【发布时间】:2021-02-14 23:46:49
【问题描述】:
每次我尝试开始游戏时都会出现错误
Assets\BlinkScript.cs(9,12):错误 CS0246:找不到类型或命名空间名称“Text”(您是否缺少 using 指令或程序集引用?)
我尝试了一切,现在我不知道该怎么做是我的代码有人请帮助我
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlinkScript : MonoBehaviour
{
public int Uses;
public float cooldown, distance, speed, destinationMultiplier, cameraHeight;
public Text UIText;
public Transform Cam;
public LayerMask layerMask;
int maxUses;
float cooldownTimer;
bool blinking = false;
Vector3 destination;
ParticleSystem trail;
void Start()
{
trail = transform.Find("trail").GetComponent<ParticleSystem>();
maxUses = Uses;
cooldownTimer = cooldown;
UItext.text = Uses.ToString();
}
void Update()
{
if(Input.GetKeyDown(keyCode.Q))
{
Blink();
}
if (Uses < maxUses)
{
if (cooldownTimer > 0) cooldownTimer -= Time.deltaTime;
else { Uses += 1; cooldownTimer = cooldown; UItext.text = Uses.ToString(); }
}
if (Blinking)
{
var dist = Vector3.Distance(transform.position, destination);
if(dist > 0.5f)
{
transform.position = Vector3.MoveTowards(transform.position, destination, Time.DeltaTime * speed);
}
else { blinking = false; }
}
}
void Blink()
{
if(Uses > 0)
{
Uses -= 1;
UItext.text = Uses.ToString();
trail.play();
RaycastHit hit;
if(physics.Raycast(Cam.position, Cam.forward, out hit, distance, layerMask))
{
destination = hit.point * destinationMultiplier;
Debug.DrawLine(Cam.position, hit.point * destinationMultiplier, Color.yellow, 2);
}
else
{
destination = (Cam.position * Cam.forward.normalized * distance) * destinationMultiplier;
Debug.DrawRay(Cam.position, (Cam.forward * distance) * destinationMultiplier, Color.green, 2);
}
destination.y += cameraHeight;
blinking = true;
}
}
}
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标签: c#