array(2) { ["docs"]=> array(10) { [0]=> array(10) { ["id"]=> string(3) "428" ["text"]=> string(77) "Visual Studio 2017 单独启动MSDN帮助(Microsoft Help Viewer)的方法" ["intro"]=> string(288) "目录 ECharts 异步加载 ECharts 数据可视化在过去几年中取得了巨大进展。开发人员对可视化产品的期望不再是简单的图表创建工具,而是在交互、性能、数据处理等方面有更高的要求。 chart.setOption({ color: [ " ["username"]=> string(8) "DonetRen" ["tagsname"]=> string(55) "Visual Studio 2017|MSDN帮助|C#程序|.NET|Help Viewer" ["tagsid"]=> string(23) "[401,402,403,"300",404]" ["catesname"]=> string(0) "" ["catesid"]=> string(2) "[]" ["createtime"]=> string(10) "1511400964" ["_id"]=> string(3) "428" } [1]=> array(10) { ["id"]=> string(3) "427" ["text"]=> string(42) "npm -v;报错 cannot find module "wrapp"" ["intro"]=> string(288) "目录 ECharts 异步加载 ECharts 数据可视化在过去几年中取得了巨大进展。开发人员对可视化产品的期望不再是简单的图表创建工具,而是在交互、性能、数据处理等方面有更高的要求。 chart.setOption({ color: [ " ["username"]=> string(4) "zzty" ["tagsname"]=> string(50) "node.js|npm|cannot find module "wrapp“|node" ["tagsid"]=> string(19) "[398,"239",399,400]" ["catesname"]=> string(0) "" ["catesid"]=> string(2) "[]" ["createtime"]=> string(10) "1511400760" ["_id"]=> string(3) "427" } [2]=> array(10) { ["id"]=> string(3) "426" ["text"]=> string(54) "说说css中pt、px、em、rem都扮演了什么角色" ["intro"]=> string(288) "目录 ECharts 异步加载 ECharts 数据可视化在过去几年中取得了巨大进展。开发人员对可视化产品的期望不再是简单的图表创建工具,而是在交互、性能、数据处理等方面有更高的要求。 chart.setOption({ color: [ " ["username"]=> string(12) "zhengqiaoyin" ["tagsname"]=> string(0) "" ["tagsid"]=> string(2) "[]" ["catesname"]=> string(0) "" ["catesid"]=> string(2) "[]" ["createtime"]=> string(10) "1511400640" ["_id"]=> string(3) "426" } [3]=> array(10) { ["id"]=> string(3) "425" ["text"]=> string(83) "深入学习JS执行--创建执行上下文(变量对象,作用域链,this)" ["intro"]=> string(288) "目录 ECharts 异步加载 ECharts 数据可视化在过去几年中取得了巨大进展。开发人员对可视化产品的期望不再是简单的图表创建工具,而是在交互、性能、数据处理等方面有更高的要求。 chart.setOption({ color: [ " ["username"]=> string(7) "Ry-yuan" ["tagsname"]=> string(33) "Javascript|Javascript执行过程" ["tagsid"]=> string(13) "["169","191"]" ["catesname"]=> string(0) "" ["catesid"]=> string(2) "[]" ["createtime"]=> string(10) "1511399901" ["_id"]=> string(3) "425" } [4]=> array(10) { ["id"]=> string(3) "424" ["text"]=> string(30) "C# 排序技术研究与对比" ["intro"]=> string(288) "目录 ECharts 异步加载 ECharts 数据可视化在过去几年中取得了巨大进展。开发人员对可视化产品的期望不再是简单的图表创建工具,而是在交互、性能、数据处理等方面有更高的要求。 