【发布时间】:2018-05-11 02:58:41
【问题描述】:
local link = require("link")
local walkingData = require("Animation")
local walk_right
local walk_down
local walk_left
local walk_up
--loading in the sprite sheet and animation data
local options = link.getSpriteSheetData()
local walking = walkingData.getAnimationSequences()
-- creating the image sheet and sprite
local sheet1 = graphics.newImageSheet("link.png", options)
local linkWalk = display.newSprite(sheet1, walking)
linkWalk.x = 40
linkWalk.y= display.contentHeight - 60
--start the loop by transition
--linkWalk:setSequence("Walking up")
--linkWalk:play()
--transition.to(linkWalk, {y= 60, time= 8000, onComplete = walk_right})
local function walk_right ()
linkWalk:setSequence("Walking right")
linkWalk:play()
transition.to(linkWalk, {x=display.contentWidth - 60, time= 3200,
onComplete=walk_down})
end
local function walk_left ()
linkWalk:setSequence("Walking left")
linkWalk:play()
transition.to(linkWalk, {x= 60, time= 3200, onComplete = walk_up})
end
local function walk_up ()
linkWalk:setSequence("Walking up")
linkWalk:play()
transition.to(linkWalk, {y= 60, time= 8000, onComplete = walk_right})
end
local function walk_down ()
linkWalk:setSequence("Walking down")
linkWalk:play()
transition.to(linkWalk, {y=display.contentHeight - 60, time= 8000,
onComplete = walk_left})
end
--starting by making the sprite move upward
walk_up()'
我正在上电晕课程,并且在作业时遇到问题我试图让精灵图像在设备的边界周围走动,但精灵向上移动并向右移动然后停止。为什么 transition.to onComplete 函数在第一个调用的函数中正常工作,但在 onComplete 函数调用的函数中却不能正常工作。我尝试了多种启动它的方法,但只能向右移动,有没有更好的方法来从过渡到过渡?
【问题讨论】:
-
stackoverflow.com/help/mcve - 如果您“尝试过多种方式”,那么您应该在问题中包含您尝试过的内容,以便我们可以帮助您在此基础上再接再厉
-
它包括不调用函数来“快速启动”它,因为没有更好的术语,并使用转换函数和调用函数的 onComplete 函数,甚至没有达到我所拥有的代码列出我已经用之前的代码更新了它