【发布时间】:2019-03-29 00:21:31
【问题描述】:
我使用下面的代码来预加载一组音频文件(在用户与启动进程的按钮交互之后)。在所有音频文件“canplaythrough”触发后,代码继续:
var loaded = 0;
function loadedAudio() {
// this will be called every time an audio file is loaded
// we keep track of the loaded files vs the requested files
loaded++;
console.log(loaded + " audio files loaded!");
if (loaded == audioFiles.length){
// all have loaded
main();
}
}
function preloadsounds()
{
$("#loader").show();
console.log(level.config);
audioFiles = level.config.soundfiles;
// we start preloading all the audio files with html audio
for (var i in audioFiles) {
preloadAudio(audioFiles[i]);
}
}
function preloadAudio(url)
{
console.log("trying to preload "+ url);
var audio = new Audio();
// once this file loads, it will call loadedAudio()
// the file will be kept by the browser as cache
audio.addEventListener('canplaythrough', loadedAudio, false);
audio.addEventListener('error', function failed(e)
{
console.log("COULD NOT LOAD AUDIO");
$("#NETWORKERROR").show();
});
audio.src = url;
}
在 Android(Chrome 和 Firefox)上运行良好,但在 iOs Safari 上没有触发单个 canplaythrough 事件(在 5s 上实时测试并在 11.x 上模拟 X)。所有文件均来自同一来源。我的日志中也没有收到任何错误消息。
我错过了什么?
(我上面代码的基础来自:https://stackoverflow.com/a/31351186/2602592)
【问题讨论】:
标签: javascript html html5-audio