【发布时间】:2016-10-04 07:13:50
【问题描述】:
我想使用 AWS Cognito Unity SDK 通过 Facebook 登录对用户进行身份验证。
这是我的代码:
void Start()
{
InitCognito ();
}
public void InitCognito()
{
UnityInitializer.AttachToGameObject (this.gameObject);
credentials = new CognitoAWSCredentials (
identity_pool_id, // Identity Pool ID
region // Region
);
Debug.Log ("identity_pool_id = " + identity_pool_id + " region = " + region);
credentials.GetIdentityIdAsync(delegate(AmazonCognitoIdentityResult<string>
result) {
if (result.Exception != null) {
Debug.LogError(result.Exception.ToString());
}
string identityId = result.Response;
Debug.Log("identityId = "+identityId);
FBInit();
});
}
public void FBInit()
{
FB.Init(this.OnInitComplete, this.OnHideUnity);
Debug.Log( "FB.Init() called with " + FB.AppId);
}
public void FBLogin()
{
FB.LogInWithReadPermissions(new List<string>() { "public_profile", "email", "user_friends" }, this.HandleResult);
}
private void OnInitComplete()
{
Debug.Log( "Success - Check log for details");
Debug.Log("Success Response: OnInitComplete Called\n");
Debug.Log( string.Format(
"OnInitCompleteCalled IsLoggedIn='{0}' IsInitialized='{1}'",
FB.IsLoggedIn,
FB.IsInitialized));
if (AccessToken.CurrentAccessToken != null)
{
Debug.Log("Access token = "+AccessToken.CurrentAccessToken.ToString());
}
FBLogin ();
}
private void OnHideUnity(bool isGameShown)
{
Debug.Log( "Success - Check log for details");
Debug.Log(string.Format("Success Response: OnHideUnity Called {0}\n", isGameShown));
Debug.Log("Is game shown: " + isGameShown);
}
protected void HandleResult(IResult result)
{
if (result == null)
{
Debug.Log("Null Response\n");
return;
}
// Some platforms return the empty string instead of null.
if (!string.IsNullOrEmpty(result.Error))
{
Debug.Log( "Error - Check log for details");
Debug.Log( "Error Response:\n" + result.Error);
}
else if (result.Cancelled)
{
Debug.Log ("Cancelled - Check log for details");
Debug.Log( "Cancelled Response:\n" + result.RawResult);
}
else if (!string.IsNullOrEmpty(result.RawResult))
{
Debug.Log ("Success - Check log for details");
Debug.Log ("Success Response:\n" + result.RawResult);
Debug.Log ("Access Token = "+AccessToken.CurrentAccessToken);
Debug.Log ("Access Token = "+AccessToken.CurrentAccessToken.TokenString);
Debug.Log ("Access User Id =" + AccessToken.CurrentAccessToken.UserId);
credentials.AddLogin ("graph.facebook.com", AccessToken.CurrentAccessToken.TokenString);
if (credentials.CurrentLoginProviders.Length > 0) {
Debug.Log (credentials.CurrentLoginProviders[0]);
}
Debug.Log (credentials.GetCachedIdentityId());
}
else
{
Debug.Log ( "Empty Response\n");
}
}
当InitCognito() 方法被执行时,我得到了一个未经授权的身份ID(一旦我在同一台设备上重新安装了这个应用程序,未经授权的身份ID就会改变)。然后我就可以成功获取 Facebook 的用户 id 和令牌了。
按照 Cognito 开发人员指南,我使用 credentials.AddLogin() 添加 Facebook 登录。但在执行此方法后,Debug.Log (credentials.GetCachedIdentityId()) 显示身份 ID 与未经授权的身份 ID 相同,而不是引用 Facebook ID 的特定 ID,并且 AWS Cognito 控制台显示没有“链接登录”。我是否以错误的方式使用credentials.AddLogin()?
谢谢!
【问题讨论】:
标签: facebook amazon-web-services unity3d aws-sdk amazon-cognito