【问题标题】:Clearing context in canvas html5在画布html5中清除上下文
【发布时间】:2014-11-26 04:55:33
【问题描述】:

我想在画布上绘制一张照片并允许用户在其上拖动一个圆圈。我能够做到。问题是当我清除上下文时,我绘制的图像消失了(参见此处:http://jsfiddle.net/wL0ossth/),如果不清除上下文,则整个图像都被彩色圆圈填充(参见此处:http://jsfiddle.net/wL0ossth/1/)。一些代码:

<canvas id="canvas" width=300 height=300></canvas>
    <img id="scream" src="http://i10.dainikbhaskar.com/thumbnail/655x588/web2images/www.bhaskar.com/2014/11/25/2324_bus.jpg" alt="The Scream" width="220" height="277">
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>

JavaScript:'http://jsfiddle.net/wL0ossth/1/

var c=document.getElementById("canvas");
     var img=document.getElementById("scream");  
     var ctx=c.getContext("2d");
     ctx.drawImage(img,10,10); 
 canvas.addEventListener('mousemove', followMouse, false);  

function findOffset(obj) {
    var curX = curY = 0;
    if (obj.offsetParent) {
        do {
            curX += obj.offsetLeft;
            curY += obj.offsetTop;
        } while (obj = obj.offsetParent);
    return {x:curX,y:curY};
    }
}

function followMouse(e){


    ctx.beginPath();
    var offset = findOffset(canvas);   //get the offset of the canvas relative to the page

    var posX = e.pageX - offset.x;     //find the x position of the mouse
    var posY = e.pageY - offset.y;     //find the y position of the mouse

    ctx.arc(posX,posY,50,0,Math.PI*2,false);   //draw a circle
    ctx.fill(); 
}

已编辑:我想让圆圈与我绘制的图像一起在清晰的上下文中移动。简而言之,就像http://jsfiddle.net/wL0ossth/1/中绘制的那样,在路径中没有留下黑色痕迹的圆圈

【问题讨论】:

  • 请澄清:当用户用鼠标移动圆圈时,您希望发生什么?
  • 实际上,只需在上下文清晰的情况下拖动圆圈,这样一旦绘制就不会显示为jsfiddle.net/wL0ossth/1中显示的图像以及作为背景绘制的img。
  • @soktinpk 有你的解决方法!祝你的项目好运。

标签: javascript jquery html canvas


【解决方案1】:

我认为你想要这样的东西(尽管我不确定,除非你稍微澄清一下你的帖子):

$(document).ready(function() {

  var c = document.getElementById("canvas");
  var img = document.getElementById("scream");
  var ctx = c.getContext("2d");
  canvas.addEventListener('mousemove', followMouse, false);

  function findOffset(obj) {
    var curX = 0,
        curY = 0;
    if (obj.offsetParent) {
      do {
        curX += obj.offsetLeft;
        curY += obj.offsetTop;
      } while (obj = obj.offsetParent);
      return {
        x: curX,
        y: curY
      };
    }
  }

  function followMouse(e) {

    ctx.clearRect(0, 0, 300, 300);
    ctx.drawImage(img, 10, 10); // Notice I moved the image down to here
    ctx.beginPath();
    var offset = findOffset(canvas); //get the offset of the canvas relative to the page

    var posX = e.pageX - offset.x; //find the x position of the mouse
    var posY = e.pageY - offset.y; //find the y position of the mouse

    ctx.arc(posX, posY, 50, 0, Math.PI * 2, false); //draw a circle
    ctx.fill();
  }

});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<canvas id="canvas" width=300 height=300></canvas>
<img id="scream" src="http://i10.dainikbhaskar.com/thumbnail/655x588/web2images/www.bhaskar.com/2014/11/25/2324_bus.jpg" alt="The Scream" width="220" height="277">

您需要做的是将drawImage(img) 放在clearRect 之后。这样每次清除画布时,都会重新绘制图像。

【讨论】:

  • 同意,clearRect 加上 drawImage 听起来可以解决问题。
  • @soktinpk 我非常感谢您解决问题的方法。谢谢!!