【发布时间】:2015-04-08 10:20:16
【问题描述】:
我在课堂上写了一个初始化,但是初始化中不断出现错误,有三个错误: 1.需要一个覆盖关键字; 2.必需的初始化器必须由子类提供; 3. 初始化器只能在一个类型中声明;
这是我的代码:
import SpriteKit
class GameScene: SKScene {
var man:SKSpriteNode
var runningManTextures = [SKTexture]()
override func didMoveToView(view: SKView) {
}
func loadMan() {
loadManTextures()
man.position.y -= man.size.height/2
addChild(man)
}
func loadManTextures() {
var runningAtlas = SKTextureAtlas(named: "man")
for i in 1...3 {
var textureName = "man_\(i)"
var temp = runningAtlas.textureNamed(textureName)
runningManTextures.append(temp)
}
}
init(size:CGSize){
super.init(size: size)
}
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
/* Called when a touch begins */
for touch: AnyObject in touches {
}
}
override func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
}
}
【问题讨论】:
-
我已经向您展示了如何修复错误,但实际上您不应该将 Stack Overflow 带宽浪费在此类基本内容上。相反,在尝试使用 Swift 之前先学习它。
标签: swift sprite-kit