【发布时间】:2011-05-30 02:40:46
【问题描述】:
大家好,只是想知道为什么我的菜单不起作用,我已经编写了大约 8 个小时的代码,但还是不知道出了什么问题。
Menu = {
label = "Mahin Menu",
current = current or true,
open = open or true,
subMenus = {}
}
function Menu.newSubMenu()
return {
setup = Menu.setup,
print = Menu.print,
toggleOpen = Menu.toggleOpen,
getCurrentMenu = Menu.getCurrentMenu,
getLastMenu = Menu.getLastMenu,
getNextMenu = Menu.getNextMenu,
getPrevMenu = Menu.getPrevMenu
}
end
function Menu:setup(m_parent, m_label, m_action)
self.parent = m_parent
self.label = m_label
self.action = m_action
self.subMenus = {}
self.current = false
self.open = false
table.insert(m_parent.subMenus, self)
end
function Menu:print(indent)
io.write(string.rep(" ", indent))
if #self.subMenus>0 then
if self.open == true then
io.write("[-]")
else
io.write("[+]")
end
else
io.write(" ")
end
if self.current == true then
io.write("<" .. self.label .. ">")
else
io.write(" " .. self.label)
end
io.write("\n")
if #self.subMenus>0 and self.open == true then
for i=1,#self.subMenus do
self.subMenus[i]:print(indent+1)
end
end
end
function Menu:toggleOpen()
if self.open == true then
self.open = false
else
self.open = true
end
end
function Menu:getCurrentMenu()
if self.current == true then
return self
else
for k=1,#self.subMenus do
local v = self.subMenus[k]:getCurrentMenu()
if v ~= nil then
return v
end
end
end
end
function Menu:getLastMenu()
if self.open == true and #self.subMenus > 0 then
return self.subMenus[#self.subMenus]:getLastMenu()
else
return self
end
end
function Menu:getNextMenu(bool)
bool = bool or false
if bool == false then
if #self.subMenus > 0 and self.open == true then
return self.subMenus[1]
end
end
if self.parent then
if self.parent.subMenus[#self.parent.subMenus] == self then
self.parent:getNextMenu(true)
else
for i=1,#self.parent.subMenus do
if self.parent.subMenus[i] == self then
print(self.parent.subMenus[i+1].label)
return self.parent.subMenus[i+1]
end
end
end
else
return self
end
end
function Menu:getPrevMenu()
if self.parent then
for k=1,#self.parent.subMenus do
if self.parent.subMenus[k] == self then
if k == 1 then
return self.parent
elseif #self.parent.subMenus[k-1].subMenus > 0 and self.parent.subMenus[k-1].open == true then
local x = self.parent.subMenus[k-1]
while #x.subMenus > 0 and x.open == true do
x = x.subMenus[#x.subMenus]
end
return x
else
return self.parent.subMenus[k-1]
end
end
end
else
return self
end
end
Test = Menu.newSubMenu()
Test:setup(Menu, "Test item")
Mahi = Menu.newSubMenu()
Mahi:setup(Menu, "Mahi item")
Mahi.open = true
Testx = Menu.newSubMenu()
Testx:setup(Mahi, "Lalall")
Testx.open= true
Sadmad = Menu.newSubMenu()
Sadmad:setup(Testx, "Woot")
Asd = Menu.newSubMenu()
Asd:setup(Menu, "Asd menu")
Asd.current = true
Menu.current = false
repeat
print(string.rep("\n",2))
Menu:print(0)
x=io.read()
if x == "z" then
x = Menu:getCurrentMenu()
print(Menu:getCurrentMenu().label)
print(Menu:getCurrentMenu():getNextMenu().label)
y = Menu:getCurrentMenu():getNextMenu()
x.current = false
y.current = true
elseif x == "a" then
x = Menu:getCurrentMenu()
y = Menu:getCurrentMenu():getPrevMenu()
x.current = false
y.current = true
end
until x == "sad"
" 有代码,当我尝试将当前的“Asd 菜单”向下移动时,它会出错:
menu.lua:150: attempt to index a nil value
这没有任何意义,它已明确声明,我尝试添加打印,他们总是给我 Asd menu O.o 如果我尝试从 Woot 移动到 Asd 菜单,同样的错误,我不知道为什么,因为我添加了这些打印
print(Menu:getCurrentMenu().label)
print(Menu:getCurrentMenu():getNextMenu().label)
他们确实给了我 Asd 菜单,但是它说试图在第二个打印行索引一个 nil 值,但它仍然打印?我没有想法,这里有什么帮助吗?
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