【发布时间】:2014-07-29 01:11:55
【问题描述】:
所以我真的是编程新手,我正在开发一款有点像 Cookie Clicker 的游戏,但有一个转折点(采矿)。它是在 python/pygame 中制作的。无论如何,我有一块巨石的图像,每次点击它时,我都想在游戏中的库存中添加一块石头。
有人帮我在课堂上设置了 point_collide。我承认并说我不完全理解它是如何工作的,但它应该检测我的鼠标是否在我的岩石图像的不透明部分上。
我希望游戏仅在您点击我已移动到屏幕中间的巨石图像的不透明部分时才给您一块石头。
小问题:如何设置游戏以仅在蒙版图像上注册点击?
PS:我知道先学习编程基础知识会更好,但我只是通过直接投入到一个项目中学到了很多东西(它让我继续前进,而且比读书更有趣)。
代码链接:https://www.refheap.com/88634
代码:
import pygame, sys
from pygame.locals import *
from datetime import datetime
if (__name__ == "__main__"):
pygame.init()
pygame.font.init()
pygame.display.set_caption("Miner Click")
clock = pygame.time.Clock()
screen = pygame.display.set_mode((960,600))
width = 960
height = 600
GREEN = (0,255,0)
RED = (255,0,0)
BLUE = (0,0,255)
BLACK = (0,0,0)
WHITE = (255,255,255)
BROWN = (84,27,1)
GREY = (198,198,198)
greenbg = pygame.image.load("greenbg.jpg").convert()
rockbutton = pygame.image.load("rockbutton.png").convert_alpha()
woodbutton = pygame.image.load("woodbutton.png").convert_alpha()
pygame.mouse.set_visible(True)
pick = pygame.image.load("pick.png").convert_alpha()
axe = pygame.image.load("axesmall.png").convert_alpha()
rockwidth = 544
rockheight = 274
clicks = 0
wood = 0
stonefont = pygame.font.SysFont("verdana", 29, True)
woodfont = pygame.font.SysFont("verdana", 29, True)
clicktext = stonefont.render('Rock: ' +str(clicks), 2, (GREY))
woodtext = woodfont.render('Wood: ' +str(wood), 2, (BROWN))
boxsize = clicktext.get_rect()
RocksX = 125
WoodX = 113
class Rock(pygame.sprite.Sprite):
def __init__(self, color = BLUE, width = 544, height = 274):
super(Rock, self ).__init__()
self.image = pygame.Surface((width, height))
self.set_properties()
self.image.fill(color)
def set_properties(self):
self.rect = self.image.get_rect()
self.origin_x = self.rect.centerx
self.origin_y = self.rect.centery
def set_position(self, x, y):
self.rect.x = 250
self.rect.y = 230
def set_image(self, filename = None):
if (filename != None):
self.image = pygame.image.load(filename).convert_alpha()
def point_collide(self, point):
x, y = point
x -= self.rect.x
y -= self.rect.y
try:
return self.mask.get_at((x,y))
except IndexError:
return False
#below is my clueless attempt at getting it to work
def checkForCursorPressed(x,y):
if pygame.mouse.get_pressed() and pygame.mouse.get_pos() == (x,y):
clicks+=1
coordfont = pygame.font.SysFont("verdana", 12, True)
rock_group = pygame.sprite.Group()
rock = Rock()
rock.set_image("rock.png")
rock.set_position(width/2, height/2)
rock_group.add(rock)
while True:
clock.tick(60)
screen.fill((255,255,255))
screen.blit(greenbg, (0,0))
x,y = pygame.mouse.get_pos()
coords = x,y
now = datetime.now()
date = '%s/%s/%s' % (now.month, now.day, now.year)
label = coordfont.render("Coordinates: "+str(coords), 1, (GREY))
date = coordfont.render("Date: "+str(date), 1, (GREY))
screen.blit(date, (650,10))
screen.blit(label, (790, 10))
screen.blit(rockbutton, (25,25))
screen.blit(woodbutton, (25,100))
clicktext = stonefont.render(' ' +str(clicks), 2, (GREY))
woodtext = woodfont.render(' ' +str(wood), 2, (BROWN))
screen.blit(clicktext, [RocksX,38])
screen.blit(woodtext, [139,WoodX])
rock_group.draw(screen)
screen.blit(pick, (x-10,y-50))
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == KEYDOWN and event.key == K_ESCAPE:
sys.exit()
pygame.display.update()
#in case i need the below again
#if x>249 and x<(795) and y>210 and y<(484):
【问题讨论】:
标签: python python-3.x pygame