您看到死锁的原因非常简单:您的范围超过了ch1,但从未关闭它,因此 for 循环永远不会终止。
您可以通过手动迭代每棵树特定次数来解决此问题,例如 main() 中的 0..10 循环:
// Same determines whether the trees
// t1 and t2 contain the same values.
func Same(t1, t2 *tree.Tree) bool {
ch1 := make(chan int)
ch2 := make(chan int)
go Walk(t1, ch1)
go Walk(t2, ch2)
for i := 0; i < 10; i++ {
c := <-ch1
d := <-ch2
if c-d != 0 {
return false
}
}
return true
}
Playground
或者,您可以更改 Walk 的签名以接受等待组参数,该参数由 Walk 的调用者递增,并在每个 Walk 返回时递减,并在您完成遍历后关闭通道:
// Walk walks the tree t sending all values
// from the tree to the channel ch.
func Walk(t *tree.Tree, ch chan int, wg *sync.WaitGroup) {
defer wg.Done()
if t.Left != nil {
wg.Add(1)
Walk(t.Left, ch, wg)
}
ch <- t.Value
if t.Right != nil {
wg.Add(1)
Walk(t.Right, ch, wg)
}
}
// Same determines whether the trees
// t1 and t2 contain the same values.
func Same(t1, t2 *tree.Tree) bool {
ch1 := make(chan int)
ch2 := make(chan int)
var wg1 sync.WaitGroup
wg1.Add(1)
go Walk(t1, ch1, &wg1)
go func() {
wg1.Wait()
close(ch1)
}()
var wg2 sync.WaitGroup
wg2.Add(1)
go Walk(t2, ch2, &wg2)
go func() {
// not strictly necessary, since we're not ranging over ch2, but here for completeness
wg2.Wait()
close(ch2)
}()
for c := range ch1 {
d := <-ch2
if c-d != 0 {
return false
}
}
return true
}
Playground