Event.current 和 OnGUI
虽然通常不再经常使用它,但您可以使用Event.current 检查OnGUI 中的输入。
每次按下按键时,将其存储在当前按下的按键列表中。当此键上升时,将其从列表中删除。然后您可以简单地检查列表是否包含相应的键以及长度是否与预期的键数量匹配。
public HashSet<KeyCode> currentlyPressedKeys = new HashSet<KeyCode>();
private void OnGUI()
{
if (!Event.current.isKey) return;
if (Event.current.keyCode != KeyCode.None)
{
if (Event.current.type == EventType.KeyDown)
{
currentlyPressedKeys.Add(Event.current.keyCode);
}
else if (Event.current.type == EventType.KeyUp)
{
currentlyPressedKeys.Remove(Event.current.keyCode);
}
}
// Shift is actually the only Key which is not treated as a
// EventType.KeyDown or EventType.KeyUp so it has to be checked separately
// You will not be able to check which of the shift keys is pressed!
if (!Event.current.shift)
{
return;
}
// As said shift is check on another way so we want only
// exactly 1 key which is KeyCode.B
if (currentlyPressedKeys.Count == 1 && currentlyPressedKeys.Contains(KeyCode.B))
Debug.Log("Only Shift + B");
}
必须在OnGUI 中完成,因为一个帧中可能有多个事件。这是独占的,只会在按下 Shift + B 时触发。
如果您宁愿将其放在场景中的某个位置并设置值 static
public class KeysManager : MonoBehaviour
{
public static bool ShiftPressed;
public static HashSet<KeyCode> currentlyPressedKeys = new HashSet<KeyCode>();
private void OnGUI()
{
if (!Event.current.isKey) return;
if (Event.current.keyCode != KeyCode.None)
{
if (Event.current.type == EventType.KeyDown)
{
currentlyPressedKeys.Add(Event.current.keyCode);
}
else if (Event.current.type == EventType.KeyUp)
{
currentlyPressedKeys.Remove(Event.current.keyCode);
}
}
ShiftPressed = Event.current.shift;
}
}
然后你可以像以前一样使用类似的东西
private void Update()
{
if (KeysManager.ShiftPressed && KeysManager.currentlyPressedKeys.Count == 1 && KeysManager.currentlyPressedKeys.Contains(KeyCode.B))
{
Debug.Log("Only Shift + B exclusively should trigger this");
}
}
使用Input.GetKey 遍历所有KeyCode
或者,您可以按照评论检查所有可能的键。
但是,这可能是也可能不是关于性能的问题。您必须对其进行测试并确定它在您的特定情况下是否可以接受。
using System.Linq;
...
// will store all buttons except B and LeftShift
KeyCode[] otherKeys;
private void Awake ()
{
// This simply returns an array with all values of KeyCode
var allKeys = (KeyCode[])Enum.GetValues(typeof(KeyCode));
// This uses Linq Where in order to only keep entries that are different from
// KeyCode.B and KeyCode.LeftShift
// ToArray finally converts the IEnumerable<KeyCode> into a KeyCode[]
otherKeys = allKeys.Where(k => k != KeyCode.B && k != KeyCode.LeftShift).ToArray();
}
private void Update()
{
if(Input.GetKey(KeyCode.LeftShift) && Input.GetKey(KeyCode.B) && !AnyOtherKeyPressed())
{
// Happens while ONLY LeftShift + B is pressed
}
}
// Return true if any other key
// is pressed except B and LeftShift
private bool AnyOtherKeyPressed()
{
foreach (var keyCode in otherKeys)
{
if(Input.GetKey(keyCode)) return true;
}
return false;
}
也许我们太担心了,这并不重要(我不相信,但只是理论上 ^^)你甚至可以将它提升一个层次并使其更灵活。
[Serializable]
public class KeyCombo
{
// Note I'll be lazy here .. you could create a custom editor
// for making sure each keyCode is unique .. but another time
public List<KeyCode> keyCodes = new List<KeyCode>();
// This will show an event in the Inspector so you can add callbacks to your keyCombos
// this is the same thing used in e.g. Button onClick
public UnityEvent whilePressed;
// Here all other keyCodes will be stored
[HideInInspector] public KeyCode[] otherKeys;
// Return true if any other key
// is pressed except B and LeftShift
public bool AnyOtherKeyPressed()
{
foreach (var keyCode in otherKeys)
{
if (Input.GetKey(keyCode)) return true;
}
return false;
}
}
public List<KeyCombo> keyCombos = new List<KeyCombo>();
private void Awake()
{
// This simply returns an array with all values of KeyCode
var allKeys = (KeyCode[])Enum.GetValues(typeof(KeyCode));
foreach (var keyCombo in keyCombos)
{
// This uses Linq Where in order to only keep entries that are different from
// the ones listed in keyCodes
// ToArray finally converts the IEnumerable<KeyCode> into a KeyCode[]
keyCombo.otherKeys = allKeys.Where(k => !keyCombo.keyCodes.Contains(k)).ToArray();
}
}
private void Update()
{
foreach (var keyCombo in keyCombos)
{
if (keyCombo.keyCodes.All(Input.GetKey) && !keyCombo.AnyOtherKeyPressed())
{
keyCombo.whilePressed.Invoke();
}
}
}
有了这个,您现在可以添加多个 KeyCombo 并单独检查它们 - 但是请注意,每个额外的 keyCombo 也意味着对所有其他键进行一次额外的迭代,所以......它远非完美。