In partnership with Atos and PiXYZ, Unity is unveiling a Product Lifecycle Management (PLM) system integration with Teamcenter from Siemens PLM Software, the world’s most widely used enterprise PLM solution. Read on to learn how this will enhance customer workflows in a wide range of industries and see an example project built with Interact from Light & Shadows.

Unity与Atos和PiXYZ合作,宣布了与全球最广泛使用的企业PLM解决方案Siemens PLM Software的Teamcenter集成的产品生命周期管理(PLM)系统。 继续阅读以了解它如何改善各行各业的客户工作流程,并查看使用Light&Shadows的Interact构建的示例项目。

Within the manufacturing industry, and especially in the automotive segment, Product Lifecycle Management (PLM) is a critical foundation for customer workflows. In most medium to large companies, all product data is managed in some kind of PLM system, and any practical use of real-time 3D uses PLM systems as a source of geometry and metadata.

在制造业中,尤其是在汽车领域,产品生命周期管理(PLM)是客户工作流程的关键基础。 在大多数中型到大型公司中,所有产品数据都是通过某种PLM系统管理的,实时3D的任何实际使用都将PLM系统用作几何图形和元数据的来源。

Until now, PLM and real-time 3D have occupied separate worlds, but we are breaking new ground and bringing them together. At the Daimler EDM CAE Forum 2019 in Stuttgart, Germany, where Daimler AG invites leading technology firms and solution integrators to showcase their latest innovations, we unveiled the first integration between a real-time 3D platform and a PLM system: Teamcenter from Siemens PLM Software.

到目前为止,PLM和实时3D占据了各自的世界,但是我们正在开拓新的领域并将它们融合在一起。 在 德国斯图加特 举行的 2019年 戴姆勒EDM CAE论坛上 ,戴姆勒公司邀请领先的技术公司和解决方案集成商展示其最新创新技术,我们展示了实时3D平台与PLM系统之间的首次集成:Siemens PLM Software的Teamcenter 。

工作原理:将Unity与Teamcenter连接 (How it works: Connecting Unity with Teamcenter)

首次将实时3D和产品生命周期管理(PLM)结合在一起

Connecting Teamcenter to Unity enables a very powerful and efficient workflow

将Teamcenter连接到Unity可以实现功能强大且高效的工作流程

To show the power of this integration in action, we teamed up with Atos Information Technology and PiXYZ to deliver a tour de force demonstration of how a Teamcenter connection delivers real-time 3D efficiency by creating a lightweight CAD viewer. In addition, we used Light & Shadows’ Interact product to create a VR assembly training guide. 

为了展示这种集成的强大功能,我们与Atos信息技术和PiXYZ合作,进行了演示,演示了Teamcenter连接如何通过创建轻量级的CAD查看器来实现实时3D效率。 此外,我们使用了Light&Shadows的Interact产品来创建VR组装培训指南。

Each company brings leading capabilities to the table:

每个公司都将领先的功能带到了桌面:

  • Atos has long experience with PLM systems and a deep understanding of the Teamcenter platform.

    Atos在PLM系统方面具有丰富的经验,并且对Teamcenter平台有深入的了解。

  • PiXYZ provides the world’s best tools for bringing CAD data into real-time 3D.

    PiXYZ提供了世界上最好的工具,可以将CAD数据导入实时3D。

  • Unity is the world’s most widely used real-time 3D development platform.

    Unity是世界上使用最广泛的实时3D开发平台。

  • Light & Shadows publishes Interact, a Unity plugin that supports drag-and-drop creation of interactive 3D experiences.

    Light&Shadows发布了Interact,这是一个Unity插件,支持拖放式创建交互式3D体验。

The demo shows a configurable extraction tool embedded in Teamcenter, allowing users to easily and quickly extract 3D geometry and metadata to create real-time experiences using Unity. This data can then be exported as optimized 3D files in FBX, USD, or GLB format; Unity native assets such as prefabs or asset bundles; and Unity runtime apps targeting any supported platform. On the surface, these workflows aren’t very different from those used by many creators in the industry. Look beneath the surface, however, and the importance of the demo becomes much clearer.

该演示展示了一个嵌入在Teamcenter中的可配置提取工具,该工具使用户能够轻松,快速地提取3D几何图形和元数据,从而使用Unity创建实时体验。 然后可以将这些数据导出为FBX,USD或GLB格式的优化3D文件。 Unity本地资产,例如预制件或资产捆绑包; 和针对任何受支持平台的Unity运行时应用程序。 从表面上看,这些工作流程与行业中许多创作者所使用的工作流程并没有太大不同。 但是,从表面之下看,该演示的重要性变得更加清晰。

首次将实时3D和产品生命周期管理(PLM)结合在一起

Lightweight CAD viewer showing hierarchy and metadata from the original JT data

轻量级的CAD查看器,显示原始JT数据的层次结构和元数据

The engine design starts as JT data inside Teamcenter. Using the Teamcenter connector developed by Atos, Unity triggers Teamcenter’s dispatcher service to deliver the data to Unity. The JT assembly data from Teamcenter is then processed through PiXYZ Studio.Batch into Unity, where it is immediately available for use. Once the data is in Unity, a lightweight CAD viewer is automatically created for Windows, Android and the Looking Glass device. Taking this to the next level, Light & Shadows’ Interact is used to create a VR training experience that walks through the steps required to assemble a radial aircraft engine. As an alternative to triggering this workflow from within Unity, a customer can send data to Unity from within Teamcenter Active Workspace or the Rich Client.

