【发布时间】:2018-08-07 18:52:21
【问题描述】:
我想让 3 个工人(Worker 类的对象)在屏幕上以不同的随机方向和不同的速度移动。换句话说,我只想运行这样的东西:worker1.makeRandomStep(x,y,1)、worker2.makeRandomStep(x,y,2) 和 worker1.makeRandomStep(x,y,3)。
这是我当前的代码,其中我只有一个worker:
import pygame, random
import sys
WHITE = (255, 255, 255)
GREEN = (20, 255, 140)
GREY = (210, 210 ,210)
RED = (255, 0, 0)
PURPLE = (255, 0, 255)
SCREENWIDTH=1000
SCREENHEIGHT=578
class Background(pygame.sprite.Sprite):
def __init__(self, image_file, location):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = location
class Worker(pygame.sprite.Sprite):
def __init__(self, image_file, location):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.direction = 2
self.rect.left, self.rect.top = location
def makeRandomStep(self,x,y,step):
# there is a less than 1% chance every time that direction is changed
if random.uniform(0,1)<0.005:
self.direction = random.randint(1,4)
if self.direction == 1:
return x, y+step # up
elif self.direction == 2:
return x+step, y # right
elif self.direction == 3:
return x, y-step # down
elif self.direction == 4:
return x-step, y # left
else:
return x, y # stop
pygame.init()
size = (SCREENWIDTH, SCREENHEIGHT)
screen = pygame.display.set_mode(size)
screen_rect=screen.get_rect()
pygame.display.set_caption("TEST")
worker = Worker("worker.png", [0,0])
w_x = worker.rect.left
w_y = worker.rect.top
bg = Background("background.jpg", [0,0])
#sprite_group = pygame.sprite.Group()
#sprite_group.add(worker)
carryOn = True
clock=pygame.time.Clock()
while carryOn:
for event in pygame.event.get():
if event.type==pygame.QUIT:
carryOn=False
pygame.display.quit()
pygame.quit()
quit()
# Draw floor layout
screen.blit(pygame.transform.scale(bg.image, (SCREENWIDTH, SCREENHEIGHT)), bg.rect)
# Draw geo-fences
geofence1 = pygame.draw.rect(screen, GREEN, [510,150,75,52])
geofence2 = pygame.draw.rect(screen, GREEN, [450,250,68,40])
w_x,w_y = worker.makeRandomStep(w_x,w_y,1)
# Worker should not go outside the screen area
if (w_x + worker.rect.width > SCREENWIDTH): w_x = SCREENWIDTH - worker.rect.width
if (w_x < 0): w_x = 0
if (w_y + worker.rect.height > SCREENHEIGHT): w_y = SCREENHEIGHT - worker.rect.height
if (w_y < 0): w_y = 0
worker.rect.clamp_ip(screen_rect)
screen.blit(worker.image, (w_x,w_y))
# Refresh Screen
pygame.display.flip()
#sprite_group.update()
#sprite_group.draw(screen)
#Number of frames per secong e.g. 60
clock.tick(20)
pygame.display.quit()
pygame.quit()
quit()
我不太清楚应该如何实现我的目标。我正在考虑使用sprite_group,但我误解了如何正确更新while 循环内的所有精灵(工人)。
非常感谢任何帮助。谢谢。
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