chart.setOption({ color: [ " ["username"]=> string(9) "vveiliang" ["tagsname"]=> string(0) "" ["tagsid"]=> string(2) "[]" ["catesname"]=> string(8) ".Net Dev" ["catesid"]=> string(5) "[199]" ["createtime"]=> string(10) "1511399150" ["_id"]=> string(3) "424" } [5]=> array(10) { ["id"]=> string(3) "423" ["text"]=> string(72) "【算法】小白的算法笔记:快速排序算法的编码和优化" ["intro"]=> string(288) "目录 ECharts 异步加载 ECharts 数据可视化在过去几年中取得了巨大进展。开发人员对可视化产品的期望不再是简单的图表创建工具,而是在交互、性能、数据处理等方面有更高的要求。 chart.setOption({ color: [ " ["username"]=> string(9) "penghuwan" ["tagsname"]=> string(6) "算法" ["tagsid"]=> string(7) "["344"]" ["catesname"]=> string(0) "" ["catesid"]=> string(2) "[]" ["createtime"]=> string(10) "1511398109" ["_id"]=> string(3) "423" } [6]=> array(10) { ["id"]=> string(3) "422" ["text"]=> string(64) "JavaScript数据可视化编程学习(二)Flotr2,雷达图" ["intro"]=> string(288) "目录 ECharts 异步加载 ECharts 数据可视化在过去几年中取得了巨大进展。开发人员对可视化产品的期望不再是简单的图表创建工具,而是在交互、性能、数据处理等方面有更高的要求。 chart.setOption({ color: [ " ["username"]=> string(7) "chengxs" ["tagsname"]=> string(28) "数据可视化|前端学习" ["tagsid"]=> string(9) "[396,397]" ["catesname"]=> string(18) "前端基本知识" ["catesid"]=> string(5) "[198]" ["createtime"]=> string(10) "1511397800" ["_id"]=> string(3) "422" } [7]=> array(10) { ["id"]=> string(3) "421" ["text"]=> string(36) "C#表达式目录树(Expression)" ["intro"]=> string(288) "目录 ECharts 异步加载 ECharts 数据可视化在过去几年中取得了巨大进展。开发人员对可视化产品的期望不再是简单的图表创建工具,而是在交互、性能、数据处理等方面有更高的要求。 chart.setOption({ color: [ " ["username"]=> string(4) "wwym" ["tagsname"]=> string(0) "" ["tagsid"]=> string(2) "[]" ["catesname"]=> string(4) ".NET" ["catesid"]=> string(7) "["119"]" ["createtime"]=> string(10) "1511397474" ["_id"]=> string(3) "421" } [8]=> array(10) { ["id"]=> string(3) "420" ["text"]=> string(47) "数据结构 队列_队列实例:事件处理" ["intro"]=> string(288) "目录 ECharts 异步加载 ECharts 数据可视化在过去几年中取得了巨大进展。开发人员对可视化产品的期望不再是简单的图表创建工具,而是在交互、性能、数据处理等方面有更高的要求。 chart.setOption({ color: [ " ["username"]=> string(7) "idreamo" ["tagsname"]=> string(40) "C语言|数据结构|队列|事件处理" ["tagsid"]=> string(23) "["246","247","248",395]" ["catesname"]=> string(12) "数据结构" ["catesid"]=> string(7) "["133"]" ["createtime"]=> string(10) "1511397279" ["_id"]=> string(3) "420" } [9]=> array(10) { ["id"]=> string(3) "419" ["text"]=> string(47) "久等了,博客园官方Android客户端发布" ["intro"]=> string(288) "目录 ECharts 异步加载 ECharts 数据可视化在过去几年中取得了巨大进展。开发人员对可视化产品的期望不再是简单的图表创建工具,而是在交互、性能、数据处理等方面有更高的要求。 chart.setOption({ color: [ " ["username"]=> string(3) "cmt" ["tagsname"]=> string(0) "" ["tagsid"]=> string(2) "[]" ["catesname"]=> string(0) "" ["catesid"]=> string(2) "[]" ["createtime"]=> string(10) "1511396549" ["_id"]=> string(3) "419" } } ["count"]=> int(200) } 222 2020年3月 - 爱码网

