【发布时间】:2019-05-13 05:41:51
【问题描述】:
到目前为止,我有一个角色控制器,可以让我四处移动、冲刺和蹲下(无动画),但我无法让控制器跳跃。我知道 100% 的角色正在获得跳跃的输入,并且运动矢量在 Y 轴上约为 40,因此玩家应该在移动。问题是,什么也没有发生。玩家仍然可以四处移动,并且可以掉落壁架,但是当我按下空格键时什么也没有发生 这是我的代码:
using UnityEngine;
public class KeyboardMovement : MonoBehaviour
{
private CharacterController controller;
public float walkSpeed;
public float sprintSpeed;
public float crouchSpeed;
public float jumpHeight;
Vector3 up = Vector3.zero;
Vector3 movement = Vector3.zero;
Vector3 forward = Vector3.zero;
Vector3 sideways = Vector3.zero;
void Start()
{
controller = GetComponent<CharacterController>();
}
void Update()
{
float speed = walkSpeed;
//If crouching, set speed to crouch speed. This ovverides sprinting
if (SingletonSettings.GetKey(SingletonSettings.Keybindings.crouch))
speed = crouchSpeed;
//Else if sprinting, set speed to sprint speed
else if (SingletonSettings.GetKey(SingletonSettings.Keybindings.sprint))
speed = sprintSpeed;
//Create vectors for movement
forward = transform.TransformDirection(Vector3.forward) * Input.GetAxis("Vertical");
sideways = transform.TransformDirection(Vector3.right) * Input.GetAxis("Horizontal");
//up = SingletonSettings.GetKey(SingletonSettings.Keybindings.jump) && controller.isGrounded ? Vector3.up * jumpHeight : Vector3.zero;
movement = (up * 100) + ((forward + sideways) * 10 * Time.deltaTime * speed);
//Combine vectors and Multiply by DeltaTime to ensure smooth movement at different framerates.
//Also multiply by 10*speed to ensure correct speed in different states
if (controller.isGrounded && Input.GetKey(KeyCode.Space))
{
movement.y = jumpHeight*50 * Time.deltaTime;
}
controller.SimpleMove(movement);
}
void OnGUI()
{
GUILayout.Label('\n' + Newtonsoft.Json.JsonConvert.SerializeObject(movement.y, Newtonsoft.Json.Formatting.Indented, new Newtonsoft.Json.JsonSerializerSettings
{
ReferenceLoopHandling = Newtonsoft.Json.ReferenceLoopHandling.Ignore
}));
}
}
【问题讨论】: