【发布时间】:2021-02-12 13:39:33
【问题描述】:
在我的 GameViewController 的 viewDidLoad() 函数中,我做了两件事:
1-我创建了一个子UIVIew,myView,添加到主视图中,
2- 我调用我的函数 addConstraints,它在 GameViewController 的代码中。
当我创建 GameScene 时,self.myView.frame.width 和 self.myView.frame.height 包含正确的值,并遵守 safeAreaLayout 指南。
我想让我的代码更清晰,所以我将 addConstraints 函数移到了一个单独的文件中。但是当我以这种方式运行我的应用程序时,self.myView.frame.width & self.myView.frame.height 为零。
所以我很好奇我是否以某种方式错误地翻译了函数,或者这可能是我无法在主代码之外移动的东西?
第一块是原代码,第二块是函数
//located with GameViewControl
private func addConstraints(){
var constraints = [NSLayoutConstraint]()
constraints.append(myView.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor))
constraints.append(myView.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor))
constraints.append(myView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor))
constraints.append(myView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor))
NSLayoutConstraint.activate(constraints)
}
翻译成函数
//called from GameViewControl
createConstraints(view: myView)
....
//located outside of GameViewControl
func createConstraints(view: UIView) {
var constraints = [NSLayoutConstraint]()
constraints.append(view.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor))
constraints.append(view.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor))
constraints.append(view.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor))
constraints.append(view.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor))
NSLayoutConstraint.activate(constraints)
}
这里是 GameViewControl 的完整文件
import UIKit
import SpriteKit
class GameViewController: UIViewController {
private let myView : UIView = {
let myView = UIView()
setViewAttributes(view: myView)
return myView
}()
private func addConstraints(){
var constraints = [NSLayoutConstraint]()
//add
constraints.append(myView.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor))
constraints.append(myView.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor))
constraints.append(myView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor))
constraints.append(myView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor))
//activate
NSLayoutConstraint.activate(constraints)
}
override func viewDidLoad() {
super.viewDidLoad()
#if DEBUG
print ("viewDidLoad")
#endif
if let view = self.view as! SKView? {
getScreenDimensions (screen: &screenDims)
view.addSubview(myView)
addConstraints()
var scene : GameScene!
DispatchQueue.main.async { scene = GameScene(size: CGSize(width: self.myView.frame.width, height: self.myView.frame.width))
scene.anchorPoint = CGPoint(x: 0.0, y: 0.0)
scene.backgroundColor = .clear
scene.scaleMode = .aspectFit
view.isHidden = false
view.presentScene(scene)
}
view.ignoresSiblingOrder = true
view.showsFPS = true
view.showsNodeCount = true
view.showsPhysics = true
}
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
#if DEBUG
print ("GVC viewDidLayoutSubviews")
#endif
myGlobalVars.sceneRect = view.frame
if #available(iOS 11.0, *) {
myGlobalVars.topSafeArea = view.safeAreaInsets.top
myGlobalVars.bottomSafeArea = view.safeAreaInsets.bottom
} else {
myGlobalVars.topSafeArea = topLayoutGuide.length
myGlobalVars.bottomSafeArea = bottomLayoutGuide.length
}
}
override var shouldAutorotate: Bool {
#if DEBUG
print ("shouldAutorotate")
#endif
return false
}
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
#if DEBUG
print ("supportedInterfaceOrientations")
#endif
if UIDevice.current.userInterfaceIdiom == .phone {
return .allButUpsideDown
} else {
return .all
}
}
override var prefersStatusBarHidden: Bool {
#if DEBUG
print ("prefersStatusBarHidden")
#endif
return false
}
}
对函数 setViewAttributes 的调用确实将视图传递给函数,并且我已验证该函数正在工作。
func setViewAttributes(view: UIView)
{
view.alpha = 0.0
view.frame.size.height = UIScreen.main.nativeBounds.height
view.frame.size.width = UIScreen.main.nativeBounds.width
view.translatesAutoresizingMaskIntoConstraints = false
view.backgroundColor = .clear
}
【问题讨论】:
标签: swift uikit safearealayoutguide