画圆:
var radius = 40,
segments = 64,
material = new THREE.LineBasicMaterial({ color: 0x0000ff }),
geometry = new THREE.CircleGeometry(radius, segments);

// Remove center vertex
geometry.vertices.shift();

this.scene.add(new THREE.Line(geometry, material));

 

 
使用THREE.Line会导致最后一点和第一点未链接,可用
this.scene.add(new THREE.LineLoop(geometry, material));

 

 
 
画圆也可用(该方法可自行设置画圆弧)
let points = [],
length = 100,
circle = 40;
for (let i = 0; i <= length; i++) {
  points.push(new THREE.Vector2(circle * Math.cos(Math.PI * 2 * i / length), circle * Math.sin(Math.PI * 2 * i / length)))
}
let shape = new THREE.Shape(points);
let arcGeometry = shape.makeGeometry()
let arcMaterial = new THREE.LineBasicMaterial({ color: 0x38d3f5 });
let arc = new THREE.Line(arcGeometry, arcMaterial);

 

this.scene.add(arc)
注:该方法画圆最后无法闭合

相关文章:

  • 2021-12-18
  • 2022-12-23
  • 2022-12-23
  • 2021-12-18
  • 2021-05-21
  • 2022-12-23
  • 2022-12-23
  • 2021-11-10
猜你喜欢
  • 2022-12-23
  • 2022-02-07
  • 2021-12-29
  • 2022-12-23
  • 2022-12-23
  • 2021-09-06
相关资源
相似解决方案