我们在写QT的程序时,有UI来做界面,其中有许多按钮,一个一个来实现槽函数就非常不方便,因此用sender()函数来判别此次实现的什么操作
OBJECT*btn= (OBJECT*)this->sender();
来实现此时进行的什么操作,非常方便。下面用一个简易的猜数字游戏来说明一下
#include "widget.h"
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
#include<QTime>
#include<QTimer>
namespace Ui {
class Widget;
}
class Widget : public QWidget
{
Q_OBJECT
public:
explicit Widget(QWidget *parent = 0);
~Widget();
public slots:
void MyProgressClickNum();
private:
Ui::Widget *ui;
int srandNum;//生成随机数
QString currentNumber;
void Init();
};
#endif // WIDGET_H
main函数
#include "widget.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
w.setWindowTitle(QStringLiteral("猜数字游戏"));
w.show();
return a.exec();
}
#include "widget.h"
#include "ui_widget.h"
#include<QPushButton>
#include<QDebug>
Widget::Widget(QWidget *parent) :
QWidget(parent),
ui(new Ui::Widget)
{
ui->setupUi(this);
currentNumber.clear();
Init();
}
Widget::~Widget()
{
delete ui;
}
void Widget::Init()
{
qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));
srandNum=qrand()%100;
connect(ui->pushButton_0,SIGNAL(clicked(bool)),this,SLOT(MyProgressClickNum()));
connect(ui->pushButton_1,SIGNAL(clicked(bool)),this,SLOT(MyProgressClickNum()));
connect(ui->pushButton_2,SIGNAL(clicked(bool)),this,SLOT(MyProgressClickNum()));
connect(ui->pushButton_3,SIGNAL(clicked(bool)),this,SLOT(MyProgressClickNum()));
connect(ui->pushButton_4,SIGNAL(clicked(bool)),this,SLOT(MyProgressClickNum()));
connect(ui->pushButton_5,SIGNAL(clicked(bool)),this,SLOT(MyProgressClickNum()));
connect(ui->pushButton_6,SIGNAL(clicked(bool)),this,SLOT(MyProgressClickNum()));
connect(ui->pushButton_7,SIGNAL(clicked(bool)),this,SLOT(MyProgressClickNum()));
connect(ui->pushButton_8,SIGNAL(clicked(bool)),this,SLOT(MyProgressClickNum()));
connect(ui->pushButton_9,SIGNAL(clicked(bool)),this,SLOT(MyProgressClickNum()));
connect(ui->pushButton_ok,SIGNAL(clicked(bool)),this,SLOT(MyProgressClickNum()));
//sender()
}
void Widget::MyProgressClickNum()
{
QPushButton*btn= (QPushButton*)this->sender();//判断哪一操作!!!
QString text=btn->text();
if(currentNumber.length()<2)
{
currentNumber.append(text);//不足两位数就继续追加
}
else if(currentNumber.length()==2)
{
if(btn==ui->pushButton_ok)
{
if(currentNumber.toInt()== srandNum)
{
QString str=QStringLiteral("回答正确");
ui->textEdit->setText(str);
//currentNumber.clear();
}
if(currentNumber.toInt()< srandNum)
{
QString str=QStringLiteral("猜的数字小了");
ui->textEdit->setText(str);
currentNumber.clear();
}
if(currentNumber.toInt()> srandNum)
{
QString str=QStringLiteral("猜的数字大了");
ui->textEdit->setText( str);
currentNumber.clear();
}
}
}
else
{
currentNumber.clear();
}
ui->lcdNumber->display(currentNumber);
}