MS昨天发布了XNA Game Studio 3.0游戏开发工具的首个社区技术预览版(CTP),以下是一些相关信息。
XNA Game Studio 3.0正式版预计到今年年底才会发布,目前的CTP预览版仅支持Zune游戏开发,尚不支持Xbox 360游戏。除了Zune游戏外,该开发工具还能够访问Zune播放器中存储的非DRM保护音乐,允许开发者自定义游戏背景音乐,或开发出实时音乐虚拟游戏等等。另外,使用它开发的游戏还能够支持ad-hoc点对点互联,支持多台Zune无线联机对战。
XNA Game Studio 3.0 CTP仅支持32位Windows系统,需要Visual Studio 2008 Standard Edition或以上开发环境的支持(必须安装C#,或至少安装Visual C# 2008 Express Edition)。现在网络上已经有首批Zune游戏放出,可以通过XNA Game Studio 3.0 CTP在Zune上安装试玩。
我也来看下热闹
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public class Game1 : Microsoft.Xna.Framework.Game
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{
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GraphicsDeviceManager graphics;
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SpriteBatch spriteBatch;
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SpriteFont fnt;
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Vector2 Posi; //鼠标位置
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Color col; //鼠标颜色
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Color bgcol; //背景颜色
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int LastScrollWheelValue=0; //最后一次鼠标滚轮值
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public Game1()
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{
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graphics = new GraphicsDeviceManager(this);
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Content.RootDirectory = "Content";
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Posi = Vector2.Zero;
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col = Color.Red;
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bgcol = Color.CornflowerBlue;
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}
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protected override void Initialize()
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{
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base.Initialize();
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}
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protected override void LoadContent()
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{
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spriteBatch = new SpriteBatch(GraphicsDevice);
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fnt = Content.Load<SpriteFont>("font");
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}
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protected override void UnloadContent()
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{
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}
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protected override void Update(GameTime gameTime)
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{
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MouseState ms = Mouse.GetState();
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KeyboardState ke=Keyboard.GetState();
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Random rnd = new Random();
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if (ke.IsKeyDown(Keys.Escape))
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this.Exit();
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Posi.X = ms.X;
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Posi.Y = ms.Y;
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if (ms.RightButton==ButtonState.Pressed)
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col = new Color((byte)rnd.Next(255), (byte)rnd.Next(255), (byte)rnd.Next(255));
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if (ms.ScrollWheelValue != LastScrollWheelValue)
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bgcol = new Color((byte)rnd.Next(255), (byte)rnd.Next(255), (byte)rnd.Next(255));
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LastScrollWheelValue = ms.ScrollWheelValue;
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime)
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{
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graphics.GraphicsDevice.Clear(bgcol);
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spriteBatch.Begin();
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spriteBatch.DrawString(fnt,"Hello,XNA 3.0",Posi,col);
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spriteBatch.End();
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base.Draw(gameTime);
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}
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}
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}
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转载于:https://www.cnblogs.com/desmend/archive/2008/05/10/1191395.html