【发布时间】:2014-05-09 04:39:59
【问题描述】:
有没有办法“等待”ReportProgress 方法结束?
我正在更新ReportProgress 方法上的列表,在我调用该方法后我正在使用该列表,除非ReportProgress 完成,否则这是错误的。
#region addNodesToUi
//Dispatcher.CurrentDispatcher.BeginInvoke((Action)(() => ));
nodes = new List<NodeViewModel>();
try
{
//Dispatcher.CurrentDispatcher.BeginInvoke((Action)(() => ));
Debug.WriteLine("Success creating new nodeViewModel");
}
catch (Exception ex)
{
logger.addMessage("Error in creating new nodeViewModel " + ex.Message + " Inner: " + ex.InnerException.Message);
Debug.WriteLine("Error in creating new nodeViewModel " + ex.Message + " Inner: " + ex.InnerException.Message);
}
int width = 0;
int height = 0;
int i = 0;
ObservableCollection<Common.Model.System> allSystems = new ObservableCollection<Common.Model.System>();
lock (mainNetLocker)
{
allSystems = MainNet.Systems;
}
foreach (var system in allSystems.ToList())
{
Debug.WriteLine("inside Foreach in system: " + system.Name + " interface " + system.Interfaces.Count + " structs " + system.Structs.Count);
if (nodes == null)
Debug.WriteLine("FUUUCCKKKK!");
try
{
Debug.WriteLine("Before add node");
try
{
Debug.WriteLine("trying to add: " + system.Name + " " + system.InputNum + " " + system.OutputNum + " " + system.Interfaces.Count + " " + system.Enums.Count + " " + system.Structs.Count);
//Dispatcher.CurrentDispatcher.BeginInvoke((Action)(() => nodes.Add(CreateNode(system.Name, new Point(width, height), false, system.InputNum, system.OutputNum, system.Interfaces, system.Enums, system.Structs, update))));
nodes.Add(CreateNode(system.Name, new Point(width, height), false, system.InputNum, system.OutputNum, system.Interfaces, system.Enums, system.Structs, update));
//bw.ReportProgress(i++, tempn
}
catch (Exception ex)
{
logger.addMessage("Error adding new node to list " + ex.Message + " Inner: " + ex.InnerException.Message);
Debug.WriteLine("Error adding new node to list " + ex.Message + " Inner: " + ex.InnerException.Message);
}
Debug.WriteLine("Success adding new node to list");
}
catch (Exception ex)
{
logger.addMessage("Error in adding new node to list " + ex.Message + " Inner: " + ex.InnerException.Message);
Debug.WriteLine("Error in adding new node to list " + ex.Message + " Inner: " + ex.InnerException.Message);
}
width += 150;
if (width >= 700)
{
width = 0;
height += 100;
}
}
if (MainWindow.IsFlow)
{
Object[] getInterfacesWithGuidToFlowParam = new Object[1];
getInterfacesWithGuidToFlowParam[0] = MainWindow.GuidToFlow;
try
{
interfacesForFlow = (List<String>)getInterfacesWithGuidToFlow.Invoke(sqlDB, getInterfacesWithGuidToFlowParam);
Debug.WriteLine("Success getInterfacesWithGuidToFlow " + interfacesForFlow.Count);
}
catch (Exception ex)
{
logger.addMessage("Error in getInterfacesWithGuidToFlow : " + ex.Message + " Inner: " + ex.InnerException.Message);
Debug.WriteLine("Error in getInterfacesWithGuidToFlow : " + ex.Message + " Inner: " + ex.InnerException.Message);
}
}
foreach (var system in allSystems.ToList())
{
if (system.OutputNum > 0) //this system has an output connector
{
//int i = 0;
foreach (var outId in system.Outputs) //loop throw all systems ids that current system is connected to
{
Debug.WriteLine("out id = " + outId);
ConnectionViewModel connection = null;
try
{
//Dispatcher.CurrentDispatcher.BeginInvoke((Action)(() => connection = new ConnectionViewModel()));
connection = new ConnectionViewModel();
Debug.Write("Success creating new ConnectionViewModel");
}
catch (Exception ex)
{
logger.addMessage("Error in creating new ConnectionViewModel " + ex.Message + " Inner: " + ex.InnerException.Message);
Debug.WriteLine("Error in creating new ConnectionViewModel " + ex.Message + " Inner: " + ex.InnerException.Message);
}