默认 Always Included Shaders 2018.4.6f1

2020年3月

自带Shader 2018.4.6f1

  • GUI/Text Shader                        Library/unity default resources
  • Hidden/FrameDebuggerRenderTargetDisplay            Library/unity default resources
  • AR/TangoARRender                       Resources/unity_builtin_extra
  • Legacy Shaders/Transparent/Bumped Specular           Resources/unity_builtin_extra
  • Legacy Shaders/Transparent/Bumped Diffuse            Resources/unity_builtin_extra
  • Legacy Shaders/Transparent/Diffuse                  Resources/unity_builtin_extra
  • Legacy Shaders/Transparent/Specular                Resources/unity_builtin_extra
  • Legacy Shaders/Transparent/Parallax Diffuse           Resources/unity_builtin_extra
  • Legacy Shaders/Transparent/Parallax Specular           Resources/unity_builtin_extra
  • Legacy Shaders/Transparent/VertexLit               Resources/unity_builtin_extra
  • Legacy Shaders/Transparent/Cutout/Bumped Specular       Resources/unity_builtin_extra
  • Legacy Shaders/Transparent/Cutout/Bumped Diffuse          Resources/unity_builtin_extra
  • Legacy Shaders/Transparent/Cutout/Diffuse            Resources/unity_builtin_extra
  • Legacy Shaders/Transparent/Cutout/Specular            Resources/unity_builtin_extra
  • Legacy Shaders/Transparent/Cutout/Soft Edge Unlit          Resources/unity_builtin_extra
  • Legacy Shaders/Transparent/Cutout/VertexLit            Resources/unity_builtin_extra
  • Autodesk Interactive                        Resources/unity_builtin_extra
  • Hidden/Compositing                        Resources/unity_builtin_extra
  • Hidden/CubeBlend                        Resources/unity_builtin_extra
  • Hidden/CubeBlur                           Resources/unity_builtin_extra
  • Hidden/CubeCopy                         Resources/unity_builtin_extra
  • Legacy Shaders/Decal                        Resources/unity_builtin_extra
  • FX/Flare                            Resources/unity_builtin_extra
  • Hidden/GIDebug/ShowLightMask                    Resources/unity_builtin_extra
  • Hidden/GIDebug/TextureUV                     Resources/unity_builtin_extra
  • Hidden/GIDebug/UV1sAsPositions                  Resources/unity_builtin_extra
  • Legacy Shaders/Self-Illumin/Bumped Sepcular            Resources/unity_builtin_extra
  • Legacy Shaders/Self-Illumin/Bumped Diffuse             Resources/unity_builtin_extra
  • Legacy Shaders/Self-Illumin/Diffuse                 Resources/unity_builtin_extra
  • Legacy Shaders/Self-Illumin/Specular                 Resources/unity_builtin_extra
  • Legacy Shaders/Self-Illumin//Parallax Diffuse             Resources/unity_builtin_extra
  • Legacy Shaders/Self-Illumin/Parallax Specular             Resources/unity_builtin_extra
  • Legacy Shaders/Self-Illumin/VertexLit                 Resources/unity_builtin_extra
  • Legacy Shaders/Lightmapped/Bumped Specular             Resources/unity_builtin_extra
  • Legacy Shaders/Lightmapped/Bumped Diffuse             Resources/unity_builtin_extra
  • Legacy Shaders/Lightmapped/Diffuse                  Resources/unity_builtin_extra
  • Legacy Shaders/Lightmapped/Specular                 Resources/unity_builtin_extra
  • Legacy Shaders/Lightmapped/VertexLit                  Resources/unity_builtin_extra
  • Mobile/Bumped Specular (1 Directional Realtime Light)        Resources/unity_builtin_extra
  • Mobile/Bumped Specular                      Resources/unity_builtin_extra
  • Mobile/Bumped Diffuse                       Resources/unity_builtin_extra
  • Mobile/Diffuse                           Resources/unity_builtin_extra
  • Mobile/Unlit (Supports Lightmap)                  Resources/unity_builtin_extra
  • Mobile/Particle/Additive                       Resources/unity_builtin_extra
  • Mobile/Particle/VertexLit Blended                  Resources/unity_builtin_extra
  • Mobile/Particle/Alpha Blended                    Resources/unity_builtin_extra
  • Mobile/Particle/Multiply                        Resources/unity_builtin_extra
  • Mobile/Skybox                           Resources/unity_builtin_extra
  • Mobile/VertexLit (Only Directional Lights)                Resources/unity_builtin_extra
  • Mobile/VertexLit                           Resources/unity_builtin_extra
  • Nature/Tree Soft Occlusion Bark                   Resources/unity_builtin_extra
  • Nature/Tree Soft Occlusion Leaves                    Resources/unity_builtin_extra
  • Nature/SpeedTree                          Resources/unity_builtin_extra
  • Nature/SpeedTreeB                        Resources/unity_builtin_extra
  • Nature/SpeedTree Billboard                     Resources/unity_builtin_extra
  • Nature/Tree Creator Bark                       Resources/unity_builtin_extra
  • Nature/Tree Creator Leaves                     Resources/unity_builtin_extra
  • Nature/Tree Creator Leaves Fast                  Resources/unity_builtin_extra
  • Legacy Shaders/Bumped Specular                  Resources/unity_builtin_extra
  • Legacy Shaders/Bumped Diffuse                   Resources/unity_builtin_extra
  • Legacy Shaders/Diffuse                       Resources/unity_builtin_extra
  • Legacy Shaders/Diffuse Detail                    Resources/unity_builtin_extra
  • Legacy Shaders/Diffuse Fast                       Resources/unity_builtin_extra
