我会先绘制背景,然后在其上绘制图像,类似于...
protected BufferedImage makeImageFrom(BufferedImage original) {
BufferedImage img = new BufferedImage(original.getWidth(), original.getHeight(), BufferedImage.TYPE_INT_RGB);
Graphics2D g2d = img.createGraphics();
g2d.setColor(Color.WHITE);
g2d.fillRect(0, 0, img.getWidth(), img.getHeight());
g2d.setColor(Color.LIGHT_GRAY);
int row = 0;
for (int y = 0; y < img.getHeight(); y += 10) {
int offset = (row % 2 == 0) ? 10 : 0;
for (int x = 0; x < img.getWidth(); x += 20) {
g2d.fillRect(offset + x, y, 10, 10);
}
row++;
}
g2d.drawImage(original, 0, 0, this);
g2d.dispose();
return img;
}
以及用于测试它的代码...
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.text.ParseException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class Test {
public static void main(String args[]) throws ParseException {
new Test();
}
public Test() {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
try {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
} catch (IOException ex) {
ex.printStackTrace();
}
}
});
}
public class TestPane extends JPanel {
private BufferedImage img;
public TestPane() throws IOException {
BufferedImage original = ImageIO.read(get your own image);
img = makeImageFrom(original);
}
protected BufferedImage makeImageFrom(BufferedImage original) {
BufferedImage img = new BufferedImage(original.getWidth(), original.getHeight(), BufferedImage.TYPE_INT_RGB);
Graphics2D g2d = img.createGraphics();
g2d.setColor(Color.WHITE);
g2d.fillRect(0, 0, img.getWidth(), img.getHeight());
g2d.setColor(Color.LIGHT_GRAY);
int row = 0;
for (int y = 0; y < img.getHeight(); y += 10) {
int offset = (row % 2 == 0) ? 10 : 0;
for (int x = 0; x < img.getWidth(); x += 20) {
g2d.fillRect(offset + x, y, 10, 10);
}
row++;
}
g2d.drawImage(original, 0, 0, this);
g2d.dispose();
return img;
}
@Override
public Dimension getPreferredSize() {
return img == null ? new Dimension(100, 100) : new Dimension(img.getWidth(), img.getHeight());
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (img != null) {
int x = (getWidth() - img.getWidth()) / 2;
int y = (getHeight() - img.getHeight()) / 2;
g.drawImage(img, x, y, this);
}
}
}
}
我想我没有解释得最好。我的意思是,当背景是方格的(意味着它是一个透明的图像)时,背景应该是清晰的,并且只是在它后面的背景中绘制了任何东西。但是现在,它只会用黑色填充空白像素的其余图像高度和宽度?我该如何防止呢?朋友告诉我这与 Alpha 版有关?
如果你能提供一张你想要什么和你拥有什么的图片,我会非常高兴;P
我修改了上面的代码以使用透明图像作为默认基础,清除背景并像以前一样绘制其余部分...我还更改了TestPane 的背景颜色以验证它;)
protected BufferedImage makeImageFrom(BufferedImage original) {
BufferedImage img = new BufferedImage(original.getWidth(), original.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
g2d.setBackground(new Color(255, 255, 255, 0));
g2d.clearRect(0, 0, img.getHeight(), img.getHeight());
g2d.setColor(Color.LIGHT_GRAY);
int row = 0;
for (int y = 0; y < img.getHeight(); y += 10) {
int offset = (row % 2 == 0) ? 10 : 0;
for (int x = 0; x < img.getWidth(); x += 20) {
g2d.fillRect(offset + x, y, 10, 10);
}
row++;
}
g2d.drawImage(original, 0, 0, this);
g2d.dispose();
return img;
}