了解了前后端的通信,下面就可以开始自己的业务逻辑了,首先玩家输入名称,选择角色后进入游戏世界。

服务端的demo中已经提供了一些简单的角色信息和属性,数据地址位于 game-server/config/data 文件夹下的三个json文件 装备(treasure)、角色(role)、场景(area)

首先修改一下role里面的数据内容:

[
    [
        "id",
        "名字",
        "英文名",
        "怪物级别",
        "初始血量",
        "初始魔法",
        "初始攻",
        "初始防",
        "命中率",
        "闪避率",
        "攻击速度",
        "行走速度",
        "升级系数",
        "基础经验值",
        ""
    ],
    [
        "id",
        "name",
        "englishName",
        "level",
        "hp",
        "mp",
        "attackValue",
        "defenceValue",
        "hitRate",
        "dodgeRate",
        "attackSpeed",
        "walkSpeed",
        "upgradeParam",
        "baseExp",
        ""
    ],
    [
        210,
        "战士",
        "warrior",
        "1",
        220,
        20,
        23,
        "9",
        90,
        13,
        "1.2",
        240,
        0.3,
        20,
        ""
    ],
    [
        211,
        "道士",
        "rabbi",
        "1",
        180,
        60,
        18,
        12,
        95,
        10,
        "1.2",
        240,
        0.3,
        20,
        ""
    ],
    [
        201,
        "法师",
        "enchanter",
        "1",
        180,
        40,
        25,
        "8",
        90,
        15,
        "1",
        260,
        0.25,
        20,
        ""
    ]
]
View Code

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