using UnityEngine;
private float ratio = 1f;
private float panelW;
private float panelH;

UIRoot root = GameObject.FindObjectOfType<UIRoot>();
if (root != null) {
    // 实际尺寸和设计尺寸比例
    ratio = (float)root.activeHeight / Screen.height;            
}

// 设计尺寸 panelW
= transform.GetComponent<UIPanel>().width; panelH = transform.GetComponent<UIPanel>().height;
// 实际尺寸 width
= panelW * ratio; height = panelH * ratio;

 

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