【发布时间】:2016-07-24 15:19:31
【问题描述】:
我正在SpriteKit 中构建一个游戏,其中包括一个玩家从 7 个选项中选择一个角色。场景 1 将包括 7 张图像。每个图像将代表一个字符。玩家将通过按下所选图像来选择角色,并将呈现新的场景 2。我希望所选角色图像出现在场景 2 中。我在场景 1 中保存了所选角色的数据,但是当场景 2 出现时,它总是显示角色 1 而不是另一个。请告知从场景 1 访问 var 并将其带到场景 2 的正确代码行。
import SpriteKit
class Scene1: SKScene {
var Player1 = SKSpriteNode()
var Player2 = SKSpriteNode()
var Player3 = SKSpriteNode()
var Player4 = SKSpriteNode()
var Player5 = SKSpriteNode()
var Player6 = SKSpriteNode()
var Player7 = SKSpriteNode()
var playerSelect1 = false
var playerSelect2 = false
var playerSelect3 = false
var playerSelect4 = false
var playerSelect5 = false
var playerSelect6 = false
var playerSelect7 = false
// in touches began..
if self.nodeAtPoint(location) == self.player1 {
playerSelect1 = true
NSUserDefaults.standardUserDefaults().setBool(true, forKey:"playerSelect1")
// then i present scene2
} else if self.nodeAtPoint(location) == self.player2 {
playerSelect2 = true
NSUserDefaults.standardUserDefaults().setBool(true, forKey:"playerSelect2")
//then i present scene2
} else if self.nodeAtPoint(location) == self.player3 {
playerSelect3 = true
NSUserDefaults.standardUserDefaults().setBool(true, forKey:"playerSelect3")
//then i present scene2
} else if self.nodeAtPoint(location) == self.player4 {
playerSelect4 = true
NSUserDefaults.standardUserDefaults().setBool(true, forKey:"playerSelect4")
//then i present scene2
// i didn't list all 7 characters to make code shorter
class Scene2: SKScene {
var playerSelected: Scene1()
// did move to view
var character1 = SKSpriteNode()
var character2 = SKSpriteNode()
var character3 = SKSpriteNode()
var character4 = SKSpriteNode()
//grab the selection value
let playerSelect1 = NSUserDefaults.standardUserDefaults().boolForKey("playerSelect1")
let playerSelect2 = NSUserDefaults.standardUserDefaults().boolForKey("playerSelect2")
let playerSelect3 = NSUserDefaults.standardUserDefaults().boolForKey("playerSelect3")
let playerSelect4 = NSUserDefaults.standardUserDefaults().boolForKey("playerSelect4")
if playerSelect1 == true {
self.addChild(character1)
} else if playerSelect2 == true {
self.addChild(character2)
} else if playerSelect3 == true {
self.addChild(character3)
} else if playerSelect4 == true {
self.addChild(character4)
}
}
【问题讨论】:
标签: swift sprite-kit