Object[] getSystemNameParams = new Object[1];
getSystemNameParams[0] = outId;
string destSystemName = "";
try
{
destSystemName = (String)getSystemName.Invoke(sqlDB, getSystemNameParams);
}
catch (Exception ex)
{
logger.addMessage("Error in getSystemName: " + ex.Message + " Inner: " + ex.InnerException.Message);
Debug.WriteLine("Error in getSystemName: " + ex.Message + " Inner: " + ex.InnerException.Message);
}
NodeViewModel sourceItem = null;
NodeViewModel destItem = null;
//Dispatcher.CurrentDispatcher.BeginInvoke((Action)(() => sourceItem = nodes.Find(x => x.Name == system.Name)));
lock (networkLocker)
{
sourceItem = nodes.Find(x => x.Name == system.Name);
}
//int sourceId = nodes.FindIndex(sourceItem);
Debug.Write("Success creating new sourceItem");
//Dispatcher.CurrentDispatcher.BeginInvoke((Action)(() => destItem = nodes.Find(x => x.Name == destSystemName)));
lock (networkLocker)
{
destItem = nodes.Find(x => x.Name == destSystemName);
}
Debug.Write("Success creating new destItem");
try
{
//Dispatcher.CurrentDispatcher.BeginInvoke((Action)(() => destItem.InputSystems.Add(sourceItem.Name)));
destItem.InputSystems.Add(sourceItem.Name);
}
catch (Exception ex)
{
logger.addMessage("Error adding input system: " + ex.Message);
Debug.Write("Error adding input system: " + ex.Message);
}
try
{
//Dispatcher.CurrentDispatcher.BeginInvoke((Action)(() => sourceItem.OutputSystems.Add(destItem.Name)));
sourceItem.OutputSystems.Add(destItem.Name);
}
catch (Exception ex)
{
logger.addMessage("Error adding OutputSystems: " + ex.Message);
Debug.Write("Error adding OutputSystems: " + ex.Message);
}
Debug.Write("Success bah");
//int destId = nodes.FindIndex(destItem);
//Dispatcher.CurrentDispatcher.BeginInvoke((Action)(() => connection.SourceConnector = sourceItem.OutputConnectors[i++]));
connection.SourceConnector = sourceItem.OutputConnectors[i++];
Debug.Write("Success bah");
//Dispatcher.CurrentDispatcher.BeginInvoke((Action)(() => connection.DestConnector = destItem.InputConnectors[destItem.InputConnectors.Count - 1]));
connection.DestConnector = destItem.InputConnectors[destItem.InputConnectors.Count - 1];
Debug.Write("Success bah");
// Add the connection to the view-model.
//
//Dispatcher.CurrentDispatcher.BeginInvoke((Action)(() => connection.Type = ConnectionViewModel.ConnectorType.REGULAR));
connection.Type = ConnectionViewModel.ConnectorType.REGULAR;
//Dispatcher.CurrentDispatcher.BeginInvoke((Action)(() => this.Network.Connections.Add(connection)));
//Debug.Write("Success bah");
if (MainWindow.IsFlow)
{
Debug.WriteLine("inside IsFlow!");
foreach (var @interface in interfacesForFlow)
{
String[] systems = @interface.Split('_');
Debug.WriteLine("Flow from: " + systems[0] + " To " + systems[1]);
if (systems[0].Equals(sourceItem.Name) && systems[1].Equals(destItem.Name))
connection.Type = ConnectionViewModel.ConnectorType.FLOW;
//Dispatcher.CurrentDispatcher.BeginInvoke((Action)(() => connection.Type = ConnectionViewModel.ConnectorType.FLOW));
}
}
lock (networkLocker)
{
bw.ReportProgress(2, connection);
}
}
}
Dispatcher.CurrentDispatcher.BeginInvoke((Action)(() => ww.Close()));
//bw2.ReportProgress(100);
}
#endregio
我无法上传整个方法,这是将节点添加到 UI 的部分,从数据库更新可以在这里看到:Look at the edit below
【问题讨论】:
-
你能分享一些代码吗?为什么不在 WorkCompleted 上调用它?您是否要等到 DoWork 完全完成?
-
DoWork 正在从该函数调用一个函数
ShowSystem我已经绑定了我正在更新的 UI 元素,在我更新我需要继续做的元素(列表)之后抛出ReportProgress对它们的操作(以相同的方法-ShowSystem),我发现我需要等待ReportProgress结束,以便列表包含所有元素 -
@Miguel,这个问题的代码在前面的问题中stackoverflow.com/questions/23548685/…希望能有所帮助
-
catch (Exception ex) { Debug.Writeline(ex...); }通常是一个严重的错误,因为这会丢弃重要的诊断信息,然后继续进行,就好像没有出错一样。例如。如果nodes.Add在你的代码中失败,你抓住它然后尝试使用nodes;那会给你虚假信息。catch用于修复错误,Debug语句不修复错误。学习使用调试器。
标签: c# multithreading backgroundworker