【发布时间】:2017-09-03 08:58:56
【问题描述】:
我想通过每 1 秒实例化 7 个立方体来在统一 2d 游戏中制作一个加载条。
我用了 :
yield WaitForSeconds(1);
在每个实例化语句之后的函数更新中,但它不起作用:((我收到一个错误:
脚本错误:Update() 不能是协程。
还有什么想法吗?
我制作了一个新场景并将其命名为“loose”,然后我编写了这个脚本并将其附加到主摄像机:
#pragma strict
//var loadingBar: Transform;
var loading_bar : GameObject;
function Update()
{
Instantiate(loadingBar,Vector3(-1.849,-2.9371,2),Quaternion.identity);
gameTimer();
Instantiate(loadingBar,Vector3(-1.2909,-2.937,2),Quaternion.identity);
gameTimer();
Instantiate(loadingBar,Vector3(-0.5566,-2.93711,2),Quaternion.identity);
gameTimer();
Instantiate(loadingBar,Vector3(0.148236,-2.93711,2),Quaternion.identity);
gameTimer();
Instantiate(loadingBar,Vector3(0.823772,-2.93711,2),Quaternion.identity);
gameTimer();
Instantiate(loadingBar,Vector3(1.440567,-2.93711,2),Quaternion.identity);
gameTimer();
Instantiate(loadingBar,Vector3(2.057361,-2.93711,2),Quaternion.identity);
loadingTimer();
Application.LoadLevel(1);
}
function OnGUI()
{
GUI.color = Color.green;
GUI.Label(Rect(400,350,500,500),"<color=green><size=100>Lose</size></color>");
}
function loadingTimer()
{
yield WaitForSeconds(1);
}
我希望这些立方体以 1 秒的间隔出现,所以它 看起来像一个加载栏...
我通过这种方式解决了这个问题 ::
#pragma strict
var loadingBar: Transform;
var finished : boolean = false;
function Update()
{
loadingTimer();
if (finished == true)
{
Application.LoadLevel(1);
finished= false;
}
}
function OnGUI()
{
GUI.color = Color.green;
GUI.Label(Rect(295,320,500,500),"<color=green><size=100>Lose</size></color>");
}
function loadingTimer()
{
Instantiate(loadingBar,Vector3(-1.9,-2.9371,2),Quaternion.identity);
yield WaitForSeconds(0.28);
Instantiate(loadingBar,Vector3(-1.3,-2.937,2),Quaternion.identity);
yield WaitForSeconds(0.28);
Instantiate(loadingBar,Vector3(-1.3,-2.937,2),Quaternion.identity);
yield WaitForSeconds(0.28);
Instantiate(loadingBar,Vector3(-0.7,-2.93711,2),Quaternion.identity);
yield WaitForSeconds(0.28);
Instantiate(loadingBar,Vector3(-0.1,-2.93711,2),Quaternion.identity);
yield WaitForSeconds(0.28);
Instantiate(loadingBar,Vector3(0.5,-2.93711,2),Quaternion.identity);
yield WaitForSeconds(0.28);
Instantiate(loadingBar,Vector3(1.1,-2.93711,2),Quaternion.identity);
yield WaitForSeconds(0.28);
Instantiate(loadingBar,Vector3(1.7,-2.93711,2),Quaternion.identity);
finished= true;
}
【问题讨论】:
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invokerepeating怎么样:docs.unity3d.com/Documentation/ScriptReference/…
标签: unity3d unityscript