struct {
DWORD Offset;
DWORD OffsetHigh;
};
PVOID Pointer;
};
HANDLE hEvent;
} OVERLAPPED, *LPOVERLAPPED;

Any unused members of this structure should always be initialized to zero before the structure is used in a function call. Otherwise, the function may fail and return ERROR_INVALID_PARAMETER.

There are two types of input/output (I/O) synchronization: synchronous I/O and asynchronous I/O. Asynchronous I/O is also referred to as overlapped I/O.

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