Implementing "Physically-Based Shading at Disney" for Arnold.

No SHEEN ! I have tried several methods, whatever put trick code in the MIS loop or in main shader_evaluate, the result can't be as the same as it on paper, so if you know how to tweak this, please tell me, thanks a lot !

Implementating "Physically-Based Shading at Disney"

Implementating "Physically-Based Shading at Disney"

相关文章:

  • 2022-01-20
  • 2021-10-08
  • 2021-06-13
  • 2021-11-07
  • 2021-05-31
  • 2021-12-28
  • 2022-12-23
  • 2022-12-23
猜你喜欢
  • 2021-08-29
  • 2021-06-03
  • 2021-11-10
  • 2022-12-23
  • 2021-09-21
  • 2021-06-07
  • 2021-08-24
相关资源
相似解决方案