  • Legacy Shaders/Specular                      Resources/unity_builtin_extra
  • Legacy Shaders/Parallax Diffuse                   Resources/unity_builtin_extra
  • Legacy Shaders/Parallax Specular                   Resources/unity_builtin_extra
  • Legacy Shaders/VertexLit                      Resources/unity_builtin_extra
  • Legacy Shaders/Particles/Additive                  Resources/unity_builtin_extra
  • Legacy Shaders/Particles/~Additive-Multiply              Resources/unity_builtin_extra
  • Legacy Shaders/Particles/Additive (Soft)               Resources/unity_builtin_extra
  • Legacy Shaders/Particles/Alpha Blended                 Resources/unity_builtin_extra
  • Legacy Shaders/Particles/Anim Alpha Blended            Resources/unity_builtin_extra
  • Legacy Shaders/Particles/Multiply                  Resources/unity_builtin_extra
  • Legacy Shaders/Particles/Multiply (Double)               Resources/unity_builtin_extra
  • Legacy Shaders/Particles/Alpha Blended Premultiply           Resources/unity_builtin_extra
  • Particles/Standard Surface                     Resources/unity_builtin_extra
  • Particles/Standard Unlit                        Resources/unity_builtin_extra
  • Legacy Shaders/Particles/VertexLit Blended               Resources/unity_builtin_extra
  • Legacy Shaders/Reflective/Bumped Unlit                 Resources/unity_builtin_extra
  • Legacy Shaders/Reflective/Bumped Specular                Resources/unity_builtin_extra
  • Legacy Shaders/Reflective/Bumped VertexLit               Resources/unity_builtin_extra
  • Legacy Shaders/Reflective/Bumped Diffuse                Resources/unity_builtin_extra
  • Legacy Shaders/Reflective/Diffuse                  Resources/unity_builtin_extra
  • Legacy Shaders/Reflective/Specular                 Resources/unity_builtin_extra
  • Legacy Shaders/Reflective/Parallax Diffuse              Resources/unity_builtin_extra
  • Legacy Shaders/Reflective/Parallax Specular             Resources/unity_builtin_extra
  • Legacy Shaders/Reflective/VertexLit                 Resources/unity_builtin_extra
  • Skybox/Cubemap                            Resources/unity_builtin_extra
  • Skybox/Panoramic                         Resources/unity_builtin_extra
  • Skybox/Procedural                           Resources/unity_builtin_extra
  • Skybox/6 Sided                           Resources/unity_builtin_extra
  • Sprites/Default                             Resources/unity_builtin_extra
  • Sprites/Diffuse                             Resources/unity_builtin_extra
  • Sprites/Mask                             Resources/unity_builtin_extra
  • Standard                              Resources/unity_builtin_extra
  • Standard (Specular setup)                       Resources/unity_builtin_extra
  • Nature/Terrain/Diffuse                         Resources/unity_builtin_extra
  • Nature/Terrain/Specular                        Resources/unity_builtin_extra
  • Nature/Terrain/Standard                        Resources/unity_builtin_extra
  • Hidden/UI/CompositeOverdraw                    Resources/unity_builtin_extra
  • UI/Default                               Resources/unity_builtin_extra
  • UI/DefaultETC1                           Resources/unity_builtin_extra
  • UI/Default Font                            Resources/unity_builtin_extra
  • UI/Lit/Bumped                              Resources/unity_builtin_extra
  • UI/Lit/Detail                             Resources/unity_builtin_extra
  • UI/Lit/Refraction                           Resources/unity_builtin_extra
  • UI/Lit/Refraction Detail                         Resources/unity_builtin_extra
  • UI/Lit/Transparent                           Resources/unity_builtin_extra
  • Hidden/UI/Overdraw                          Resources/unity_builtin_extra
  • UI/Unlit/Detail                             Resources/unity_builtin_extra
  • UI/Unlit/Text                             Resources/unity_bultin_extra
  • UI/Unlit/Text Detail                           Resources/unity_builtin_extra
  • UI/Unlit/Transparent                         Resources/unity_builtin_extra
  • Unlit/Transparent                           Resources/unity_builtin_extra
  • Unlit/Transparent Cutout                         Resources/unity_builtin_extra
  • Unlit/Color                              Resources/unity_builtin_extra
  • Unlit/Texture                             Resources/unity_builtin_extra
  • Hidden/VR/BlitTexArraySlice                      Resources/unity_builtin_extra
  • Hidden/VR/BlitTexArraySliceToDepth                   Resources/unity_builtin_extra
  • Hidden/VR/BlitTexArraySliceToDepth_MSAA               Resources/unity_builtin_extra
  • Hidden/VR/ClippingMask                         Resources/unity_builtin_extra
  • Hidden/VR/Interal-VRDistortion                     Resources/unity_builtin_extra
  • VR/SpatialMapping/Occlusion                     Resources/unity_builtin_extra
  • VR/SpatialMapping/WireFrame                     Resources/unity_builtin_extra
  • Hidden/VR/VideoBackground                      Resources/unity_builtin_extra
  • Hidden/VideoDecode                          Resources/unity_builtin_extra
  • Hidden/VideoDecodeAndrodi                      Resources/unity_builtin_extra
  • Hidden/VideoDecodeOSX                        Resources/unity_builtin_extra 

