【发布时间】:2020-06-15 23:55:48
【问题描述】:
我正在使用下面的脚本通过鼠标移动平滑地移动对象(在 X 和 Z 轴上),它在世界轴上完美运行,我的意思是当对象的旋转为 (0,0,0) 时。
但是我怎样才能使对象在其局部轴上移动(我的意思是当它的 X 旋转为 -20 时,它的 Z 移动应该是渐进的)?
脚本:
private Vector3 screenPoint;
private Vector3 offset;
// Update is called once per frame
void Update () {
if (Input.GetMouseButtonDown(0) || Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
{
screenPoint = Camera.main.WorldToScreenPoint(transform.position);
offset = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
}
if (Input.GetMouseButton(0) && !Input.GetMouseButtonDown(0) || Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved)
{
Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
Vector3 curPosition = new Vector3((Camera.main.ScreenToWorldPoint(curScreenPoint).x + offset.x), 2, (Camera.main.ScreenToWorldPoint(curScreenPoint).z + offset.z));
float newX = Mathf.Clamp(curPosition.x, -3f, 3f);
float newZ = Mathf.Clamp(curPosition.z, -6f, 1.5f);
transform.position = Vector3.Lerp(transform.position, new Vector3(newX, transform.position.y, newZ), 10 * Time.deltaTime);
}
}
【问题讨论】: