【发布时间】:2018-05-18 05:11:03
【问题描述】:
我正在使用 Lua 重新创建吃豆人夫人,最近才了解到一系列瓷砖用于碰撞和移动;我正在尝试重新创建它。这是瓦片地图:
nodemap = {
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1},
{1,1,0,1,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,0,1,1},
{1,1,0,1,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,0,1,1},
{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
{1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,1,1,1,1},
{1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,1,1,1,1},
{1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,1,1,1,1},
{1,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,1},
{1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1},
{1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1},
{1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1},
{1,1,1,1,0,1,1,1,1,1,0,1,1,1,0,0,1,1,1,0,1,1,1,1,1,0,1,1,1,1},
{1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1},
{1,1,1,1,0,1,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,1,0,1,1,1,1},
{1,1,1,1,0,1,1,0,1,1,0,1,0,0,0,0,0,0,1,0,1,1,0,1,1,0,1,1,1,1},
{1,1,1,1,0,1,1,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,0,1,1,0,1,1,1,1},
{1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1},
{1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1},
{1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1},
{1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1},
{1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1},
{1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1},
{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
{1,1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,0,1,1},
{1,1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,0,1,1},
{1,1,0,1,1,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,1,1,0,1,1},
{1,1,0,1,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,0,1,1},
{1,1,0,1,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,0,1,1},
{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
}
这会创建没有错误的迷宫,但我遇到的问题是 Pacman 在瓷砖之间平滑移动,而不会从瓷砖跳到瓷砖,再到瓷砖......所以我有这段代码可以“顺利”移动 Pacman:
-- Make Pacmans position consist of a single decimal (because over time a number of 1.899999994 will occur and that's ugly)
mrspacman.x = math.floor(mrspacman.x*10)/10
mrspacman.y = math.floor(mrspacman.y*10)/10
--If an arrowkey was pressed (Think of this as "A new direction was queued")
if (mrspacman.nextDirection) then
-- If Pacman is in the center of a tile, then
if (mrspacman.x == math.floor(mrspacman.x)) and (mrspacman.y == math.floor(mrspacman.y)) then
-- If the tile in front of Pacman is empty, set direction to that
if (nodemap[mrspacman.y-math2.sin(mrspacman.dir)][mrspacman.x+math2.cos(mrspacman.dir)]~=1) then
mrspacman.dz = mrspacman.dir
-- Disable this queue
mrspacman.nextDirection = false
end
end
end
-- If Pacman is NOT in the center of a tile
if (mrspacman.x ~= math.floor(mrspacman.x)) or (mrspacman.y ~= math.floor(mrspacman.y)) then
-- Constantly move forwards
mrspacman.x = mrspacman.x + (math2.cos(mrspacman.dz)*mrspacman.speed)
mrspacman.y = mrspacman.y - (math2.sin(mrspacman.dz)*mrspacman.speed)
else
-- If the tile in front of Pacman is empty, move to that tile
if (nodemap[mrspacman.y-math2.sin(mrspacman.dz)][mrspacman.x+math2.cos(mrspacman.dz)] ~= 1) then
mrspacman.x = mrspacman.x + (math2.cos(mrspacman.dz)*mrspacman.speed)
mrspacman.y = mrspacman.y - (math2.sin(mrspacman.dz)*mrspacman.speed)
end
end
mrspacman.dz = 所面对的角度。
mrspacman.dir = 记录的按键操作。
mrspacman.speed = .1(是允许平稳移动的小数)。
执行此代码会导致 Pacman 在按下后退键时冻结,并且在拐角处旋转、穿过墙壁时其位置会变得混乱......这可以看到 here。
如何解决这个问题?
更新
我添加了一个名为 math2 的表,由 cos 和 sin fx 组成(只会返回 4 个基本方向的值):
math2 = {
cos = function(angle)
vectors = {1,0,-1,0}
return vectors[(angle/90)+1]
end,
sin = function(angle)
vectors = {0,1,0,-1}
return vectors[(angle/90)+1]
end
}
【问题讨论】:
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您使用哪个游戏引擎来创建这个游戏?
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在学生软件中使用 TI-Nspire Lua 脚本应用程序