 

AssetDatabase.GetDependencies 不能获取到材质使用的Resources/unity_builtin_extra内的材质

 

NotePad++ 插件 JSON Viewer

 

chmod +x MapFileParser.sh 

 

Strip Engine Code

 

空场景,默认 Always Included Shader 下 Apk 包含的Shader

2020年3月

打包时, Always Included Shaders 至少包含

2020年3月

这种情况下 APK 包含Shader

2020年3月

 

空场景,基本的 Always Included Shaders

    private void FindShaderTest() {
        Debug.Log("FindShaderTest");

        Shader shader = Shader.Find("GUI/Text Shader");
        Debug.Assert(shader != null, "GUI/Text Shader is null");

        shader = Shader.Find("Standard");
        Debug.Assert(shader != null, "Standard is null");
    }

Android

2020年3月

Ios

2020年3月

 

场景里的Cube带有 Standard Shader, APK 里有Standard Shader

Cube Prefab 在Resources文件夹里, APK里有 Standard Shader

Cube Prefab 在非Resources文件夹里, APK里没有 Standard Shader

 

AB包里预制体包含 相关材质, 只打包 预制体,相关 材质和 Shader也会打包进去

2020年3月

APK内的Shader

2020年3月

 android

2020年3月

ios

2020年3月

多个不同的Prefab 使用相同的材质

2020年3月

 

APK内的Shader

2020年3月

 

android

2020年3月

ios

2020年3月

从Assets里打包,读取的 shader表现形式和 内置shader一样,就不截图了. 但是 我们可以选择 把Assets里的Shader打成一个AB包

将UI-Default 添加到 Always Included Shader

2020年3月

 

APK内包含的Shader

2020年3月

 

2020年3月

 

不设置Always Included Shader, 使用Assets 里的Shader, 将Shader打包进一个ab里. 

