerRbody.mass);
// float h = Input.GetAxisRaw("Horizontal");
// float v = Input.GetAxisRaw("Vertical");
var jump = Input.GetKeyDown(KeyCode.Space);
if (!canJump && playerRbody.velocity.y == 0)
{
canJump = true;
}
if (jump && canJump == true)
{
playerRbody.AddForce(new Vector3(0, 6f, 0), ForceMode.Impulse);
canJump = false;
}
if (Input.GetKey(KeyCode.W))
{
moveForward(speed);
}
else if (Input.GetKey(KeyCode.S))
{
moveBack(speed);
}
if (Input.GetKey(KeyCode.A))
{
moveLeft(speed);
}
else if (Input.GetKey(KeyCode.D))
{
moveRight(speed);
}
transform.localEulerAngles = new Vector3(0, transform.localEulerAngles.y, transform.localEulerAngles.z);
//transform.forward = Camera.main.transform.forward;
}
}
private void moveForward(float speed)
{
transform.forward = Camera.main.transform.forward;
// Quaternion newRotation = Quaternion.LookRotation(transf);
// playerRbody.MoveRotation(newRotation);
transform.localPosition += transform.forward * speed * Time.deltaTime;
}
private void moveBack(float speed)
{
transform.forward = -Camera.main.transform.forward;
transform.localPosition += transform.forward * speed * Time.deltaTime;
}
private void moveRight(float speed)
{
transform.forward = Camera.main.transform.right;
transform.localPosition += transform.forward * speed * Time.deltaTime;
}
private void moveLeft(float speed)
{
transform.forward = -Camera.main.transform.right;
transform.localPosition += transform.forward * speed * Time.deltaTime;
}
}
【问题讨论】:
-
如果你的玩家有一个刚体,你为什么要直接修改变换的位置?此外,您应该只在一个功能中完成所有动作,而不是 4。
-
@XanderLuciano 这是我让播放器按我想要的方式工作的唯一方法,我会稍微详细解释一下,必须去 abit 。