引擎设计从Teamcenter中的JT数据开始。 使用由Atos开发的Teamcenter连接器,Unity触发Teamcenter的调度程序服务以将数据传递到Unity。 然后,通过PiXYZ Studio处理来自Teamcenter的JT装配数据。批处理到Unity中,可以立即使用。 数据放入Unity后,将自动为Windows,Android和Looking Glass设备创建一个轻量级的CAD查看器。 将其提升到一个新的水平,Light&Shadows的Interact用于创建VR培训体验,其中逐步介绍了组装径向飞机发动机所需的步骤。 作为从Unity内部触发此工作流的替代方法,客户可以从Teamcenter Active Workspace或Rich Client内部将数据发送到Unity。

首次将实时3D和产品生命周期管理(PLM)结合在一起

You can pull data from Teamcenter from within the Unity Editor

您可以从Unity编辑器中从Teamcenter提取数据

首次将实时3D和产品生命周期管理(PLM)结合在一起

You can also trigger actions in Teamcenter Active Workspace (left) or Rich Client (right)

您还可以在Teamcenter Active Workspace(左)或Rich Client(右)中触发操作。

The truly amazing part of this demo is the efficiency of the process. The time required to create the lightweight CAD viewer is less than two minutes, while creating the VR training experience using Interact takes less than 15 minutes – starting from the point where the Teamcenter extract is triggered in Unity.

该演示真正令人惊奇的部分是过程的效率。 创建轻量级CAD查看器所需的时间不到2分钟,而使用Interact创建VR培训体验所需的时间不到15分钟-从Unity中触发Teamcenter提取点开始。

首次将实时3D和产品生命周期管理(PLM)结合在一起

An interactive VR training application, built in 15 minutes using Interact

交互式VR培训应用程序,使用Interact在15分钟内构建

Once the project is created, updates are even easier. Thanks to PiXYZ’s live-link capabilities, changes in the original design can be updated directly in the Unity project and immediately built into an updated runtime experience. Changes can, therefore, be published even faster than the time needed to create the original experience. Depending upon the extent of the change, some manual updating may be needed. Finally, you can combine the multi-platform capabilities of Unity to seamlessly deploy to over 25 platforms, including iOS and Android, PC and Mac, AR and VR wearables, and more. 

一旦创建了项目,更新就更加容易了。 借助PiXYZ的实时链接功能,可以直接在Unity项目中更新原始设计中的更改,并立即将其内置到更新的运行时体验中。 因此,更改发布的时间甚至比创建原始体验所需的时间更快。 根据更改的程度,可能需要进行一些手动更新。 最后,您可以结合Unity的多平台功能来无缝部署到25多个平台,包括iOS和Android,PC和Mac,AR和VR可穿戴设备等。  

实时3D与PLM之间的新桥梁 (A new bridge between real-time 3D and PLM)

The potential of this integration is hard to overstate. Connecting Unity and Teamcenter, with PiXYZ integrated for CAD data import and optimization, unleashes powerful and efficient new workflows that will deliver even more value for a wider range of applications.

这种整合的潜力难以估量。 连接Unity和Teamcenter,并通过集成的PiXYZ进行CAD数据导入和优化,释放强大而高效的新工作流程,这些工作流程将为更广泛的应用程序提供更多价值。

在EDM CAE论坛上的展位垂询 (Drop by our booth at EDM CAE Forum)

At the EDM CAE Forum, we will be demonstrating the training experience with a VR headset. At the Atos booth, attendees can see a demo of an automated workflow beginning with JT data in Teamcenter, and ending with a Unity experience using different platforms and devices, one of them a 3D holographic display using a Looking Glass device. 

在EDM CAE论坛上,我们将展示VR头盔的培训经验。 在Atos展位上,与会者可以观看自动化工作流程的演示,该演示以Teamcenter中的JT数据开始,以使用不同平台和设备(其中之一是使用Looking Glass设备的3D全息显示器)的Unity体验结束。

At the Unity booth, visitors can learn from a Light & Shadows representative how the training experience was built in 15 minutes using Interact and Unity. PiXYZ will also be present at both the Atos and Unity booths. Reach out to us if you’ll be attending the show.

在Unity展位上,参观者可以从光影代表那里学习如何使用Interact和Unity在15分钟内建立培训体验。 PiXYZ也将在Atos和Unity展位上亮相。 如果您要参加演出 ,请与我们联系

翻译自: https://blogs.unity3d.com/2019/07/16/uniting-real-time-3d-and-product-lifecycle-management-plm-for-the-first-time/

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