【发布时间】:2017-02-03 14:34:02
【问题描述】:
即使在 PC、Mac 独立版中成功构建后,我的游戏也无法运行。 我尝试用 32 位和 64 位构建它,但 .exe 仍然没有打开。游戏是统一运行的,但不是在构建之后。我还尝试更改属性中的兼容性设置,但没有任何效果。 以下是游戏链接: https://drive.google.com/open?id=0B7LawZAwfUJUUXNyU3hXS3ByQTQ 这是我的 output_log.txt:
Mono path[0] = 'H:/Projects/Unity/FirstOne/Final/Roll A Ball ;)_Data/Managed'
Mono path[1] = 'H:/Projects/Unity/FirstOne/Final/Roll A Ball ;)_Data/Mono'
Mono config path = 'H:/Projects/Unity/FirstOne/Final/Roll A Ball ;)_Data/Mono/etc'
PlayerConnection initialized from H:/Projects/Unity/FirstOne/Final/Roll A Ball ;)_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55357
Multi-casting "[IP] 192.168.1.110 [Port] 55357 [Flags] 3 [Guid] 3232448567 [EditorId] 4073115951 [Version] 1048832 [Id] WindowsPlayer(Aashish-PC) [Debug] 1" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55357]...
PlayerConnection accepted from [192.168.1.110] handle:0x344
Started listening to [0.0.0.0:55357]
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56567
【问题讨论】:
标签: c# windows unity3d build unity5