选项 1
最简单的解决方案是通过将背景颜色设置为黑色或白色来禁用键盘透明度(取决于您的键盘是浅色还是深色):
myTextField.becomeFirstResponder()
guard UIDevice().userInterfaceIdiom == .phone else {
return;
}
//keyboard window should be there now, look for it:
var keyboardWindow: UIWindow?
for window in UIApplication.shared.windows.reversed() {
if String(describing: type(of: window)) == "UIRemoteKeyboardWindow" {
keyboardWindow = window
break
}
}
keyboardWindow?.rootViewController?.view.subviews.first?.backgroundColor = .black
选项 2
如果您不喜欢这个,我有一个看起来运行良好的 hack,至少在 iOS 14 中是这样。它会导致键盘上滑动画发生在推动画滑动期间,而不是之后。它依赖于在推送之前通过添加一个临时文本字段来显示键盘。
当你想要推送 VC 时运行此代码:
guard UIDevice().userInterfaceIdiom == .phone else {
// fix doesn't apply to iPad, push or perform segue:
self.performSegue(withIdentifier: "mySegue", sender: self)
// navigationController?.pushViewController(destinationVC, animated: true)
return;
}
//create text field with matching settings so keyboard will look the same as its destination
let tempTextField = UITextField.init()
tempTextField.keyboardType = .default
tempTextField.keyboardAppearance = .light
tempTextField.autocorrectionType = .default
view.addSubview(tempTextField)
//show keyboard, then right after push VC, then discard the text field
//make sure destination text field calls becomeFirstResponder() in its VC's viewDidLoad()
tempTextField.becomeFirstResponder()
DispatchQueue.main.asyncAfter(deadline: .now() + 1.0/60.0) {
// push or perform segue:
self.performSegue(withIdentifier: "mySegue", sender: self)
// navigationController?.pushViewController(destinationVC, animated: true)
}
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
tempTextField.removeFromSuperview()
}
}
选项 3
我通过将推送幻灯片动画复制到键盘来改进选项 2,基本上可以满足您的要求。也可以选择在滑入的过程中保持向上滑动的动画,试试看吧。
只要你想推送,就在推送 VC 上运行此代码:
guard UIDevice().userInterfaceIdiom == .phone else {
// fix doesn't apply to iPad, push or perform segue:
self.performSegue(withIdentifier: "mySegue", sender: self)
// navigationController?.pushViewController(destinationVC, animated: true)
return;
}
//create text field with matching settings so keyboard will look the same as its destination
let tempTextField = UITextField.init()
tempTextField.keyboardType = .default
tempTextField.keyboardAppearance = .light
tempTextField.autocorrectionType = .default
view.addSubview(tempTextField)
//show keyboard, then push VC, then remove the text field (see bottom)
//make sure destination text field calls becomeFirstResponder() in its VC's viewDidLoad()
UIView.setAnimationsEnabled(false) //set to false to disable slide up animation or true to keep it
tempTextField.becomeFirstResponder()
UIView.setAnimationsEnabled(true)
//find keyboard window
var keyboardWindow: UIWindow?
for window in UIApplication.shared.windows.reversed() {
if String(describing: type(of: window)) == "UIRemoteKeyboardWindow" {
keyboardWindow = window
break
}
}
keyboardWindow?.rootViewController?.view.isHidden = true //this prevents glitches
DispatchQueue.main.asyncAfter(deadline: .now() + 1.0/60.0) {
// push or perform segue
self.performSegue(withIdentifier: "mySegue", sender: self)
// navigationController?.pushViewController(destinationVC, animated: true)
keyboardWindow?.rootViewController?.view.isHidden = false
//this spring animation is identical to default push slide animation
let spring = CASpringAnimation(keyPath: "position")
spring.damping = 500
spring.mass = 3
spring.initialVelocity = 0
spring.stiffness = 1000
spring.fromValue = CGPoint.init(x: self.view.frame.width, y:0) //you can enter e.g y:1000 to delay slide up animation
spring.toValue = CGPoint.init(x: 0, y:0)
spring.duration = 0.5
spring.isAdditive = true
keyboardWindow?.layer.add(spring, forKey: nil)
}
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
tempTextField.removeFromSuperview()
}
您可以通过不禁用动画来保持向上滑动的动画(在 becomeFirstResponder() 上方)。如果您选择此选项,则可以通过将 y:0 替换为 y:1000 来延迟上滑动画。你可以使用这个值。