unity splash
兑现我们 在6月 宣布新产品和价格 时所做出的承诺 ,我们很高兴地宣布,新的Unity启动屏幕已在今天的Beta版本(5.5.0b3)中提供。 (Delivering on the promise we made when we announced our new products and pricing in June, we’re excited to announce that the new Unity splash screen is available in today’s beta release (5.5.0b3).)
We have made several changes thanks to the many people who gave feedback during the last preview. The new system allows you to easily add multiple logos such as own company, publisher and game logos as a splash screen shown when your project is launched. Take a look at the video below to see this feature in action:
感谢 上次预览中 提供反馈的许多人,我们进行了一些更改 。 新系统使您可以轻松地添加多个徽标,例如自己的公司,发行商和游戏徽标,作为启动项目时显示的初始屏幕。 观看下面的视频以了解此功能的实际效果:
We’re really excited and can’t wait to see what your splash screens look like. So what does this mean for you when using Unity 5.5?
我们真的很兴奋,迫不及待想看看您的启动屏幕是什么样子。 那么在使用Unity 5.5时这对您意味着什么?
Plus和Pro订户 (Plus and Pro subscribers)
You will have the choice to:
您可以选择:
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Use the new tools, include the Made with Unity co-branding
使用新工具,包括Made with Unity联合品牌
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Use the new tools, and remove the Made with Unity co-branding
使用新工具,并删除Made with Unity联合品牌
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Remove the splash screen and roll your own solution.
移除启动画面并滚动自己的解决方案。
个人版用户 (Personal Edition Users)
You’ll have the same splash screen tools as everyone else, but we’ll include the Made With Unity co-branding, positioned either below, or sequentially with your branding design.
您将拥有与其他所有人一样的初始屏幕工具,但我们将包括Made With Unity联合品牌,位于品牌下方或与您的品牌设计顺序相同。
For all Unity users, the new splash screen tools now feature a range of easy to configure options: You can choose whether to display a dark or light Made with Unity branding and your company logo on sequential screens or combined on a single screen, and whether to use an image or a solid colour as a background. You also have the option to show several logos on sequential screens, for instance a publisher logo followed by a developer logo. And lastly, you can choose between a static logo or a dolly animation, or opt to define the custom parameters of the logo animation using the Logo Duration, Logo Zoom, and Background Zoom properties.
对于所有Unity用户,新的启动屏幕工具现在都具有一系列易于配置的选项:您可以选择在连续屏幕上还是在单个屏幕上显示深色或浅色Unity品牌商标和贵公司徽标,以及是否在单个屏幕上组合显示,以及使用图像或纯色作为背景。 您还可以选择在顺序屏幕上显示多个徽标,例如发布商徽标和开发人员徽标。 最后,您可以在静态徽标或多莉动画之间进行选择,或者选择使用徽标持续时间,徽标缩放和背景缩放属性来定义徽标动画的自定义参数。
Beta 3启动画面已知问题和即将发生的变化 (Beta 3 Splash Screen Known Issues & Upcoming changes)
We wanted to get the splash screen out early so we can get feedback which means
我们希望尽早显示启动画面,以便我们获得反馈,这意味着
there is still some work to do during the beta period and a few unresolved issues.
在测试版期间还有一些工作要做,还有一些未解决的问题。
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We still need to add an API so the splash screen can be configured from script.
我们仍然需要添加API,以便可以从脚本配置启动屏幕。
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WebGL: We have some upcoming changes that will show a simplified version of the splash screen immediately and then blend to the new one.
WebGL:我们有一些即将进行的更改,这些更改将立即显示启动屏幕的简化版本,然后融合到新屏幕中。
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STV: There is an issue when drawing the splash screen on Samsung TV, we are working on this and will have a fix before the end of the beta period.
STV:在Samsung TV上绘制初始屏幕时出现问题,我们正在努力解决这一问题,并将在Beta测试期结束之前进行修复。
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VR: The VR splash screen is a placeholder, we have plans to add support for a 3D version during the beta period.
VR:VR初始屏幕是一个占位符,我们计划在测试期间增加对3D版本的支持。
Give us your feedback in the comments below! What do you want from this feature next?
在下面的评论中给我们您的反馈! 接下来您要从此功能中得到什么?
翻译自: https://blogs.unity3d.com/2016/09/12/update-in-development-unity-splash-screen-tools-in-beta/
unity splash