基于QGC版本 V3.1.3

一,点击上传任务时,通过 qml调用 MissionController sendToVehicle 函数。

void MissionController::sendToVehicle(QmlObjectListModel *listObstacle)
{
    if (_activeVehicle) {
        // Convert to MissionItems so we can send to vehicle
        QList<MissionItem*> missionItems;

        for (int i=0; i<_visualItems->count(); i++) {
            VisualMissionItem* visualItem = qobject_cast<VisualMissionItem*>(_visualItems->get(i));
            if (visualItem->isSimpleItem()) {
                missionItems.append(new MissionItem(qobject_cast<SimpleMissionItem*>(visualItem)->missionItem()));
            } else {
                ComplexMissionItem* complexItem = qobject_cast<ComplexMissionItem*>(visualItem);
                QmlObjectListModel* complexMissionItems = complexItem->getMissionItems();//获取航点
                for (int j=0; j<complexMissionItems->count(); j++) {
                    missionItems.append(new MissionItem(*qobject_cast<MissionItem*>(complexMissionItems->get(j))));
                }
                delete complexMissionItems;
            }
        }

_activeVehicle->missionManager()->writeMissionItems(missionItems);
        _visualItems->setDirty(false);

        for (int i=0; i<missionItems.count(); i++) {
            delete missionItems[i];
        }
    }


二,

(1),任务分为 两种,简单任务(SimpleMissionItem)  和复杂任务(ComplexMissionItem),两者均继承自 VisualMissionItem  。

而航测 具体任务 则继承自 ComplexMissionItem 。

(2),上传任务时 每个简单任务 对应一个 MissionItem,而每个复杂任务对应多个 MissionItem。 

MissionItem负责将具体的 mavlink 指令进行封装。


QGC 上传任务

三,关于航点序号的计算。

(1),简单任务,调用 insertSimpleMissionItem ,先计算序号 _nextSequenceNumber(),插入任务后 再调用 _recalcAll();

int MissionController::insertSimpleMissionItem(QGeoCoordinate coordinate, int i)
{
    int sequenceNumber = _nextSequenceNumber();
    SimpleMissionItem * newItem = new SimpleMissionItem(_activeVehicle, this);
    newItem->setSequenceNumber(sequenceNumber);
    newItem->setCoordinate(coordinate);
    newItem->setCommand(MavlinkQmlSingleton::MAV_CMD_NAV_WAYPOINT);
    _initVisualItem(newItem);
    if (_visualItems->count() == 1) {
        newItem->setCommand(MavlinkQmlSingleton::MAV_CMD_NAV_TAKEOFF);
    }
    newItem->setDefaultsForCommand();
    if ((MAV_CMD)newItem->command() == MAV_CMD_NAV_WAYPOINT) {
        double lastValue;
        MAV_FRAME lastFrame;

        if (_findLastAcceptanceRadius(&lastValue)) {
            newItem->missionItem().setParam2(lastValue);
        }
        if (_findLastAltitude(&lastValue, &lastFrame)) {
            newItem->missionItem().setFrame(lastFrame);
            newItem->missionItem().setParam7(lastValue);
        }
    }
    _visualItems->insert(i, newItem);

    _recalcAll();

    return newItem->sequenceNumber();
}


(2)复杂任务,调用 insertComplexMissionItem,先计算序号 _nextSequenceNumber(),插入任务后 再调用 _recalcAll();

int MissionController::insertComplexMissionItem(QGeoCoordinate coordinate, int i,int index)
{
    int sequenceNumber = _nextSequenceNumber();
    bool isSurvey=true;
    if(index==0)
        isSurvey=false;
    else
        isSurvey=true;
    qDebug()<<"insertComplexMissionItem"<<isSurvey<<index;

    VisualMissionItem *newItem=NULL;
    if(isSurvey)
    {
        newItem = new SurveyMissionItem(_activeVehicle, this);
    }else
        newItem = new PlantProtectionMissionItem(_activeVehicle,this);
    newItem->setSequenceNumber(sequenceNumber);
    newItem->setCoordinate(coordinate);
    _initVisualItem(newItem);

    _visualItems->insert(i, newItem);
    _complexItems->append(newItem);

    _recalcAll();

    return newItem->sequenceNumber();
}


(3),每个点 分配一个序号

int MissionController::_nextSequenceNumber(void)
{
    if (_visualItems->count() == 0) {
        qWarning() << "Internal error: Empty visual item list";
        return 0;
    } else {
        VisualMissionItem* lastItem = qobject_cast<VisualMissionItem*>(_visualItems->get(_visualItems->count() - 1));

        if (lastItem->isSimpleItem()) {
            return lastItem->sequenceNumber() + 1;
        } else {
            return qobject_cast<ComplexMissionItem*>(lastItem)->lastSequenceNumber() + 1;
        }
    }
}

void MissionController::_recalcAll(void)
{
    _recalcSequence();
    _recalcChildItems();
    _recalcWaypointLines();
}
void MissionController::_recalcSequence(void)
{
    // Setup ascending sequence numbers for all visual items

    int sequenceNumber = 0;
    for (int i=0; i<_visualItems->count(); i++) {
        VisualMissionItem* item = qobject_cast<VisualMissionItem*>(_visualItems->get(i));

        item->setSequenceNumber(sequenceNumber++);
        if (!item->isSimpleItem()) {
            ComplexMissionItem* complexItem = qobject_cast<ComplexMissionItem*>(item);

            if (complexItem) {
                sequenceNumber = complexItem->lastSequenceNumber() + 1;
            } else {
                qWarning() << "isSimpleItem == false, yet not ComplexMissionItem";
            }
        }
    }
}

相关文章:

  • 2021-10-12
  • 2022-01-20
  • 2021-07-22
  • 2022-12-23
  • 2021-10-27
  • 2022-12-23
  • 2022-12-23
  • 2022-12-23
猜你喜欢
  • 2021-09-07
  • 2022-01-09
  • 2021-11-13
  • 2021-10-01
  • 2021-04-27
  • 2021-09-02
相关资源
相似解决方案