2020年3月

同时只存在一个Shader, 增加的是 Ref Count

 

 

 

 

 

Profiler内存采样

 

Other->Rendering

2020年3月

Other->SerializedFile

2020年3月

Other->Managers

2020年3月

Other->Profiling

2020年3月

Other->FileSystem

2020年3月

Other->Physics2D Module

2020年3月

Other->MemoryPools

2020年3月

Others->Job System

2020年3月 

Others->File System

2020年3月

Others->Animation Module

2020年3月

Others->ParticleSystem Module

2020年3月

Others->Terrain Module

2020年3月

Others->Log System

2020年3月

Others->Vehicle Module 

2020年3月

Others->Profiler

2020年3月

Others->Audio Module

2020年3月

Others->ForceFieldManager

2020年3月

Others->CollisionDatabase2D

2020年3月

Others->Animation

2020年3月

Others->Physics Module

2020年3月

Others->Input Module Impl

2020年3月

Others->IMGUI Module

2020年3月

Others->TerrainPhysics Module 

2020年3月

Others->TextRendering Module

2020年3月

Others->Cloth Module 

2020年3月

Others->CaptureScreenshot Module 

2020年3月

Others->Umbra Module

2020年3月

Others->System.ExecutableAndDlls

2020年3月

Others->没名字...

2020年3月

 

 

 

Not Saved->RenderTexture

2020年3月

Not Saved->AssetBundle

2020年3月

Not Saved->Texture2D

2020年3月

Not Saved->Material

2020年3月

Not Saved->Cubemap

2020年3月

Not Saved->Transform

2020年3月

Not Saved->Texture3D

2020年3月

Not Saved->GameObject

2020年3月

Not Saved->MonoBehaviour

2020年3月

Not Saved->CubemapArray

2020年3月

Not Saved->Texture2DArray

2020年3月

 

 

 

 

 

Assets->Mesh->xxxxx

2020年3月

 Assets->MonoScript->SkeletonRenderSeparator 

2020年3月

 Assets->Transform->Bip001 R Thigh

2020年3月

 Assets->GameObject->SceneCamera

2020年3月

 Assets->Avatar->xxxxx-skinAvator

2020年3月

 Assets->Shader->Standard

2020年3月

 Assets->Material->Default-Skybox

2020年3月

 Assets->Cubemap->ReflectionProbe-0

2020年3月

 Assets->ComputeShader->AutoExposure

2020年3月

 Assets->Sprite->startwhite

2020年3月

 Assets->MonoBehaviour->Cinemachine.CinemachineBrain

2020年3月

 Assets->SkinnedMeshRenderer->chiyou_01

2020年3月

 Assets->MeshRenderer->Sphere

2020年3月

 Assets->Animator->003

2020年3月

 Assets->AnimatorController->New Animation Controller 

2020年3月

 Assets->MeshFilter->Sphere

2020年3月

  

 

Scene Memory->Mesh->Combined Mesh

2020年3月

SceneMemory->Transform->Bip001 L Hand

2020年3月

 SceneMemory->Transform->Animator

2020年3月

 SceneMemory->GameObject->UICamera

2020年3月

 SceneMemory->MeshRenderer->xingtian_01 (4)

2020年3月

 SceneMemory->Light->Directional Light

2020年3月

 SceneMemory->Camera->Camera001

2020年3月

SceneMemory->SkinnedMeshRenderer

2020年3月

SceneMemory->MonoBehaviour->UnityEngine.UI.GraphicRaycaster

2020年3月

SceneMemory->MeshFilter->Sphere

2020年3月

SceneMemory->RectTransform->UIRoot

2020年3月

 

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